2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
blob | commitdiff | diff to current |
2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
blob | commitdiff | diff to current |
2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-05 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-11-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-01 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-21 |
Deskull | [Refactor] #37353 cmd1~melee1間整理。 / Refactor between... |
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2018-09-20 |
Deskull | [Refactor] #37353 cmd1~melee1間整理。 / Refactor between... |
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2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | [fix] #38221 (2.2.1.4) 無双の型の反撃時、モンスター名の未使用変数参照を修正。... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-06-30 |
Deskull | (2.2.0.10) 打撃周りの致命的なエンバグを修正。EXTRA番号付きバージョンが開発版であることを明記... |
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2017-06-21 |
Deskull | #37287 melee1.c内のC4457警告に対応 / Deal C4457 warning in... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2014-03-25 |
Habu | Reactivate BOM for fxxkin' Visual Studio v2.1.4 |
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2014-03-25 |
dis- | fix compile error on English version |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-01-19 |
deskull | Add Doxygen comment to melee1.c. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-01-26 |
iks | RBE_INERTIA's effect turn becomes shorter. |
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2013-01-26 |
iks | Add new monster's melee effects INERTIA and STUN. |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-07-19 |
nothere | ヒ簧マ、・、ヲツヌキ筅ヌ・筵ケ・ソ。シ、ホウリスャDRS_MANA、ャツュ、熙ハ、、・ミ・ー、、タオ. |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-05-25 |
nothere | モンスターの粉砕打撃などによる地震で死ぬ場合, 誰が地震を起こしたかを |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2003-12-21 |
nothere | モンスター情報の記憶に関する修正と変更. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-07-11 |
nothere | MP操作が行われた後に再描画が必要な部分の修正. |
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2003-06-26 |
nothere | あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など |
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2003-06-23 |
nothere | RES_ALL持ちに対して聖なるオーラと闘気オーラを無効にした. |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-06-14 |
nothere | monster_desc()に渡すフラグは数値の直接指定だったので, 記号定数化. 関 |
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2003-06-05 |
nothere | monster_critical()で, 受けたダメージがダイス目の100%を超える場合には |
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2003-05-29 |
nothere | 幻覚時のモンスター同士の殴り合いと, 英語版の幻覚時の文章がおかしかっ |
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2003-05-12 |
nothere | 通常の一時フラグと, それに対応する歌の状態の扱いが少しずれていたので, |
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2003-05-11 |
nothere | BCC++ 5.5.1で英語版をコンパイルする場合の警告の除去. |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-08 |
nothere | 警告機能の実装を大幅に変更. |
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2003-05-05 |
nothere | 経験値吸収部分でまとめられるものは関数にまとめるようにして整理. |
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2003-05-04 |
nothere | モンスターの打撃で防具が劣化したのが次の打撃に反映されていなかったのを修正. |
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2003-05-03 |
nothere | EXP_VAMP攻撃を無生物種族, あるいは無生物ミミックのプレイヤーが受けた場合に, |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-09-06 |
mogami | c_ptr->mimicを活用する一連の改造: |
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2002-08-20 |
mogami | heng-mlに来た Kieron Dunbar さんのパッチをで持ち物欄のスペースがなくて |
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2002-08-15 |
mogami | project_p()にフラグを渡すようにしたため、反射しない魔法には全てPROJECT_NO_REFを |
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2002-07-25 |
henkma | 四元素の攻撃に対し, EyeEyeがちゃんと作用していなかったので直した. |
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2002-06-20 |
henkma | 鏡の仕様変更. 前の地形をちゃんと保存し, 壊れたら強制的に床になるのではなく |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-05-30 |
mogami | ワーニングの除去。 |
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2002-05-28 |
mogami | 破邪のメッセージ、英語版追加。他に少しnankaを直した。 |
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2002-05-28 |
mogami | サ狡ホ、ホイハ、ノ、ホノツオ、ケカキ筅ヌツムオラホマ、ャイシ、テ、ソ、ネ、ュ、ヒ・皈テ・サ。シ・ク... |
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2002-05-27 |
mogami | シルバーゼリーに触られたとき、光源の燃料を減らすはずが、pvalを減らしていたので修正。 |
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2002-05-20 |
mogami | - スターダストでproject(-1, ...)で落ちてたので修正。 |
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2002-05-20 |
hoge | ヌヒシル、ャ、タ、、、ソ、、、ヌ、ュ、ソ。」 |
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2002-03-05 |
mogami | 幻覚状態の時に死因が ランダムな名前+(?) になってしまっていたのを、 |
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2002-02-16 |
mogami | 闘技場で敗れたとき、彼はあなたの先祖を?人葬っているが の表記がでないように修正。 |
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2002-02-15 |
hoge | ARROW_?を全部SHOOTに統一。 |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-02-15 |
habu | randint() == 1, rand_int() == 0, rand_int() == 1 を全て... |
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2002-01-27 |
mogami | 英語版でマダムデビのセリフが抜けていたのを追加。 |
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2002-01-20 |
henkma | モンスターの充填エネルギーを奪う攻撃にバグがあったのを修正(魔法棒がn本重なってると、本来吸われるべき量のn倍... |
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2002-01-13 |
mogami | Hengband 108 fix2 revision 4 |
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2002-01-12 |
mogami | Initial revision |
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