OSDN Git Service

[Refactor] #40233 Separated articles-on-sale.c/h from store.c/h
[hengband/hengband.git] / src / store.c
2020-03-22 Hourier[Refactor] #40233 Separated articles-on-sale.c/h from...
2020-03-22 Hourier[Refactor] #40233 Separated store-owner-comments.c...
2020-03-22 Hourier[Refactor] #40233 Separated store-owners.c/h from store.c/h
2020-03-22 Hourier[Refactor] #40236 Separated cmd-visuals.c/h from cmd...
2020-03-22 Hourier[Refactor] #40236 Separated cmd-draw.c/h from cmd-dump.c/h
2020-03-22 Hourier[Refactor] #40236 Separated cmd-diary.c/h from cmd...
2020-03-22 Hourier[Refactor] #40236 Separated cmd-macro.c/h from cmd...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated cmd-help.c/h from files.c
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundReplaced "p_ptr->inventory_list" or "client_ptr->invent...
2020-02-01 deskullMerge branch 'feature/Merfolk' into For2.2.2-Refactoring
2020-01-30 Hourier[Refactor] #37353 autopick.c と store.c のインデントを自動調整...
2020-01-30 Hourier[Refactor] 使われていないmove_to_black_market() を削除 / Removed...
2020-01-30 Hourier[Refactor] #37353 store.c において、1行ごとに挟まれていたコメントを削除 ...
2020-01-25 Hourier[Fix] #39954 中途半端に条件を反転させていたのを修正 / Fixed incomplete...
2020-01-25 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-24 Hourier[Fix] 39548 backwardsEric氏の報告による、英語版における店のアイテム記述を修正...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundTo make them clearer, reworded some of the English...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-16 Hourier[Refactor] #38997 request_command() にplayer_type *...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 move_to_black_market() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 store.c の整形 / Reshaped store.c
2020-01-13 Hourier[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
2020-01-13 Hourier[Refactor] #38997 purchase_analyze() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 store_process_command() に player_type...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-01 deskull[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-08-29 deskull[Refactor] #38997 verify_equip_slot() に player_type...
2019-08-22 deskull[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-15 deskull[Refactor] #38997 do_cmd_inscribe() に player_type ...
2019-08-15 deskull[Refactor] #38997 do_cmd_uninscribe() に player_type...
2019-08-15 deskull[Refactor] #38997 do_cmd_observe() に player_type *...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-08-15 deskull[Refactor] #38997 do_cmd_destroy() に player_type *...
2019-08-14 deskull[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #39321 kamaenaoshi() を verify_equip_slot...
2019-08-14 deskull[Refactor] #38997 do_cmd_takeoff() に player_type *...
2019-08-13 deskull[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 do_cmd_feeling() に player_type *...
2019-08-05 deskull[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.
2019-08-05 deskull[Refactor] #38997 do_cmd_visuals() に player_type *...
2019-08-05 deskull[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-07-14 deskull[Refactor] #38997 toggle_inven_equip() に player_type...
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
next