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hengband/hengband.git
2020-01-01 deskull[Refactor] #38997 print_monster_list() に floor_type...
2020-01-01 deskull[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 perturb_point_end() に player_type...
2020-01-01 deskull[Refactor] #38997 perturb_point_mid() に player_type...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-12-31 deskull[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 place_solid_bold() に floor_type ...
2019-12-30 deskull[Refactor] #38997 dump_aux_race_history() に player_type...
2019-12-30 deskull[Refactor] #38997 player_vuln_flags() に player_type...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-30 deskull[Refactor] #38997 find_space() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 wr_extra() に player_type * 引数を追加...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-29 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2019-12-28 deskull[Refactor] #38997 process_dungeon_file_aux() に floor_ty...
2019-12-28 deskull[Refactor] #38997 tim_player_immunity() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_perma_bold() に floor_type *...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-28 deskull[Fix] #38997 player_grid() 内変数参照修正. / Fix variable...
2019-12-27 deskull[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-26 deskull[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-12-26 deskull[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable...
2019-12-24 deskull[Refactor] #38997 destroy_level() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 preserve_pet() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 dispel_check() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
2019-12-22 deskull[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
2019-12-22 deskull[Refactor] #38997 dump_aux_pet() に player_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 rd_extra() に player_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 monspell_to_player() に player_type...
2019-12-22 deskull[Refactor] #38997 update_view_aux() に floor_type *...
2019-12-22 deskull[Refactor] #38997 identify_pack() に player_type * 引数を追加...
2019-12-22 deskull[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable...
2019-12-22 deskull[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player...
2019-12-22 deskull[Refactor] #38997 prt_stat() に player_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 prt_status() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_exp() に player_type * 引数を追加....
2019-12-21 deskull[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level...
2019-12-21 deskull[Refactor] #38997 prt_level() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_title() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_cut(), prt_stun() に player_type...
2019-12-21 deskull[Refactor] #38997 health_redraw() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 check_room_boundary() に floor_type...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-21 deskull[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume...
2019-12-20 deskull[Refactor] #38997 number_of_mirrors() に player_type...
2019-12-20 deskull[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable referen...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 trump_summoning() に player_type ...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
2019-12-18 deskull[Refactor] #38997 process_upkeep_with_speed() に player_...
2019-12-18 deskull[Fix] #38997 recall_player() 内変数参照修正. / Fix variable...
2019-12-18 deskull[Refactor] #38997 cast_summon_greater_demon() に player_...
2019-12-18 deskull[Refactor] #38997 chest_death() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 breath_direct() に player_type * 引数を追加...
2019-12-18 deskull[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable...
2019-12-18 deskull[Refactor] #38997 carry() に player_type * 引数を追加. /...
2019-12-18 deskull[Refactor] #38997 py_pickup_floor() に player_type ...
2019-12-18 deskull[Refactor] #38997 spell_RF4_SHRIEK() に player_type...
2019-12-18 deskull[Refactor] #38997 spell_RF4_DISPEL() に player_type...
2019-12-17 deskull[Refactor] #38997 spell_RF5_HOLD() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SLOW() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SCARE() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_BLIND() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_CONF() に player_type *...
2019-12-17 deskull[Refactor] #38997 process_fishing() に player_type ...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-16 deskull[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 do_cmd_knowledge_artifacts() に player...
2019-12-16 deskull[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 dimension_door_aux() に player_type...
2019-12-16 deskull[Refactor] #38997 start_singing() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 wiz_create_named_art() に player_type...
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