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[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed unused preprocessors VERIFY_SAV...
[hengband/hengband.git]
/
src
/
realm-hex.c
2020-01-23
Eric Branlund
In English spell descriptions, use "cuts" rather than...
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2020-01-23
Eric Branlund
In English messages, replaced "spelling" with "casting...
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2020-01-23
Eric Branlund
Changed English name for hex spell to be "Pain to mana...
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2020-01-23
Eric Branlund
Changed English name of hex spell to "Armor of ice...
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2020-01-23
Eric Branlund
To be more idiomatic, reworded English message for...
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2020-01-23
Eric Branlund
Removed the comma in the description of "Pains to mana...
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2020-01-23
Eric Branlund
Made "spell" plural in English description for "Anti...
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2020-01-23
Eric Branlund
Reworded English message for start of "Animate dead...
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diff to current
2020-01-23
Eric Branlund
Moved "more" in English message since it is clearer...
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diff to current
2020-01-23
Eric Branlund
To be more idiomatic, reworded English description...
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2020-01-23
Eric Branlund
Simplified English message after casting "Extra might".
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2020-01-23
Eric Branlund
Simplified the English description for "Inhale potion".
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2020-01-23
Eric Branlund
Replaced "attend" with "sense" in English message since...
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2020-01-23
Eric Branlund
For the English messages about the remove curse for...
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diff to current
2020-01-23
Eric Branlund
To be more idiomatic, reworded English messages related...
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diff to current
2020-01-23
Eric Branlund
For the English messages about the hex realm healing...
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diff to current
2020-01-23
Eric Branlund
To be more idiomatic, reworded English message about...
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diff to current
2020-01-23
Eric Branlund
Changed English message about missing weapon for "Curse...
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diff to current
2020-01-23
Eric Branlund
Reworded English message for a missing cloak for "Cloak...
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2020-01-23
Eric Branlund
Reworded the English messages which used "brightness...
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2020-01-23
Eric Branlund
Reworded English messages related to the "Patience...
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2020-01-23
Eric Branlund
Reworded English description of "Stinking mist" to...
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2020-01-23
Eric Branlund
In English spell descriptions added an indefinite artic...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
English spelling correction, "inhail" to "inhale",...
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2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-21
Eric Branlund
Changed past perfect tense in English messages about...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-15
Hourier
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-08
Hourier
[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-04
deskull
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable reference...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
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2020-01-03
deskull
[Refactor] #38997 recharge() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 multiply_barrier() に player_type...
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2020-01-02
deskull
[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable refere...
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2020-01-02
deskull
[Refactor] #38997 revenge_store() に player_type * 引数を追加...
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2020-01-02
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2020-01-02
deskull
[Refactor] #38997 teleport_barrier() に player_type...
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2019-12-24
deskull
[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
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2019-12-16
deskull
[Refactor] #38997 project_all_los() に player_type ...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 stop_hex_spell() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 hex_spell_fully() に player_type ...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-06
deskull
[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
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2019-12-06
deskull
[Refactor] #38997 check_hex() に player_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-06
deskull
[Refactor] #38997 teleport_player_to() に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-12
deskull
[Refactor] #38997 cure_critical_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 cure_serious_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 cure_light_wounds() に player_type...
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2019-08-25
deskull
[Refactor] #38997 exe_spell() に player_type * 引数を追加...
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-08-07
deskull
[Refactor] #38997 do_cmd_quaff_potion() に player_type...
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2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-07-31
deskull
[Refactor] #39321 do_spell() を exe_spell() に改名.
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2019-07-15
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-07-11
deskull
[Refactor] #38997 check_experience() に player_type...
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2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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