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[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数にこれを追加 (コールチェーンが非常に長いので途中経過は省略...
[hengband/hengband.git]
/
src
/
autopick.c
2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-31
deskull
[Fix] #39492 Applied patch for fix English version.
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-08-01
deskull
[Refactor] #37353 REF_ITEM マクロを各所に適用.
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-19
deskull
[Refactor] #38844 start_time を world_type 構造体へ移動.
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2019-05-18
deskull
[Refactor] #37353 update_playtime() を core.c/h に移動.
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2019-05-14
deskull
[Refactor] #38995 player_base を player_type の base_name...
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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diff to current
2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-30
Deskull
[Refactor] #38824 choose_object()の修正とget_item()の置換...
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2018-12-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-29
Deskull
[Refactor] #38824 choose_object()拡張。 / expand choose_ob...
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-09-29
Deskull
[Refactor] #37353 ソース整形。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-16
Deskull
#37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-03-12
dis-
fix encoding
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diff to current
2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-02
deskull
Rearrange header comments.
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diff to current
2013-12-21
deskull
Set locale on windows.
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diff to current
2013-04-22
habu
Use cptr (aka const char*) to point to string literal
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diff to current
2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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diff to current
2013-02-14
dis-
In Vault Quest, target weapons must not be auto-picked...
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diff to current
2010-02-14
habu
autopick_new_entry()でautopick_type構造体のbonusメンバ変数の初期化がされ...
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diff to current
2010-02-08
habu
自動拾いエディタで、空行について確保したメモリ領域外アクセスを行ってしまうバグを修正。
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2010-02-08
habu
autopick_free_entryで開放した領域へのポインタをNULLにするように修正。(領域の二重開放防止)
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diff to current
2010-02-08
habu
自動拾いエディタのメモリリークを修正。
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diff to current
2010-02-08
habu
自動拾いエディタでfreeした領域をアクセスしているバグを修正。
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diff to current
2010-01-13
habu
自動拾いファイルに重複するエントリがあった時にメモリリークしていたのを修正。
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2004-08-15
nothere
無駄なobject_is_weapon_armour_ammo()呼び出しの削除.
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2004-08-14
nothere
簡易自動破壊オプションleave_specialで, 忍者の場合の暗闇光源が未鑑定で
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