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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / mutation.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-09 Hourier[Refactor] #39970 Moved mutation.c/h to mutation/
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-24 Hourier[Refactor] #40236 Separated mutation-dump.c/h and knowl...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated show-file.c/h from files.c/h
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged some English descriptions of mutations to use...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
2020-01-07 Hourier[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed...
2020-01-07 Hourier[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Fix] #38997 exe_mutation_power() 内変数参照修正. / Fix variab...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-03 deskull[Refactor] #38997 eat_lock() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-12 deskull[Refactor] #38997 berserk() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 report_magics() に player_type * 引数を追加...
2019-08-13 deskull[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 mutation.c 内の変数参照修正.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-30 deskull[Refactor] #38997 mutation.c 内の player_type * 型への参照整理.
2019-06-30 deskull[Refactor] #38997 count_mutations() に player_type ...
2019-06-30 deskull[Refactor] #39076 do_cmd_knowledge_mutations() 内のコメント整理.
2019-06-30 deskull[Refactor] #38997 do_cmd_knowledge_mutations() に player...
2019-06-30 deskull[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 calc_mutant_regenerate_mod() に player...
2019-06-29 deskull[Refactor] #38997 dump_mutations() に player_type *...
2019-06-29 deskull[Refactor] #38997 lose_all_mutations() に player_type...
2019-06-29 deskull[Refactor] #38997 mutation_power_aux() に player_type...
2019-06-26 deskull[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_elec() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_acid() に player_type ...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-06-01 deskull[Refactor] #37353 種族定義IDを player-race.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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