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[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed unused preprocessors VERIFY_SAV...
[hengband/hengband.git] / src / monster-status.c
2020-01-25 Hourier[Refactor] #37353 ALLOW_FEARのプリプロが有効であることを前提とし、プリプロ自体は削...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #38997 curse_equipment() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 get_exp_from_mon() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除.
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-05-21 deskull[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h...
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-08 deskull[Refactor] #37353 report.h を作成して宣言を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-22 deskull[Refactor] #37353 monster_race_track() と object__race_t...
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-18 deskull[Refactor] #37353 monster-process.h を作成して変数宣言整理。
2019-04-18 deskull[Refactor] #37353 monster_is_powerful() と monster_level...
2019-04-15 deskull[Refactor] #37353 CAVE_* をgrid.hへ移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-03-30 deskull[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
2019-03-22 deskull[Refactor] #37353 monster-spell.h を追加。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-03-21 deskull[Refactor] #39073 calc_bonuses() から calc_alignment...
2019-03-20 deskull[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 /...
2019-03-18 deskull[Refactor] #37353 monster_wakeup() を削除。 / Delete monste...
2019-03-17 deskull[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
2019-03-12 deskull[Refactor] #38844 ambush_flag to player_type.
2019-03-03 deskull[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
2019-03-02 deskull[Refactor] #38995 world_type 構造体に world_monster を timew...
2019-02-27 deskull[Refactor] #38993 mproc_list と mproc_max を floor_type...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
2019-01-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-21 Deskull[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
2019-01-21 Deskull[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
2019-01-17 Deskull[Refactor] #37353 mon_damage_mod() を monster-status...
2019-01-17 Deskull[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-04 Deskull[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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