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[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory(),fix_equip() のみ未サポート化. /
[hengband/hengband.git]
/
src
/
racial.c
2020-05-03
deskull
[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
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2020-04-25
Hourier
[Refactor] #38862 Moved view-mainwindow.c/h to display...
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2020-04-21
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
Habu
[refactor] 意図したswitch-case文のfall throughをコメント
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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diff to current
2020-02-12
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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diff to current
2020-02-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-11
deskull
[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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diff to current
2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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diff to current
2020-02-09
Eric Branlund
Changed another instance of "spelling" to "spell castin...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
deskull
[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
Changed "bare hand" to "barehanded" for normal English...
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2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-21
Eric Branlund
Except in files.c, replaced "posture" or "form" with...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
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2020-01-06
Hourier
[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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diff to current
2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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diff to current
2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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diff to current
2019-12-16
deskull
[Refactor] #38997 project_all_los() に player_type ...
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diff to current
2019-12-16
deskull
[Refactor] #38997 remove_all_mirrors() に player_type...
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2019-12-15
deskull
[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 alter_reality() に player_type * 引数を追加...
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2019-12-14
deskull
[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Refactor] #38997 stop_hex_spell() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-08
deskull
[Refactor] #38997 vampirism() に player_type * 引数を追加...
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2019-11-05
deskull
[Refactor] #38997 eat_magic() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Refactor] #38997 restore_all_status() に player_type...
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2019-09-16
deskull
[Refactor] #38997 import_magic_device() に player_type...
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2019-09-12
deskull
[Refactor] #38997 berserk() に player_type * 引数を追加....
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2019-09-07
deskull
[Refactor] #38997 create_ammo() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 racial_aux() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
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2019-08-24
deskull
[Refactor] #38997 true_healing() に player_type * 引数を追加.
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2019-08-22
deskull
[Refactor] #38997 do_cmd_racial_power() に floor_type...
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2019-08-17
deskull
[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
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2019-08-16
deskull
[Refactor] #38997 do_cmd_magic_eater() に player_type...
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2019-08-13
deskull
[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
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2019-08-13
deskull
[Refactor] #39321 cmd_racial_power_aux() を exe_racial_p...
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2019-08-12
deskull
[Refactor] #38997 cmd_racial_power_aux() に player_type...
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2019-08-12
deskull
[Refactor] #38997 racial_chance() に player_type * 引数を追加.
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2019-08-12
deskull
[Refactor] #38997 choose_kata() に player_type * 引数を追加.
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2019-08-12
deskull
[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
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2019-08-12
deskull
[Refactor] #39076 冗長なコメントを削除.
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2019-08-05
deskull
[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 mutation_power_aux() に player_type...
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shield(), set_tsubureru() に playe...
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-02
deskull
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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