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Merge branch 'Feature/Fix-Fall-Horse' into develop/3.0.0.1Alpha
[hengband/hengband.git]
/
src
/
player
/
2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-16
Habu
[Fix] #41144 Linux で忍者/修行僧/練気術師で始め、オートローラーを回すと落ちる
tree
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commitdiff
2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
tree
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commitdiff
2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into devel...
tree
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commitdiff
2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正し...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge branch 'Feature/Fix-Recharge' into develop/3...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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commitdiff
2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
tree
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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commitdiff
2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
tree
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commitdiff
2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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commitdiff
2020-12-29
Habu
[fix] Ticket #41081
tree
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commitdiff
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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commitdiff
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
tree
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commitdiff
2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
tree
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commitdiff
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
tree
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commitdiff
2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
tree
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commitdiff
2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
tree
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commitdiff
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
tree
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commitdiff
2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-12-03
Habu
[cleanup] GCCの警告に対応
tree
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commitdiff
2020-11-26
Habu
[fix] モンスター召喚数の決定方法を修正
tree
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commitdiff
2020-11-26
Habu
[fix] 防具の命中ボーナスの計算の誤りを修正
tree
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commitdiff
2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
tree
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commitdiff
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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commitdiff
2020-11-23
iks
[Implement] #37323 死亡・引退時のダンプ自動出力機能及びオプションを追加。 / Add...
tree
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commitdiff
2020-11-21
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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commitdiff
2020-11-20
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
tree
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commitdiff
2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
tree
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commitdiff
2020-11-15
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
tree
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commitdiff
2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付...
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commitdiff
2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
tree
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commitdiff
2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
tree
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commitdiff
2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
tree
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commitdiff
2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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commitdiff
2020-11-13
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
tree
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commitdiff
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
tree
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commitdiff
2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
tree
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commitdiff
2020-11-11
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
tree
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commitdiff
2020-11-11
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
tree
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commitdiff
2020-11-11
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
tree
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commitdiff
2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
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commitdiff
2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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commitdiff
2020-11-09
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
tree
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commitdiff
2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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commitdiff
2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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commitdiff
2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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commitdiff
2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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commitdiff
2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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commitdiff
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
tree
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commitdiff
2020-10-27
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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commitdiff
2020-10-25
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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commitdiff
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
tree
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commitdiff
2020-10-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-18
Hourier
[Refactor] #40655 Reshaped player-damage.c
tree
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commitdiff
2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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commitdiff
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