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[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git]
/
src
/
grid.h
2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
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2019-09-14
deskull
[Refactor] #38997 update_local_illumination() に player_...
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2019-06-13
deskull
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
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2019-06-06
deskull
[fix] #37353 重複関数宣言を削除.
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2019-06-02
deskull
[Refactor] #37353 FAF_* を grid.c へ移動.
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2019-06-02
deskull
[Refactor] #37353 DOOR_* を grid.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 grid.h の宣言を整理.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-17
deskull
[Refactor] #37353 is_open() の宣言を grid.h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 stair_creation() を spells-floor.c...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-13
Deskull
#37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning...
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2014-08-15
Deskull
Add Doxygen comments to definitions for cave arguments...
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2004-07-21
nothere
孤立した部屋ができるバグのうち, 直線通路作成関数build_tunnel()の失敗
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2004-05-30
nothere
地形に関する変更.
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2004-05-29
nothere
地形に関する変更.
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diff to current
2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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diff to current
2003-11-30
mogami
zangband から、next_to_walls() で、壁の数を数える代りに床の数を
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diff to current
2003-11-26
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-24
mogami
FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。
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2003-11-24
mogami
山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-10-11
nothere
FEAT_WALL_INVISは存在しないため, place_invis_wall()を削除.
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2003-05-27
nothere
隠しドアを隠す地形がfill_type[]に限定されていて, ダンジョンの壁の構成
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diff to current
2002-02-15
habu
ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、...
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2002-01-12
mogami
Initial revision
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