#else
msg_format("%^s %s recharged for %d gold.", tmp_str, ((o_ptr->number > 1) ? "were" : "was"), price);
#endif
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN);
/* Give feedback */
msg_format(_("$%d で再充填しました。", "You pay %d gold."), total_cost);
msg_print(NULL);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN);
\r
}\r
}\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
\r
if (!(object_is_aware(o_ptr)))\r
{\r
msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
o_ptr->ident |= (IDENT_EMPTY);\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
p_ptr->window |= (PW_INVEN);\r
\r
msg_print(_("液体の一部はあなたのアゴを素通りして落ちた!", "Some of the fluid falls through your jaws!"));\r
(void)potion_smash_effect(0, p_ptr->y, p_ptr->x, q_ptr->k_idx);\r
}\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
\r
if (!(object_is_aware(q_ptr)))\r
used_up=FALSE;\r
}\r
\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
\r
if (!(object_is_aware(o_ptr)))\r
if (flush_failure) flush();\r
msg_print(_("この杖にはもう魔力が残っていない。", "The staff has no charges left."));\r
o_ptr->ident |= (IDENT_EMPTY);\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
p_ptr->window |= (PW_INVEN);\r
\r
chg_virtue(V_CHANCE, 1);\r
chg_virtue(V_KNOWLEDGE, -1);\r
}\r
-\r
- /* Combine / Reorder the pack (later) */\r
p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
\r
/* Tried the item */\r
/* Increase the timeout by the rod kind's pval. -LM- */
if (use_charge) o_ptr->timeout += k_ptr->pval;
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
if (!(object_is_aware(o_ptr)))
if (flush_failure) flush();
msg_print(_("この魔法棒にはもう魔力が残っていない。", "The wand has no charges left."));
o_ptr->ident |= (IDENT_EMPTY);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN);
sound(SOUND_ZAP);
ident = wand_effect(o_ptr->sval, dir, FALSE, FALSE);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
if (!(object_is_aware(o_ptr)))
/* Auto-inscription/destroy */
autopick_alter_item(slot, destroy_feeling);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP);
o_ptr->ident &= ~(IDENT_SENSE);
}
p_ptr->update |= (PU_BONUS);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
/* Player touches it */
o_ptr->marked |= OM_TOUCHED;
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
/* Failure */
if (!res) return (FALSE);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_BONUS | PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
}
}
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN);
/* Apply changes */
object_copy(o_ptr, q_ptr);
p_ptr->update |= (PU_BONUS);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
object_copy(o_ptr, q_ptr);
p_ptr->update |= (PU_BONUS);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);