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4 years ago[Refactor] #38997 print_monster_list() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Wed, 1 Jan 2020 13:01:16 +0000 (22:01 +0900)]
[Refactor] #38997 print_monster_list() に floor_type * 引数を追加. / Add floor_type * argument to print_monster_list().

4 years ago[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 1 Jan 2020 12:53:08 +0000 (21:53 +0900)]
[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument to rd_saved_floor().

4 years ago[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Wed, 1 Jan 2020 12:43:30 +0000 (21:43 +0900)]
[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argument to fire_ball_hide().

4 years ago[Refactor] #38997 perturb_point_end() に player_type * 引数を追加. / Add player_type *...
deskull [Wed, 1 Jan 2020 12:29:34 +0000 (21:29 +0900)]
[Refactor] #38997 perturb_point_end() に player_type * 引数を追加. / Add player_type * argument to perturb_point_end().

4 years ago[Refactor] #38997 perturb_point_mid() に player_type * 引数を追加. / Add player_type *...
deskull [Wed, 1 Jan 2020 12:27:33 +0000 (21:27 +0900)]
[Refactor] #38997 perturb_point_mid() に player_type * 引数を追加. / Add player_type * argument to perturb_point_mid().

4 years ago[Refactor] #38997 turn_undead() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 1 Jan 2020 10:17:26 +0000 (19:17 +0900)]
[Refactor] #38997 turn_undead() に player_type * 引数を追加. / Add player_type * argument to turn_undead().

4 years ago[Refactor] #38997 crusade() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Wed, 1 Jan 2020 10:11:09 +0000 (19:11 +0900)]
[Refactor] #38997 crusade() に player_type * 引数を追加. / Add player_type * argument to crusade().

4 years ago[Refactor] #38997 call_chaos() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 31 Dec 2019 01:18:24 +0000 (10:18 +0900)]
[Refactor] #38997 call_chaos() に player_type * 引数を追加. / Add player_type * argument to call_chaos().

4 years ago[Refactor] #38997 fire_blast() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 31 Dec 2019 01:10:09 +0000 (10:10 +0900)]
[Refactor] #38997 fire_blast() に player_type * 引数を追加. / Add player_type * argument to fire_blast().

4 years ago[Refactor] #38997 wilderness_gen() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Tue, 31 Dec 2019 01:06:48 +0000 (10:06 +0900)]
[Refactor] #38997 wilderness_gen() に player_type * 引数を追加. / Add player_type * argument to wilderness_gen().

4 years ago[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 31 Dec 2019 01:00:55 +0000 (10:00 +0900)]
[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加. / Add player_type * argument to hit_trap_pit().

4 years ago[Refactor] #38997 player_can_see_bold() に player_type * 引数を追加. / Add player_type...
deskull [Tue, 31 Dec 2019 00:47:10 +0000 (09:47 +0900)]
[Refactor] #38997 player_can_see_bold() に player_type * 引数を追加. / Add player_type * argument to player_can_see_bold().

4 years ago[Refactor] #38997 set_floor() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 31 Dec 2019 00:35:04 +0000 (09:35 +0900)]
[Refactor] #38997 set_floor() に player_type * 引数を追加. / Add player_type * argument to set_floor().

4 years ago[Fix] #39076 コメント整理。 / Fix comments.
deskull [Mon, 30 Dec 2019 13:31:13 +0000 (22:31 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.

4 years ago[Refactor] #38997 get_direction() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 30 Dec 2019 13:27:32 +0000 (22:27 +0900)]
[Refactor] #38997 get_direction() に player_type * 引数を追加. / Add player_type * argument to get_direction().

4 years ago[Refactor] #38997 redraw_stuff() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 30 Dec 2019 13:20:25 +0000 (22:20 +0900)]
[Refactor] #38997 redraw_stuff() に player_type * 引数を追加. / Add player_type * argument to redraw_stuff().

4 years ago[Refactor] #38997 place_solid_bold() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Mon, 30 Dec 2019 13:12:33 +0000 (22:12 +0900)]
[Refactor] #38997 place_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_solid_bold().

4 years ago[Refactor] #38997 dump_aux_race_history() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 30 Dec 2019 08:46:05 +0000 (17:46 +0900)]
[Refactor] #38997 dump_aux_race_history() に player_type * 引数を追加. / Add player_type * argument to dump_aux_race_history().

4 years ago[Refactor] #38997 player_vuln_flags() に player_type * 引数を追加. / Add player_type *...
deskull [Mon, 30 Dec 2019 08:43:33 +0000 (17:43 +0900)]
[Refactor] #38997 player_vuln_flags() に player_type * 引数を追加. / Add player_type * argument to player_vuln_flags().

4 years ago[Refactor] #38997 fire_bolt_or_beam() に player_type * 引数を追加. / Add player_type *...
deskull [Mon, 30 Dec 2019 08:40:13 +0000 (17:40 +0900)]
[Refactor] #38997 fire_bolt_or_beam() に player_type * 引数を追加. / Add player_type * argument to fire_bolt_or_beam().

4 years ago[Refactor] #38997 player_can_enter() に player_type * 引数を追加. / Add player_type * argum...
deskull [Mon, 30 Dec 2019 08:34:38 +0000 (17:34 +0900)]
[Refactor] #38997 player_can_enter() に player_type * 引数を追加. / Add player_type * argument to player_can_enter().

4 years ago[Refactor] #38997 find_space() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 30 Dec 2019 08:23:29 +0000 (17:23 +0900)]
[Refactor] #38997 find_space() に player_type * 引数を追加. / Add player_type * argument to find_space().

4 years ago[Refactor] #38997 wr_extra() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 29 Dec 2019 00:49:57 +0000 (09:49 +0900)]
[Refactor] #38997 wr_extra() に player_type * 引数を追加. / Add player_type * argument to wr_extra().

4 years ago[Fix] #39076 コメント整理。 / Fix comments.
deskull [Sun, 29 Dec 2019 00:47:20 +0000 (09:47 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.

4 years ago[Refactor] #38997 mundane_spell() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 29 Dec 2019 00:44:13 +0000 (09:44 +0900)]
[Refactor] #38997 mundane_spell() に player_type * 引数を追加. / Add player_type * argument to mundane_spell().

4 years ago[Refactor] #38997 project_path() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 29 Dec 2019 00:38:33 +0000 (09:38 +0900)]
[Refactor] #38997 project_path() に floor_type * 引数を追加. / Add floor_type * argument to project_path().

4 years ago[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().
deskull [Sun, 29 Dec 2019 00:28:33 +0000 (09:28 +0900)]
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().

4 years ago[Refactor] #38997 process_dungeon_file_aux() に floor_type * 引数を追加. / Add floor_type...
deskull [Sat, 28 Dec 2019 13:33:55 +0000 (22:33 +0900)]
[Refactor] #38997 process_dungeon_file_aux() に floor_type * 引数を追加. / Add floor_type * argument to process_dungeon_file_aux().

4 years ago[Refactor] #38997 tim_player_immunity() に player_type * 引数を追加. / Add player_type...
deskull [Sat, 28 Dec 2019 13:28:40 +0000 (22:28 +0900)]
[Refactor] #38997 tim_player_immunity() に player_type * 引数を追加. / Add player_type * argument to tim_player_immunity().

4 years ago[Refactor] #38997 cave_perma_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 28 Dec 2019 13:23:45 +0000 (22:23 +0900)]
[Refactor] #38997 cave_perma_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_perma_bold().

4 years ago[Refactor] #38997 cave_have_flag_bold() に floor_type * 引数を追加. / Add floor_type *...
deskull [Sat, 28 Dec 2019 13:20:27 +0000 (22:20 +0900)]
[Refactor] #38997 cave_have_flag_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_have_flag_bold().

4 years ago[Fix] #38997 player_grid() 内変数参照修正. / Fix variable references in player_grid().
deskull [Sat, 28 Dec 2019 08:43:52 +0000 (17:43 +0900)]
[Fix] #38997 player_grid() 内変数参照修正. / Fix variable references in player_grid().

4 years ago[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix variable references in generate_fi...
deskull [Fri, 27 Dec 2019 14:28:30 +0000 (23:28 +0900)]
[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix variable references in generate_fixed_floor().

4 years ago[Refactor] #38997 breath_shape() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 26 Dec 2019 10:01:40 +0000 (19:01 +0900)]
[Refactor] #38997 breath_shape() に floor_type * 引数を追加. / Add floor_type * argument to breath_shape().

4 years ago[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.
deskull [Thu, 26 Dec 2019 09:57:29 +0000 (18:57 +0900)]
[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.

4 years ago[Refactor] #38997 vault_objects() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 26 Dec 2019 09:52:09 +0000 (18:52 +0900)]
[Refactor] #38997 vault_objects() に floor_type * 引数を追加. / Add floor_type * argument to vault_objects().

4 years ago[Refactor] #38997 play_game() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 26 Dec 2019 09:45:00 +0000 (18:45 +0900)]
[Refactor] #38997 play_game() に player_type * 引数を追加. / Add player_type * argument to play_game().

4 years ago[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable references in do_cmd_riding().
deskull [Thu, 26 Dec 2019 08:57:52 +0000 (17:57 +0900)]
[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable references in do_cmd_riding().

4 years ago[Refactor] #38997 destroy_level() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Tue, 24 Dec 2019 08:50:18 +0000 (17:50 +0900)]
[Refactor] #38997 destroy_level() に floor_type * 引数を追加. / Add floor_type * argument to destroy_level().

4 years ago[Refactor] #38997 preserve_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 24 Dec 2019 08:47:41 +0000 (17:47 +0900)]
[Refactor] #38997 preserve_pet() に player_type * 引数を追加. / Add player_type * argument to preserve_pet().

4 years ago[Refactor] #38997 update_flow() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 24 Dec 2019 08:43:53 +0000 (17:43 +0900)]
[Refactor] #38997 update_flow() に player_type * 引数を追加. / Add player_type * argument to update_flow().

4 years ago[Refactor] #38997 magic_barrier() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 24 Dec 2019 08:39:14 +0000 (17:39 +0900)]
[Refactor] #38997 magic_barrier() に player_type * 引数を追加. / Add player_type * argument to magic_barrier().

4 years ago[Refactor] #38997 dispel_check() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 24 Dec 2019 08:35:12 +0000 (17:35 +0900)]
[Refactor] #38997 dispel_check() に player_type * 引数を追加. / Add player_type * argument to dispel_check().

4 years ago[Refactor] #38997 IS_INVULN() に player_type * 引数を追加. / Add player_type * argument...
deskull [Tue, 24 Dec 2019 08:31:40 +0000 (17:31 +0900)]
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加. / Add player_type * argument to IS_INVULN().

4 years ago[Refactor] #38997 IS_FAST() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Tue, 24 Dec 2019 08:25:28 +0000 (17:25 +0900)]
[Refactor] #38997 IS_FAST() に player_type * 引数を追加. / Add player_type * argument to IS_FAST().

4 years ago[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正/削除. / Fix and delete wrong repla...
deskull [Mon, 23 Dec 2019 14:58:54 +0000 (23:58 +0900)]
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正/削除. / Fix and delete wrong replaced 'inventory_list' comments.

4 years ago[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除. / Fix and delete wrong replaced...
deskull [Mon, 23 Dec 2019 10:47:52 +0000 (19:47 +0900)]
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除. / Fix and delete wrong replaced 'grid_array' comments.

4 years ago[Refactor] #38997 conv_dungeon_feat() に floor_type * 引数を追加. / Add floor_type * argume...
deskull [Sun, 22 Dec 2019 06:05:21 +0000 (15:05 +0900)]
[Refactor] #38997 conv_dungeon_feat() に floor_type * 引数を追加. / Add floor_type * argument to conv_dungeon_feat().

4 years ago[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し。 / Player position initialization...
deskull [Sun, 22 Dec 2019 04:41:41 +0000 (13:41 +0900)]
[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し。 / Player position initialization in clear_cave() moves to outside.

4 years ago[Refactor] #38997 dump_aux_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Dec 2019 04:33:41 +0000 (13:33 +0900)]
[Refactor] #38997 dump_aux_pet() に player_type * 引数を追加. / Add player_type * argument to dump_aux_pet().

4 years ago[Refactor] #38997 rd_extra() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Dec 2019 03:35:24 +0000 (12:35 +0900)]
[Refactor] #38997 rd_extra() に player_type * 引数を追加. / Add player_type * argument to rd_extra().

4 years ago[Refactor] #38997 monspell_to_player() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 22 Dec 2019 03:32:16 +0000 (12:32 +0900)]
[Refactor] #38997 monspell_to_player() に player_type * 引数を追加. / Add player_type * argument to monspell_to_player().

4 years ago[Refactor] #38997 update_view_aux() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sun, 22 Dec 2019 03:21:35 +0000 (12:21 +0900)]
[Refactor] #38997 update_view_aux() に floor_type * 引数を追加. / Add floor_type * argument to update_view_aux().

4 years ago[Refactor] #38997 identify_pack() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Dec 2019 03:17:33 +0000 (12:17 +0900)]
[Refactor] #38997 identify_pack() に player_type * 引数を追加. / Add player_type * argument to identify_pack().

4 years ago[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable references in generate_rooms().
deskull [Sun, 22 Dec 2019 03:14:15 +0000 (12:14 +0900)]
[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable references in generate_rooms().

4 years ago[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player_type * 引数を追加. / Add player_ty...
deskull [Sun, 22 Dec 2019 03:10:55 +0000 (12:10 +0900)]
[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player_type * 引数を追加. / Add player_type * argument to prt_ac(), prt_hp(), prt_sp().

4 years ago[Refactor] #38997 prt_stat() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Dec 2019 03:05:54 +0000 (12:05 +0900)]
[Refactor] #38997 prt_stat() に player_type * 引数を追加. / Add player_type * argument to prt_stat().

4 years ago[Refactor] #38997 prt_status() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Dec 2019 03:03:17 +0000 (12:03 +0900)]
[Refactor] #38997 prt_status() に player_type * 引数を追加. / Add player_type * argument to prt_status().

4 years ago[Refactor] #38997 prt_exp() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Sat, 21 Dec 2019 10:31:38 +0000 (19:31 +0900)]
[Refactor] #38997 prt_exp() に player_type * 引数を追加. / Add player_type * argument to prt_exp().

4 years ago[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level display alignment.
deskull [Sat, 21 Dec 2019 10:27:36 +0000 (19:27 +0900)]
[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level display alignment.

4 years ago[Refactor] #38997 prt_level() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 21 Dec 2019 10:22:54 +0000 (19:22 +0900)]
[Refactor] #38997 prt_level() に player_type * 引数を追加. / Add player_type * argument to prt_level().

4 years ago[Refactor] #38997 prt_title() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 21 Dec 2019 10:19:52 +0000 (19:19 +0900)]
[Refactor] #38997 prt_title() に player_type * 引数を追加. / Add player_type * argument to prt_title().

4 years ago[Refactor] #38997 prt_cut(), prt_stun() に player_type * 引数を追加. / Add player_type...
deskull [Sat, 21 Dec 2019 10:17:28 +0000 (19:17 +0900)]
[Refactor] #38997 prt_cut(), prt_stun() に player_type * 引数を追加. / Add player_type * argument to prt_cut(), prt_stun().

4 years ago[Refactor] #38997 health_redraw() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 21 Dec 2019 10:11:53 +0000 (19:11 +0900)]
[Refactor] #38997 health_redraw() に player_type * 引数を追加. / Add player_type * argument to health_redraw().

4 years ago[Refactor] #38997 check_room_boundary() に floor_type * 引数を追加. / Add floor_type *...
deskull [Sat, 21 Dec 2019 09:59:17 +0000 (18:59 +0900)]
[Refactor] #38997 check_room_boundary() に floor_type * 引数を追加. / Add floor_type * argument to check_room_boundary().

4 years ago[Refactor] #38997 place_solid_perm_bold() に floor_type * 引数を追加. / Add floor_type...
deskull [Sat, 21 Dec 2019 09:56:20 +0000 (18:56 +0900)]
[Refactor] #38997 place_solid_perm_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_solid_perm_bold().

4 years ago[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argument of number_of_mirrors()...
deskull [Sat, 21 Dec 2019 09:55:32 +0000 (18:55 +0900)]
[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argument of number_of_mirrors() in mind.c.

4 years ago[Refactor] #38997 number_of_mirrors() に player_type * 引数を追加. / Add player_type *...
deskull [Fri, 20 Dec 2019 14:26:37 +0000 (23:26 +0900)]
[Refactor] #38997 number_of_mirrors() に player_type * 引数を追加. / Add player_type * argument to number_of_mirrors().

4 years ago[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable references in get_is_floor().
deskull [Fri, 20 Dec 2019 14:22:42 +0000 (23:22 +0900)]
[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable references in get_is_floor().

4 years ago[Refactor] #38997 try_door() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 20 Dec 2019 14:21:01 +0000 (23:21 +0900)]
[Refactor] #38997 try_door() に player_type * 引数を追加. / Add player_type * argument to try_door().

4 years ago[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable references in cave_gen().
deskull [Thu, 19 Dec 2019 09:59:55 +0000 (18:59 +0900)]
[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable references in cave_gen().

4 years ago[Refactor] #38997 get_is_floor() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 19 Dec 2019 09:58:10 +0000 (18:58 +0900)]
[Refactor] #38997 get_is_floor() に player_type * 引数を追加. / Add player_type * argument to get_is_floor().

4 years ago[Refactor] #38997 trump_summoning() に player_type * 引数を追加. / Add player_type * argume...
deskull [Wed, 18 Dec 2019 15:38:33 +0000 (00:38 +0900)]
[Refactor] #38997 trump_summoning() に player_type * 引数を追加. / Add player_type * argument to trump_summoning().

4 years ago[Refactor] #38997 check_local_illumination() に player_type * 引数を追加. / Add player_type...
deskull [Wed, 18 Dec 2019 15:33:42 +0000 (00:33 +0900)]
[Refactor] #38997 check_local_illumination() に player_type * 引数を追加. / Add player_type * argument to check_local_illumination().

4 years ago[Refactor] #38997 process_upkeep_with_speed() に player_type * 引数を追加. / Add player_typ...
deskull [Wed, 18 Dec 2019 15:27:02 +0000 (00:27 +0900)]
[Refactor] #38997 process_upkeep_with_speed() に player_type * 引数を追加. / Add player_type * argument to process_upkeep_with_speed().

4 years ago[Fix] #38997 recall_player() 内変数参照修正. / Fix variable references in recall_player().
deskull [Wed, 18 Dec 2019 15:22:44 +0000 (00:22 +0900)]
[Fix] #38997 recall_player() 内変数参照修正. / Fix variable references in recall_player().

4 years ago[Refactor] #38997 cast_summon_greater_demon() に player_type * 引数を追加. / Add player_typ...
deskull [Wed, 18 Dec 2019 15:21:09 +0000 (00:21 +0900)]
[Refactor] #38997 cast_summon_greater_demon() に player_type * 引数を追加. / Add player_type * argument to cast_summon_greater_demon().

4 years ago[Refactor] #38997 chest_death() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 18 Dec 2019 14:59:46 +0000 (23:59 +0900)]
[Refactor] #38997 chest_death() に player_type * 引数を追加. / Add player_type * argument to chest_death().

4 years ago[Refactor] #38997 breath_direct() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 18 Dec 2019 14:56:28 +0000 (23:56 +0900)]
[Refactor] #38997 breath_direct() に player_type * 引数を追加. / Add player_type * argument to breath_direct().

4 years ago[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable references in update_mon_lite().
deskull [Wed, 18 Dec 2019 14:51:58 +0000 (23:51 +0900)]
[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable references in update_mon_lite().

4 years ago[Refactor] #38997 carry() に player_type * 引数を追加. / Add player_type * argument to...
deskull [Wed, 18 Dec 2019 14:49:03 +0000 (23:49 +0900)]
[Refactor] #38997 carry() に player_type * 引数を追加. / Add player_type * argument to carry().

4 years ago[Refactor] #38997 py_pickup_floor() に player_type * 引数を追加. / Add player_type * argume...
deskull [Wed, 18 Dec 2019 14:44:22 +0000 (23:44 +0900)]
[Refactor] #38997 py_pickup_floor() に player_type * 引数を追加. / Add player_type * argument to py_pickup_floor().

4 years ago[Refactor] #38997 spell_RF4_SHRIEK() に player_type * 引数を追加. / Add player_type * argum...
deskull [Wed, 18 Dec 2019 14:40:14 +0000 (23:40 +0900)]
[Refactor] #38997 spell_RF4_SHRIEK() に player_type * 引数を追加. / Add player_type * argument to spell_RF4_SHRIEK().

4 years ago[Refactor] #38997 spell_RF4_DISPEL() に player_type * 引数を追加. / Add player_type * argum...
deskull [Wed, 18 Dec 2019 14:33:44 +0000 (23:33 +0900)]
[Refactor] #38997 spell_RF4_DISPEL() に player_type * 引数を追加. / Add player_type * argument to spell_RF4_DISPEL().

4 years ago[Refactor] #38997 spell_RF5_HOLD() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Tue, 17 Dec 2019 11:59:53 +0000 (20:59 +0900)]
[Refactor] #38997 spell_RF5_HOLD() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_HOLD().

4 years ago[Refactor] #38997 spell_RF5_SLOW() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Tue, 17 Dec 2019 11:58:13 +0000 (20:58 +0900)]
[Refactor] #38997 spell_RF5_SLOW() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_SLOW().

4 years ago[Refactor] #38997 spell_RF5_SCARE() に player_type * 引数を追加. / Add player_type * argume...
deskull [Tue, 17 Dec 2019 11:55:34 +0000 (20:55 +0900)]
[Refactor] #38997 spell_RF5_SCARE() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_SCARE().

4 years ago[Refactor] #38997 spell_RF5_BLIND() に player_type * 引数を追加. / Add player_type * argume...
deskull [Tue, 17 Dec 2019 11:53:16 +0000 (20:53 +0900)]
[Refactor] #38997 spell_RF5_BLIND() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_BLIND().

4 years ago[Refactor] #38997 spell_RF5_CONF() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Tue, 17 Dec 2019 11:50:51 +0000 (20:50 +0900)]
[Refactor] #38997 spell_RF5_CONF() に player_type * 引数を追加. / Add player_type * argument to spell_RF5_CONF().

4 years ago[Refactor] #38997 process_fishing() に player_type * 引数を追加. / Add player_type * argume...
deskull [Tue, 17 Dec 2019 11:47:11 +0000 (20:47 +0900)]
[Refactor] #38997 process_fishing() に player_type * 引数を追加. / Add player_type * argument to process_fishing().

4 years ago[Refactor] #38997 project_all_los() に player_type * 引数を追加. / Add player_type * argume...
deskull [Mon, 16 Dec 2019 17:15:04 +0000 (02:15 +0900)]
[Refactor] #38997 project_all_los() に player_type * 引数を追加. / Add player_type * argument to project_all_los().

4 years ago[Refactor] #38997 remove_all_mirrors() に player_type * 引数を追加. / Add player_type ...
deskull [Mon, 16 Dec 2019 17:05:55 +0000 (02:05 +0900)]
[Refactor] #38997 remove_all_mirrors() に player_type * 引数を追加. / Add player_type * argument to remove_all_mirrors().

4 years ago[Refactor] #38997 activate_ty_curse() に player_type * 引数を追加. / Add player_type *...
deskull [Mon, 16 Dec 2019 17:03:27 +0000 (02:03 +0900)]
[Refactor] #38997 activate_ty_curse() に player_type * 引数を追加. / Add player_type * argument to activate_ty_curse().

4 years ago[Refactor] #38997 wall_breakers() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Dec 2019 16:57:19 +0000 (01:57 +0900)]
[Refactor] #38997 wall_breakers() に player_type * 引数を追加. / Add player_type * argument to wall_breaker().

4 years ago[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable references in do_cmd_wiz_jump().
deskull [Mon, 16 Dec 2019 16:53:45 +0000 (01:53 +0900)]
[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable references in do_cmd_wiz_jump().

4 years ago[Refactor] #38997 do_cmd_knowledge_artifacts() に player_type * 引数を追加. / Add player_ty...
deskull [Mon, 16 Dec 2019 16:50:38 +0000 (01:50 +0900)]
[Refactor] #38997 do_cmd_knowledge_artifacts() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge_artifacts().

4 years ago[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable references in calc_alignment().
deskull [Mon, 16 Dec 2019 16:47:41 +0000 (01:47 +0900)]
[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable references in calc_alignment().

4 years ago[Refactor] #38997 dimension_door_aux() に player_type * 引数を追加. / Add player_type ...
deskull [Mon, 16 Dec 2019 16:43:24 +0000 (01:43 +0900)]
[Refactor] #38997 dimension_door_aux() に player_type * 引数を追加. / Add player_type * argument to dimension_door_aux().

4 years ago[Refactor] #38997 start_singing() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Dec 2019 16:39:21 +0000 (01:39 +0900)]
[Refactor] #38997 start_singing() に player_type * 引数を追加. / Add player_type * argument to start_singing().

4 years ago[Refactor] #38997 wiz_create_named_art() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Dec 2019 16:34:20 +0000 (01:34 +0900)]
[Refactor] #38997 wiz_create_named_art() に player_type * 引数を追加. / Add player_type * argument to wiz_create_named_art().