2018-11-30 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-29 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-27 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-24 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-20 |
Deskull | [Refactor] #37353 コメントとメッセージ整理 / Refactor comments... |
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2018-11-19 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-19 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-11 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-11 |
Deskull | [Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。 |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-04 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-04 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-01 |
Deskull | [Refactor] #37353 cave~spells3間整理。 / Refactor between... |
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2018-11-01 |
Deskull | [Refactor] #37353 cave~spells3間整理。 / Refactor between... |
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2018-10-08 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-17 |
Deskull | [Fix] #33232 scatter()仮拡張 / Add feature to scatter... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。ソースファイル整形、 / Ongoing... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-21 |
habu | Change location of setting CAVE_KNOWN flag |
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2013-02-15 |
habu | Dark grid that isn't lit by lite is unknown grid |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-15 |
iks | Second argument of disturb function is now for stopping... |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2004-08-16 |
nothere | 迷宮での移動や記憶喪失等で床上のアイテムの位置を忘れると "触った" フ |
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2004-05-29 |
nothere | プレイヤーの光源半径が3以上の時, モンスター格闘場で光源範囲が永久岩を |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-03-26 |
nothere | 使われていない関数cave_valid_grid()を削除. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-07 |
nothere | character_dungeon == FALSEであってもGLOW地形に対応する処理が必要な場 |
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2004-01-07 |
nothere | 暗闇の洞窟で鏡が消えた時, 鏡があった位置が明るいままだったバグを修正. |
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2003-12-28 |
nothere | *破壊*や地震で地形が暗くなった際に, 光源持ちのモンスターが消えた場合 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-24 |
nothere | 壁の裏から照らされないようにする判定に, VanillaやUnAngbandで実装され |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | CAVE_OBJECTに関する修正. |
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2003-12-22 |
nothere | 忍者の超隠密に関する変更と修正. |
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2003-12-21 |
nothere | cave_set_feat()で新しい地形が非REMEMBERならば一旦MARKを外すコードがあ |
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2003-12-14 |
nothere | モンスター光源に関する変更. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-14 |
nothere | 透明な壁が暗黒光源で削れて見えるのを防ぐため, REMEMBER地形が暗黒光源 |
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2003-12-13 |
nothere | 0x0fを超える色にlighting_colours[][]が使われた時に配列外アクセスを起 |
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2003-12-13 |
nothere | 明度レベル "暗暗色" の廃止. |
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2003-12-12 |
nothere | 視線の通るREMEMBER地形が暗いまま記憶された場合は暗暗色で表示するよう |
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2003-12-12 |
nothere | 盲目と暗黒光源に関する変更. |
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2003-12-09 |
nothere | 地形のvisual modeと'%'設定に関する変更. |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
nothere | GLOW地形及び周囲8マスは暗黒属性や暗闇生成でも暗くならないように変更. |
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2003-12-06 |
mogami | 暗黒ブレスで、床のCAVE_MARKが外れる様子が盲目中でも確認できてしまうので、 |
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2003-12-06 |
nothere | マクロを使うよりフラグLOSやSPECIALを直接見た方がいい部分の変更. |
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2003-12-06 |
nothere | scatter()、ネmon_scatter()、ホlos()、rojectable()、ヒハムケケ. |
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2003-12-06 |
nothere | 壁が裏から照らされないようにするコードcheck_local_illumination()の範 |
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2003-12-03 |
nothere | 壁が裏から照らされるかどうかの判定は元々その部屋が明るいかどうかだけ |
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2003-11-28 |
nothere | cave_set_feat()中で, ダンジョン生成中であってもCAVE_OBJECTを処理して |
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2003-11-28 |
nothere | CAVE_OBJECTはcharacter_dungeonで意味が変わるので修正. |
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2003-11-28 |
nothere | cave_set_feat()でもc_ptr->mimicはリセットされ, 鏡を消す処理を含むた |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの参照にFEATすら使わなくていいように, 変換が必要な |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの実装を変更. ソース中に存在する負の数値ではなく, |
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