OSDN Git Service

hengband/hengband.git
2020-01-11 Hourier[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_Guardian() を summon_guardian...
2020-01-11 Hourier[Refactor] #38997 *monspell_message*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
2020-01-11 Hourier[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
2020-01-11 Hourier[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 ...
2020-01-11 Hourier[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
2020-01-11 Hourier[Refactor] #38997 adjacent_grid_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_special() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_possible() とraise_possible...
2020-01-11 Hourier[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 /...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 object2.cの整形 / Reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_describe() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_charges() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 inven_item_charges() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskull[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 deskull[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整...
2020-01-09 Hourier[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
2020-01-09 Hourier[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variab...
2020-01-09 Hourier[Refactor] #38997 spells-floor.c の整形 / Reshaped spells...
2020-01-09 Hourier[Refactor] #38997 spells-status.c の整形 / Reshaped spells...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-09 Hourier[Refactor] #38997 *_monster() にDoxygen用コメント追加 / Added...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-09 Hourier[Refactor] #38997 dimension_door() とmirror_tunnel(...
2020-01-08 deskull[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variab...
2020-01-08 deskull[Refactor] #38997 chest_check() に floor_type * 引数を追加...
2020-01-08 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2020-01-08 deskull[Refactor] #38997 build_battle() から player_place()...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-08 deskull[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
2020-01-08 Hourier[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 artifact_scroll() にplayer_type *...
2020-01-08 Hourier[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整...
2020-01-07 deskull[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-07 deskull[Refactor] #38997 display_player_flag_info() にplayer_ty...
2020-01-07 deskull[Refactor] #38997 display_player_misc_info() にplayer_ty...
2020-01-07 deskull[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
2020-01-07 Hourier[Fix] #38997 空行調整 / Reshaped blank line
2020-01-07 Hourier[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed...
2020-01-07 Hourier[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
2020-01-07 Hourier[Fix] #38997 spells2.c の整形 / Reshaped spells2.c
2020-01-07 Hourier[Fix] #38997 spells2.c 内変数参照修正 / Fix variable reference...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 activate_hi_summon() にplayer_type...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[fix] #39603 project_m()中のdo_poly無効時の「効果がなかった」が他の影響メッセー...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-06 deskull[Fix] #38997 wr_savefile_new() 内変数参照修正. / Fix variable...
2020-01-06 deskull[Fix] #38997 select_floor_music() 内変数参照修正. / Fix variab...
2020-01-06 deskull[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 get_item_floor() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
2020-01-06 deskull[Refactor] #38997 display_player_other_flag_info()...
2020-01-06 deskull[Refactor] #38997 confirm_use_force() に floor_type...
2020-01-06 deskull[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 cave_note_and_redraw_later() に floor_...
2020-01-06 deskull[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
2020-01-06 Hourier[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 cave_temp_room_aux() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-06 Hourier[Refactor] #38997 spells2.cの整形 / Reshaped spells2
next