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hengband/hengband.git
2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 item_tester_refill_lantern() を object...
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2019-01-29
Deskull
[Refactor] #37353 high_level_book() を item_tester_high_...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 ...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを shoot.c へ移動。 /...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-28
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-26
Deskull
[Refactor] #37353 is_open() を cave.c へ移動。 / Move is_ope...
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2019-01-26
Deskull
[Refactor] #37353 cmd1.c を player-move.c に改名。 / Integra...
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2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Fix] #37353 Visual Studio プロジェクトファイル修正。 / Fix VS proje...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-26
Deskull
[Refactor] #37353 item_tester_learn_spell() を object...
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2019-01-26
Deskull
[Refactor] #37353 player_has_no_spellbooks() を player...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。...
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2019-01-24
Deskull
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind...
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2019-01-24
Deskull
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light...
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2019-01-23
Deskull
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離...
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2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 演算整理。 / Refactor calculation.
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 view-mainwindow.c から player-status...
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2019-01-21
Deskull
[Refactor] #37353 xtra1.c を view-mainwindow.c に改名。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から artifact.h 移動。 / Move...
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2019-01-21
Deskull
[Fix] #37353 artifact.hコミットし忘れ。 / Add artifact.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-21
Deskull
[Refactor] #37353 define.h の店舗実装要素を store.h へ移動。 /...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 project_path() を新規 project.c へ移動...
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2019-01-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-20
Deskull
[Refactor] #37353 quest_discovery() を quest.c へ移動。...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-20
Deskull
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate...
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2019-01-20
Habu
[feature]RNGを xoroshiro128+ から xoshiro128** に変更
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2019-01-19
Habu
[cleanup]警告回避のためコメントの入れ子を修正
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2019-01-19
Habu
[cleanup]インデントレベル修正
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 型の置換(QUEST_IDX) / Type replacement.
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2019-01-19
Deskull
[Refactor] #37353 determine_random_questor() を quest...
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 スターライトの杖の効果を starlight() に分離。 / Separ...
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2019-01-18
Deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-01-18
Deskull
[Refactor] #37353 魔力の嵐の杖の効果を unleash_mana_storm() に分離...
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2019-01-18
Deskull
[Refactor] #37353 staff_effect()整理。 / Refactor staff_ef...
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2019-01-18
Deskull
[Refactor] #37353 symbol_genocide()無効時のメッセージ追加。 / Add...
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2019-01-18
Deskull
[Refactor] #37353 聖浄の杖の効果を cleasing_nova() に分離。 / Separ...
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2019-01-17
Deskull
[Refactor] #37353 型の置換(next_mirror()) / Type replacement.
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux()をexe_fire()に改名。...
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux() 関連を shoot.c へ移動...
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2019-01-17
Deskull
[Refactor] #37353 mon_damage_mod() を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 count_all_hostile_monsters() を floor...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-17
Deskull
[Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ...
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2019-01-16
Deskull
[Fix] #37353 Makefile.am修正。 / Fix Makefile.am.
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2019-01-16
Deskull
[Fix] #37353 コミットし忘れ修正。 / Add non committed file.
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments. (spells2.c)
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2019-01-16
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments. (cave.c)
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2019-01-16
Deskull
[Refactor] #37353 型の置換(cave.c) / Type replacement.
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2019-01-16
Deskull
[Refactor] #37353 型の置換(cave.c) / Type replacement.
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