2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move... |
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2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separat... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) EGO_IDX, ACTIVATE_IDX型を定義し... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-09 |
Deskull | #37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-02 |
Deskull | #37287 #37353 (2.2.0.89) QUEST_TYPE, QUEST_STATUS型を定義し... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) FEED 型を定義し、型の置換を継続中。 / Define... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-01 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) str_offset型を定義し、型の置換を継続中。... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) player_level型を定義し、型の置換を継続中... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) armour_class型とtime_effect型を定義... |
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2017-07-23 |
Deskull | #37399 (2.2.0.46) ironman_downward(帰還無し)の時、地上でレベルテレポを行っ... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-07-09 |
Deskull | (2.2.0.21) #33496 AF生成の巻物で生成された☆を日誌に記録する機能を実装。 / Implem... |
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2017-06-19 |
Deskull | #37287 spell2.cとspell3.c内のC4457警告に対応。ソースコード整形。 / Deal... |
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2015-10-27 |
Deskull | massacre() 関数の未使用引数を削除。 / remove unused arguments of... |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings in some files. |
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2014-08-07 |
Deskull | Add Doxygen comments to misc functions in spells3.c. |
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2014-08-07 |
Deskull | Add Doxygen comments to functions for polymorph monster... |
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2014-08-07 |
Deskull | Add Doxygen comment to functions for cursing equipment... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for elemental hurt... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for inventory damage... |
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2014-08-05 |
Deskull | Fix Doxygen comments to functions for spell information... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for calculation of... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for spell experience... |
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2014-08-05 |
Deskull | Add Doxygen comments to a function for effect on potion... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for enchant spells... |
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2014-08-05 |
Deskull | Add Doxygen comments to functions for magic recharge... |
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2014-08-03 |
Deskull | Add Doxygen comments to functions for identify spells... |
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2014-08-03 |
Deskull | Add Doxygen comments to functions for enchant spells... |
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2014-08-03 |
Deskull | Add Doxygen comments to funtions for uncurse spells... |
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2014-08-03 |
Deskull | Add Doxygen comments to functions for spells of changin... |
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2014-08-03 |
Deskull | Add Doxygen comment to functions for penalty of players... |
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2014-08-03 |
Deskull | Add Doxygen comments to functions of teleport in spells3.c. |
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2014-07-27 |
Deskull | Add and fix Doxygen comment to teleport functions for... |
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2014-07-26 |
Deskull | Add Doxygen comments to function for teleport away... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2013-05-19 |
dis- | Modify Weapon Ego -- slay brand and kill brand |
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2013-05-19 |
deskull | Separate 'massacre' process to independent function. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2005-08-14 |
henkma | teleport系の行動ではプレイヤーはトラップの上に行かないように修正. |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-08-05 |
nothere | アイテムを拾ったモンスターがカオス的効果やカオス属性等で変身し, 変身 |
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2004-08-04 |
nothere | オプションignore_unview有効時でも, モンスターが目を覚ましたメッセージ |
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2004-07-31 |
nothere | 鑑定に関する変更と修正. |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-29 |
nothere | ペットのモンスターが変身しても親モンスターと名前を維持するように変更. |
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2004-07-28 |
nothere | モンスター格闘場でモンスターのテレポートを追尾できてしまうバグを修正. |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-04 |
nothere | テレポート・レベルで名前付きペットが消された際にplayrecordに残るよう |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-02-08 |
nothere | テレポート先候補が1マスしかない場合にcur_candidates == 0の状態で全候 |
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2004-02-03 |
nothere | プレイヤーのテレポート関数をteleport_player()とteleport_player_aux() |
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2004-02-03 |
nothere | ウィザードモードではteleport_player_to()による任意位置テレポートで壁 |
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2004-01-21 |
mogami | 匠魔法の属性付加で切れ味の隼の剣(+6攻撃)が出来ていたバグ修正。 |
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2004-01-20 |
nothere | モンスターのテレポートに次のようなバグがあった. |
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