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Changed the last sentence in the English description for the Platinum Yendorian expre...
[hengband/hengband.git]
/
src
/
util.c
2020-02-09
Eric Branlund
"information" is it's own plural so dropped the "s".
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2020-02-01
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-02-01
deskull
Merge branch 'feature/Merfolk' into For2.2.2-Refactoring
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2020-02-01
Hourier
[Fix] #37353 コンパイル警告修正 / Fixed compilation warnings
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2020-02-01
Hourier
[Refactor] #37353 util.c において、1行ごとに挟まれていたコメントを削除 /...
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2020-01-28
Hourier
[Refactor] #37353 System III Unixに関するプリプロUSGを削除/ Remove...
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2020-01-26
Hourier
[Refactor] #37353 ULTRIX のプリプロを削除 / Removed preprocesso...
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2020-01-26
Hourier
[Fix] #37353 c_roff() の引数型修正 / Fixed the type of argume...
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2020-01-26
Hourier
[Refactor] #37353 CAPITALIZE_USER_NAME のプリプロが有効であることを前提...
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2020-01-26
Hourier
[Refactor] #37353 SUPPORT_GAMMA のプリプロが有効であることを前提とし...
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2020-01-26
Hourier
[Refactor] #37353 SORT_R_INFO のプリプロが有効であることを前提とし、プリプロ自体...
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2020-01-25
Hourier
[Refactor] #37353 BORG関係のプリプロを削除 / Removed ALLOW_BORG...
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2020-01-25
Hourier
[Refactor] #37353 MAC_MPWのプリプロを削除 (CARBON と MACH_O_CARB...
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2020-01-25
Hourier
[Refactor] クラシックMac (ver9.Xまで)のサポート打ち切り / Finished...
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2020-01-25
Hourier
[Refactor] #37353 ACORN (旧式RISC OS)のサポートに由来するプリプロを削除...
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2020-01-16
Hourier
[Refactor] #38997 inkey_from_menu() にplayer_type *...
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2020-01-16
Hourier
[Refactor] #38997 request_command() にplayer_type *...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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2020-01-13
Hourier
[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-06
deskull
[Fix] #38997 select_floor_music() 内変数参照修正. / Fix variab...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-15
deskull
[Refactor] #38997 select_floor_music() に player_type...
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2019-08-05
deskull
[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-17
deskull
[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-17
deskull
[Refactor] #39076 path_build() の関数コメント追加。
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2019-06-10
deskull
[Refactor] #37353 quark__num, quark__str を util.c/h...
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2019-06-10
deskull
[Refactor] #37353 tmp_pos を util.h へ移動.
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2019-06-10
deskull
[Refactor] #37353 use_menu を util.c/h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-19
deskull
[Refactor] #37353 keymap_act を util.c/h へ移動.
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2019-05-19
deskull
[Refactor] #37353 command_* を util.c/h に移動.
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2019-05-18
deskull
[Refactor] #37353 now_message を core.c/h に移動.
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2019-05-16
deskull
[Refactor] #37353 get_com_no_macros を util.c/h へ移動.
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2019-05-16
deskull
[Refactor] #37353 msg_flag を util.c/h へ移動.
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2019-05-16
deskull
[Refactor] #37353 signal_count を files.c/h へ移動.
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2019-05-13
deskull
[Refactor] #37353 macro__* の実体を util.c へ移動.
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2019-05-13
deskull
[Refactor] #37353 inkey_* を util.c/h へ移動.
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2019-05-12
deskull
[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Refactor] #37353 hexsym を util.c/h へ移動.
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2019-05-09
deskull
[Refactor] #37353 マクロに関する変数を util.c/h へ移動.
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2019-05-05
deskull
[Refactor] #37353 message__* を util.c/h を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-10
deskull
[Refactor] #37353 クエスト定義番号を quest.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 警告修正。 / Fix warning.
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-08
Deskull
[Fix] #38852 メッセージ表示にアイテム並べ替えを行ってしまうことによるバグを修正。 / Fix...
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2019-01-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 BEN_HACK 分岐削除。 / Delete BEN_HACK.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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