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[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
[hengband/hengband.git] / src / wizard2.c
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-22 Hourier[Refactor] #40236 Separated cmd-visuals.c/h from cmd...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 deskull[Feature] #39581 広域マップでは変異による武器ドロップ処理が起こらないよう変更.当該処理を...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-04 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated cmd-save.c/h from files.c
2020-03-01 Hourier[Refactor] #39962 Separated cmd-help.c/h from files.c
2020-03-01 deskullMerge branch 'feature/Xft-support' into For2.2.2-Refact...
2020-02-21 Hourier[Refactor] #40045 GCCでのコンパイル警告を除去 / Removed compilation...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-01-25 Hourier[Refactor] クラシックMac (ver9.Xまで)のサポート打ち切り / Finished...
2020-01-25 Hourier[Refactor] #37353 ALLOW_WIZARD のプリプロが有効であることを前提とし、プリプロ自...
2020-01-25 Hourier[Refactor] #37353 ALLOW_SPOILERS のプリプロが有効であることを前提とし...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 complete_quest() と check_find_art_que...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 wizard2.c の整形 / Reshaped wizard2.c
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
2020-01-05 Hourier[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 /...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable referenc...
2019-12-16 deskull[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 wiz_create_named_art() に player_type...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-11 deskull[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-08 deskull[Implement] #39832 ウィザードモードに@コマンド(任意のスペルを実行する)の基礎を実装...
2019-11-21 deskull[Refactor] #38997 do_cmd_wiz_zap() に player_type *...
2019-11-20 deskull[Refactor] #38997 wiz_create_item() に player_type ...
2019-11-20 deskull[Refactor] #38997 do_cmd_wiz_summon() に player_type...
2019-11-12 deskull[Refactor] #38997 do_cmd_summon_horde() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-11 deskull[Refactor] #38997 do_cmd_wiz_zap_all() に player_type...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-06 deskull[Refactor] #38997 do_cmd_wiz_cure_all() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskull[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_w...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 do_cmd_wiz_change() に player_type...
2019-10-04 deskull[Refactor] #38997 do_cmd_wiz_play() に player_type ...
2019-10-04 deskull[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-12 deskull[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
2019-09-03 deskull[Refactor] #38997 wiz_reroll_item() に player_type ...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_reset_class() に player_typ...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_create_feature() に player_...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-08-29 deskull[Refactor] #38997 do_cmd_wiz_change_aux() に player_type...
2019-08-29 deskull[Refactor] #38997 do_cmd_wiz_jump() に player_type ...
2019-08-26 deskull[Refactor] #38997 self_knowledge() に player_type *...
2019-08-24 deskull[Refactor] #38997 restore_mana() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 life_stream() に player_type * 引数を追加.
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
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