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Deskull [Wed, 3 Oct 2018 13:51:41 +0000 (22:51 +0900)]
[Refactor] #37353 dungeon~spell2間整理。 / Refactor between dungeon and spell2.
Deskull [Wed, 3 Oct 2018 13:38:17 +0000 (22:38 +0900)]
[Refactor] #37353 未定義関数宣言削除。
Delete undefined function declarations.
Deskull [Wed, 3 Oct 2018 13:29:37 +0000 (22:29 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Wed, 3 Oct 2018 13:11:50 +0000 (22:11 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Wed, 3 Oct 2018 13:05:03 +0000 (22:05 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 13:19:42 +0000 (22:19 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 12:57:29 +0000 (21:57 +0900)]
[Feature] #37270 掘削技能の表示を追加。
/ Add view of digging skill.
Deskull [Tue, 2 Oct 2018 12:38:46 +0000 (21:38 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 12:12:52 +0000 (21:12 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:38:59 +0000 (22:38 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:32:40 +0000 (22:32 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:17:47 +0000 (22:17 +0900)]
[Fix] #37353 ウィザードコマンドの全回復修正。
Fix full heading of wizard command.
Deskull [Mon, 1 Oct 2018 13:12:49 +0000 (22:12 +0900)]
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
Integrate some effects to panic_hit().
Deskull [Mon, 1 Oct 2018 11:39:19 +0000 (20:39 +0900)]
[Feature] #37270 "各技能値に実値を表示する" オプションを追加。
/ Add "Show actual value of skill" option.
Deskull [Sun, 30 Sep 2018 08:15:50 +0000 (17:15 +0900)]
[Refactor] #37353 melee2.cをmonster-process.cに改名。
Rename melee2.c to monster-process.c.
Deskull [Sat, 29 Sep 2018 14:51:15 +0000 (23:51 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Sat, 29 Sep 2018 11:00:47 +0000 (20:00 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 28 Sep 2018 12:58:38 +0000 (21:58 +0900)]
[Refactor] #37353 モンスターステータス処理を melee2.c から monster-status.c/h へ分離。
Separate shoot process from melee2.c to monster-status.c/h.
Deskull [Fri, 28 Sep 2018 12:43:00 +0000 (21:43 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 28 Sep 2018 12:06:18 +0000 (21:06 +0900)]
[Refactor] #37353 吸血処理をvampirism()にまとめる。
Integrate some processes to vampirism().
Deskull [Fri, 28 Sep 2018 11:47:14 +0000 (20:47 +0900)]
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mouthをstop_mouth()にまとめる。
Integrate ratial_stop_mouth() and mutation_stop_mouth to stop_mouth().
Deskull [Fri, 28 Sep 2018 11:32:44 +0000 (20:32 +0900)]
#37353 狂戦士化の効果をberserk()にまとめる。
Integrate effect of heroism to berserk().
Deskull [Thu, 27 Sep 2018 13:23:58 +0000 (22:23 +0900)]
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
Integrate some effects to true_healing().
Deskull [Thu, 27 Sep 2018 12:55:06 +0000 (21:55 +0900)]
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
Integrate some effects to restore_all_status().
Deskull [Thu, 27 Sep 2018 12:33:09 +0000 (21:33 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Thu, 27 Sep 2018 12:21:27 +0000 (21:21 +0900)]
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
Integrate definition of wizard class to IS_WIZARD_CLASS().
Deskull [Thu, 27 Sep 2018 12:03:59 +0000 (21:03 +0900)]
[Refactor] #37353 MP回復系の効果をrestore_mana()にまとめる。
Integrate some effects to restore_mana().
Deskull [Wed, 26 Sep 2018 11:41:58 +0000 (20:41 +0900)]
[Refactor] #37353 cure_critical_wounds() と greater_healing() を統合。
Integrate cure_critical_wounds() and greater_healing().
Deskull [Wed, 26 Sep 2018 11:24:33 +0000 (20:24 +0900)]
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
Integrate some effects to greater_healing().
Deskull [Wed, 26 Sep 2018 11:02:48 +0000 (20:02 +0900)]
[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
Integrate some effects to cure_critical_wounds().
Deskull [Wed, 26 Sep 2018 10:51:26 +0000 (19:51 +0900)]
[Fix] #37353 Typo. (wound -> wounds).
Deskull [Wed, 26 Sep 2018 10:37:40 +0000 (19:37 +0900)]
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
Integrate some effects to cure_serious_wounds().
Deskull [Tue, 25 Sep 2018 11:19:44 +0000 (20:19 +0900)]
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
Integrate some effects to cure_light_wounds().
Deskull [Tue, 25 Sep 2018 10:56:59 +0000 (19:56 +0900)]
[Refactor] #37353 プロジェクトファイル位置修正。
Refactor file position in vcxproj.filters.
Deskull [Tue, 25 Sep 2018 10:53:32 +0000 (19:53 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Tue, 25 Sep 2018 10:33:38 +0000 (19:33 +0900)]
#37353 [Fix] Typo修正。
Fix typo.
Deskull [Tue, 25 Sep 2018 10:27:57 +0000 (19:27 +0900)]
#37353 士気高揚の効果をheroism()にまとめる。
Integrate effect of heroism to heroism().
Deskull [Mon, 24 Sep 2018 06:58:25 +0000 (15:58 +0900)]
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
Separate effect of Potion of Life to life_stream().
Deskull [Mon, 24 Sep 2018 06:36:11 +0000 (15:36 +0900)]
[Feature] #38635 FF_* 4種定義のみ追加。
Add four FF_* only definition.
Deskull [Mon, 24 Sep 2018 06:07:15 +0000 (15:07 +0900)]
[Fix] #38205 待機後死亡ダンプから町名が消えるバグを修正。
Fix town name erasing in waited score.
Deskull [Mon, 24 Sep 2018 04:28:41 +0000 (13:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 04:15:19 +0000 (13:15 +0900)]
[Refactor] #37353 object2~trap間整理。 / Refactor between object2 and trap.
Deskull [Mon, 24 Sep 2018 03:59:24 +0000 (12:59 +0900)]
[Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 03:10:56 +0000 (12:10 +0900)]
* [Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 02:28:56 +0000 (11:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 02:05:30 +0000 (11:05 +0900)]
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
Separate item hook functions to object-hook.c/h.
Deskull [Mon, 24 Sep 2018 00:41:41 +0000 (09:41 +0900)]
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から monster-hook.c/h へ分離。
Separate monster hook functions from monster1.c and birth.c to monster-hook.c/h.
Deskull [Sun, 23 Sep 2018 11:07:38 +0000 (20:07 +0900)]
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history.c/h へ分離。
Separate array of player's default history from birth.c to history.c/h.
Deskull [Sun, 23 Sep 2018 10:32:08 +0000 (19:32 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Sat, 22 Sep 2018 10:17:07 +0000 (19:17 +0900)]
Merge branch 'master' of git.sourceforge.jp:/gitroot/hengband/hengband
Deskull [Sat, 22 Sep 2018 10:15:14 +0000 (19:15 +0900)]
#37907 [Fix] ものまね時の光の剣のダメージが0になる不具合を修正。 / Fix damage 0 when imitator uses PHY_SPEAR.
Habu [Fri, 21 Sep 2018 14:00:41 +0000 (23:00 +0900)]
[fix]鍛冶師で武器/防具の強化ができない問題を修正
Warning潰しで配列を初期化するようにした事で、以前からあった潜在的バグが表面化した。
初期化するようにする前のコードでは、ループのスコープで宣言した未初期化変数は、
前回のループの内容を保持している事を前提としたコードになっていたが、
当然ながらC言語の仕様にそのような保証は無く、たまたま正常に動いていたに過ぎない。
変数宣言をループの外に出すことで正常に動作するように修正。
Deskull [Fri, 21 Sep 2018 10:35:25 +0000 (19:35 +0900)]
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
Separate shoot process from cmd1.c to shoot.c.
Deskull [Fri, 21 Sep 2018 10:27:54 +0000 (19:27 +0900)]
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between cmd1 and melee1.
Deskull [Thu, 20 Sep 2018 23:00:09 +0000 (08:00 +0900)]
[Refactor] #37353 cmd1.cのメッセージ整理。 Refactor messages of cmd1.c.
Deskull [Thu, 20 Sep 2018 22:52:51 +0000 (07:52 +0900)]
[Refactor] #37353 externs~generate間整理。 / Refactor between externs and ganerate.
Deskull [Thu, 20 Sep 2018 15:58:20 +0000 (00:58 +0900)]
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between cmd1 and melee1.
deskull [Thu, 20 Sep 2018 13:54:15 +0000 (06:54 -0700)]
[Refactor] #37353 src/Makefile.amを修正。
Fix src/Makefile.am.
Deskull [Wed, 19 Sep 2018 12:33:58 +0000 (21:33 +0900)]
[Refactor] #37353 cmd4~gameoption間整理。 / Refactor between cmd4 and gameoption.
Deskull [Tue, 18 Sep 2018 11:14:17 +0000 (20:14 +0900)]
[Fix] #33232 cheat_sight保存実装。
Implement cheat_sight saving.
Deskull [Tue, 18 Sep 2018 11:05:50 +0000 (20:05 +0900)]
[Fix] #33232 ガラス壁スターライトの修正完了。
Fix spreading of starlight on glass wall.
Deskull [Mon, 17 Sep 2018 22:41:26 +0000 (07:41 +0900)]
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
Add cheat_sight option.
Deskull [Mon, 17 Sep 2018 07:28:47 +0000 (16:28 +0900)]
[Refactor] #37353 チートオプション整理。
Refactor cheat option.
Deskull [Mon, 17 Sep 2018 07:14:06 +0000 (16:14 +0900)]
[Fix] #33232 scatter()仮拡張 / Add feature to scatter() temporarily.
Deskull [Sun, 16 Sep 2018 12:41:08 +0000 (21:41 +0900)]
[Refactor] #37353 未コミットファイル追加。 orz
Add non-committed files :(.
Deskull [Sun, 16 Sep 2018 12:38:30 +0000 (21:38 +0900)]
[Refactor] #37353 ソースファイル改名。
Rename generate.c to floor-generate.h, floors.c to floor-save.c.
Deskull [Sun, 16 Sep 2018 12:24:47 +0000 (21:24 +0900)]
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 / Refactor between door process of rooms, grid, and generate.
Deskull [Sun, 16 Sep 2018 12:03:29 +0000 (21:03 +0900)]
[Refactor] #37353 floors.cのメッセージ整理。 Refactor floors.c.
Deskull [Sun, 16 Sep 2018 11:29:40 +0000 (20:29 +0900)]
[Refactor] #37353 room~room-vault間整理。 / Refactor between room and room-vault.
Deskull [Sun, 16 Sep 2018 00:00:06 +0000 (09:00 +0900)]
#37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。
Separate generation of fractal room from rooms.c to rooms-fractal.c/h.
Deskull [Sat, 15 Sep 2018 09:43:26 +0000 (18:43 +0900)]
[Fix] Fix typo.
Deskull [Sat, 15 Sep 2018 09:40:19 +0000 (18:40 +0900)]
[Fix] ウィザードモード出力の余計な仮条件を削除。 / Delete careless temp argument of wizard-mode output.
Deskull [Sat, 15 Sep 2018 09:36:45 +0000 (18:36 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Sat, 15 Sep 2018 08:17:36 +0000 (17:17 +0900)]
#37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。
Separate generation of special room from rooms.c to rooms-special.c/h.
Deskull [Sat, 15 Sep 2018 08:05:54 +0000 (17:05 +0900)]
#37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。
Separate generation of trap room from rooms.c to rooms-trap.c/h.
Deskull [Sat, 15 Sep 2018 07:51:41 +0000 (16:51 +0900)]
[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c/h へ分離。
Separate generation of underground city from rooms.c to rooms-city.c/h.
Deskull [Sat, 15 Sep 2018 07:26:53 +0000 (16:26 +0900)]
[Refactor] #37353 realm-hex~cmd-spell間整理。 / Refactor between realm-hex and cmd-spell.
Deskull [Sat, 15 Sep 2018 07:14:09 +0000 (16:14 +0900)]
#37353 剣術領域処理を cmd-spell.c から realm-hissatsu.c/h へ分離。
Separate hissatsu realm process from cmd-spell.c to realm-hissatsu.c/h.
Deskull [Sat, 15 Sep 2018 07:05:57 +0000 (16:05 +0900)]
#37353 歌領域処理を cmd-spell.c から realm-song.c/h へ分離。
Separate song realm process from cmd-spell.c to realm-song.c/h.
Deskull [Fri, 14 Sep 2018 15:25:03 +0000 (00:25 +0900)]
[Feature] #37285 追加モンスターのフラグ修正。 / Adjust flag of a added monster.
Deskull [Thu, 13 Sep 2018 23:05:44 +0000 (08:05 +0900)]
[Refactor] #37353 破邪領域処理を cmd-spell.c から realm-crusade.c/h へ分離。
Separate crusade realm process from cmd-spell.c to realm-crusade.c/h.
Deskull [Thu, 13 Sep 2018 12:40:57 +0000 (21:40 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Thu, 13 Sep 2018 11:44:30 +0000 (20:44 +0900)]
[Refactor] #37353 悪魔領域処理を cmd-spell.c から realm-daemon.c/h へ分離。
Separate daemon realm process from cmd-spell.c to realm-daemon.c/h.
Deskull [Thu, 13 Sep 2018 11:36:34 +0000 (20:36 +0900)]
[Refactor] #37353 匠領域処理を cmd-spell.c から realm-craft.c/h へ分離。
Separate craft realm process from cmd-spell.c to realm-craft.c/h.
Deskull [Thu, 13 Sep 2018 11:27:07 +0000 (20:27 +0900)]
[Refactor] #37353 トランプ領域処理を cmd-spell.c から realm-trump.c/h へ分離。
Separate trump realm process from cmd-spell.c to realm-trump.c/h.
Deskull [Thu, 13 Sep 2018 11:16:43 +0000 (20:16 +0900)]
[Refactor] #37353 暗黒領域処理を cmd-spell.c から realm-death.c/h へ分離。
Separate death realm process from cmd-spell.c to realm-death.c/h.
Deskull [Thu, 13 Sep 2018 11:09:47 +0000 (20:09 +0900)]
[Refactor] #37353 自然領域処理を cmd-spell.c から realm-nature.c/h へ分離。
Separate nature realm process from cmd-spell.c to realm-nature.c/h.
Deskull [Thu, 13 Sep 2018 11:03:26 +0000 (20:03 +0900)]
[Refactor] #37353 仙術領域処理を cmd-spell.c から realm-sorcery.c/h へ分離。
Separate life realm process from cmd-spell.c to realm-sorcery.c/h.
Deskull [Wed, 12 Sep 2018 14:54:07 +0000 (23:54 +0900)]
[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
Separate life realm process from cmd-spell.c to realm-life.c/h.
Deskull [Wed, 12 Sep 2018 14:45:30 +0000 (23:45 +0900)]
[Refactor] #37353 カオス領域処理を cmd-spell.c から realm-chaos.c/h へ分離。
Separate chaos realm process from cmd-spell.c to realm-chaos.c/h.
Deskull [Wed, 12 Sep 2018 13:28:34 +0000 (22:28 +0900)]
[Refactor] #37353 秘術領域処理を cmd-spell.c から realm-arcane.c/h へ分離。
Separate arcane process from cmd-spell.c to realm-arcane.c/h.
Deskull [Wed, 12 Sep 2018 11:24:08 +0000 (20:24 +0900)]
[Refactor] #37353 hex.cをrealm-hex.cに改名。
Rename hex.c to realm-hex.c.
Deskull [Wed, 12 Sep 2018 11:03:52 +0000 (20:03 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Tue, 11 Sep 2018 22:34:16 +0000 (07:34 +0900)]
[Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor between rooms and rooms-normal.
Deskull [Tue, 11 Sep 2018 13:05:05 +0000 (22:05 +0900)]
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault.c/h へ分離。
Separate generation vault rooms from rooms.c to rooms-vault.c/h.
Deskull [Tue, 11 Sep 2018 12:51:28 +0000 (21:51 +0900)]
* [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms-pitnest.c/h へ分離。
Separate generation pit/nest rooms from rooms.c to rooms-pitnest.c/h.
Deskull [Tue, 11 Sep 2018 12:13:11 +0000 (21:13 +0900)]
[Refactor] #37353 ファイル名修正。
Rename files.
Deskull [Tue, 11 Sep 2018 11:32:41 +0000 (20:32 +0900)]
[Refactor] #37353 cmd3.c を cmd-item.c に改名して、ヘッダ分離。
Rename cmd3.c to cmd-item.c and separate header file.
Deskull [Tue, 11 Sep 2018 11:15:42 +0000 (20:15 +0900)]
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
Separate pet control from cmd4.c to cmd-pet.c/h.
Deskull [Mon, 10 Sep 2018 12:05:54 +0000 (21:05 +0900)]
[Refactor] #37353 gain_level_reward()のメッセージ整理。 / Refactor messages of gain_level_reward().