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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/
hissatsu.c
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2019-03-05
deskull
[Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 hissatsu.c 整理。 / Refactor hissatsu.c.
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2019-03-04
deskull
[Refactor] #37353 mult_hissatsu() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-20
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-17
Deskull
#37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-17
deskull
Fix Doxygen warning in hissatsu.c.
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2013-02-18
iks
Calcuration of magnification of hissatsu technics is...
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2004-01-03
mogami
吟遊詩人の歌の消費MPがおかしかったエンバグ修正。
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2004-01-02
mogami
魔法の効果、名前、説明文等を一つの関数にまとめた。
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2003-12-23
nothere
更新指示に関する変更.
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2003-12-20
nothere
teleport_player_to()の引数no_teleがFALSEになるテレポート, すなわち剣
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2003-12-20
nothere
装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正.
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2003-12-14
nothere
地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて
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2003-12-14
nothere
モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に
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2003-12-13
mogami
move_player_effect()の余分な引数 oy, ox を削除。
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2003-12-06
nothere
プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
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2003-12-06
nothere
move_player_effect()の処理をbitフラグで制御するように変更. また, プレ
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diff to current
2003-11-26
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-25
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-25
mogami
テレポートの仕様整理。
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-09-16
nothere
乗馬中のプレイヤーがドアを開けたりするとプレイヤーのいるグリッドの
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2003-09-15
nothere
モンスターの光源の更新に関する変更と修正.
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2003-08-29
mogami
henkmaさんと相談して同意を得た不要なオプションを削除:
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2003-06-28
nothere
剣術 "地走り", "虎伏絶刀勢" で期待値を計算する際に, 切れ味フラグによ
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2003-06-28
nothere
剣術 / 忍術 "入身" でプレイヤーが超えられない地形を超えられてしまうの
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2003-06-23
nothere
RF3_NONLIVINGの参照をmonster_living()でまとめられる部分をまとめた. こ
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2003-06-15
nothere
・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ.
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2003-05-13
nothere
"martial arts" -> "special attacks".
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2003-05-09
nothere
BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去.
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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diff to current
2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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diff to current
2002-10-31
mogami
無双三段で壁に潜るバグ修正。
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2002-10-08
iks
キムイネ、ホウリスャ、ヌ・ソ。シ・テネキ、ニ、ハ、ォ、テ、ソ、ホ、、タオ。」
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2002-09-14
mogami
c_ptr->mimic のコードさらにバグ取り。地形を操作する各コマンド disarm,
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diff to current
2002-09-12
mogami
鑑定のロッドの使用後に自動破棄があったときのバグ修正。
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2002-08-15
mogami
project_p()にフラグを渡すようにしたため、反射しない魔法には全てPROJECT_NO_REFを
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diff to current
2002-07-13
mogami
branch-mogami-TR をマージ。バージョンを1.3.0に上げた。
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diff to current
2002-06-16
mogami
realmを表わす変数が0をLIFEとするときと、1をLIFEとするときの2種類あって
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commitdiff
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diff to current
2002-06-12
mogami
Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを
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diff to current
2002-06-03
mogami
鑑定した瞬間の自動破壊に根本的なバグがあった。
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diff to current
2002-05-28
mogami
破邪のメッセージ、英語版追加。他に少しnankaを直した。
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diff to current
2002-05-04
mogami
CAVE_FLOORやCAVE_MASKの無駄な操作を削除。ダンジョン生成中だけ使用するフラグ
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diff to current
2002-05-02
mogami
百人斬りで最初に35点、さらに斬り続けた回数x8減って、さらに終了後にまた
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2002-03-23
hoge
・筵ケ・ソ。シ、ホHUMAN・ユ・鬣ー、ネ・「・、・ニ・爨ホSLAY_HUMAN
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diff to current
2002-03-20
habu
キムイネ、ホ簔マヌ、ャMP、テネキ、ニ、、、ハ、、・ミ・ー、、タオ
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diff to current
2002-02-26
mogami
コマンドメニューがリターンキーを識別するコードを '\r' だけでなく
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diff to current
2002-02-15
habu
ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、...
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diff to current
2002-01-13
mogami
Hengband 108 fix2 revision 4
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2002-01-12
mogami
Initial revision
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