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[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
[hengband/hengband.git]
/
src
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defines.h
2018-09-09
Deskull
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of...
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separat...
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2018-09-06
Deskull
[Refactor] SM_* ビット定義のコメント修正。 / Fix comments of SM_...
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2018-09-06
Deskull
[Refactor] CAVE_* ビット定義のコメント追加。 / Add comments of CAVE_...
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2018-09-05
Deskull
[Refactor] PM_* ビット定義のコメント追加。 / Add comments of TARGET_...
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2018-09-05
Deskull
[Refactor] TARGET_*のコメント整理。 / Refactor comments of...
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2018-09-05
Deskull
[Refactor] PROJECT_*のコメント整理。 / Refactor comments of...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名修正。 / Fix spell effect...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名修正。 / Fix spell effect...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名。 / Nominate spell effect...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[fix] #37674 (2.2.1.5) モンスターから最終的に得られる経験値の表記と実際の食い違いを修正...
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2018-04-21
Deskull
[fix] #38221 (2.2.1.4) 無双の型の反撃時、モンスター名の未使用変数参照を修正。...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 魔法棒及びロッドの生命力吸収を衰弱に改名。 / Rename...
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2018-04-12
Deskull
[modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名...
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2018-04-11
Deskull
(2.2.1.1)FixWinWarningsブランチからのマージを受けつつ、2.2.2に向けての開発に着手。
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-04-03
Habu
[modify]スクリーンダンプの最大サイズを増加
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2018-03-19
Deskull
バージョン2.2.1付けへ。 / Version to 2.2.1.
v2.2.1
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2018-03-15
Deskull
scoreserver-relocationからのマージにつき、バージョンを2.2.0.93付けに。...
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2018-01-21
Deskull
#33109 GF_*の一部にDoxygenコメント追加。 / Add Doxygen comments...
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2017-12-19
Deskull
#37353 HEX_REVENGE_TYPE, HEX_REVENGE_POWER, HEX_REVENGE...
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2017-12-19
Deskull
#37353 SINGING_COUNTを定義。 / Define SINGING_COUNT.
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2017-12-19
Deskull
#37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。プロジェクト外ヘッダファイルが起こしている...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-10-03
Deskull
(2.2.0.92) hradish氏の報告より、錬気術師の衝破のパワー表記のミスを修正。 / Fix...
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2017-09-20
Deskull
#37523 (2.2.0.91) stop_hex_spell_all()で呪術を停止した時メッセージが表示...
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2017-09-20
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-20
Deskull
#37527 (2.2.0.90) ものまね師倍返し時の失率表示ミスを修正。 / Fix display...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-13
Deskull
#37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning...
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2017-09-12
Deskull
#37287 (2.2.0.88) z-form.c 中のC4774警告についてはエンバグ起こしていたので差し...
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2017-09-12
Deskull
前回は(2.2.0.86)のミス。
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2017-09-12
Deskull
#37287 (2.2.0.85) z-term.c, z-rand.c, z-form.c 中のVCコンパイ...
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2017-09-11
Deskull
#37287 (2.2.0.85) wild.c 中のVCコンパイラ警告を修正。 / Fix warnings...
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2017-09-11
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-11
Deskull
#37287 (2.2.0.84) externs.h 中の警告を修正。 / Fix warnings...
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2017-09-08
Deskull
#37449 (2.2.0.83) msg_print()の致命的なエンバグ修正。 / Fix fatal...
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2017-09-07
Deskull
#37449 (2.2.0.82) msg_print()のエンバグを起こすおそれのある修正を差し戻し...
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2017-09-07
Deskull
(2.2.0.81) hradishさんの報告より、do_spell.c中の魔法威力ダイスの指定ミスを修正...
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2017-09-05
Deskull
(2.2.0.80) hradishさんの報告より、wild_magic()中switch文のbreak漏れを...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-02
Deskull
#37449 (2.2.0.77) ランダムアーティファクト弱体化時のウィザードログを整理 / Rearran...
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2017-09-01
Deskull
#37482 (2.2.0.76) 折れ剣修復の際にダイスブーストが余計にかかっていた不具合を修正。...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Deskull
#37483 (2.2.0.74) ドワーフの金属鎧エゴが生成されない不具合を修正。 / Fix a...
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2017-09-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-01
Deskull
#37359 (2.2.0.73) artifact.c 中の重大な警告とバグを修正。 / Fix warni...
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2017-09-01
Deskull
#37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-31
Deskull
#37449 (2.2.0.71) cheat_diary_output の機能を「詳細な情報を日記に出力す...
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2017-08-31
Deskull
#37449 (2.2.0.70) cheat_peekで人形と死体の生成ウィザードログを出力する処理を削除...
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2017-08-30
Deskull
#37449 (2.2.0.69) モンスターダメージ処理のWizardログを整形。 / Rearrange...
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2017-08-29
Deskull
#37449 (2.2.0.68) generate.c内のWizardログの整理。 / Rearrange...
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2017-08-28
Deskull
#37449 (2.2.0.67) object_mention()関数の呼び出し位置をさらにmake_obj...
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2017-08-28
Deskull
#37449 (2.2.0.65) object_mention()関数の呼び出し位置整理。 / Rearra...
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2017-08-28
Deskull
#37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr...
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2017-08-27
Deskull
#37449 (2.2.0.64) 過去のゲームメッセージ保存容量を20倍に拡大 / Memory of...
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2017-08-27
Deskull
#37449 (2.2.0.63) 過去のゲームメッセージ処理にDoxygenコメント追加とリファクタリング...
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2017-08-27
Deskull
#37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ...
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2017-08-27
Deskull
#37449 (2.2.0.61) msg_format_wizard()とmsg_print_wizard...
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2017-08-27
Deskull
#37449 (2.2.0.61) msg_format_wizard()にチートオプション判定を織り込む...
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2017-08-26
Deskull
#37449 (2.2.0.60) ウィザードモードメッセージにチートオプション毎の接頭部を追加。 ...
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2017-08-26
Deskull
#37449 (2.2.0.59) ウィザードモード専用メッセージ出力関数を実装。 / Implement...
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2017-08-26
Deskull
#37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr...
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2017-08-26
Deskull
#37449 (2.2.0.57) デバッグモードの武器情報出力を整理、デバッグ。 / Rearrange...
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2017-08-26
Deskull
#37449 (2.2.0.56) 日記にWIZ/ARTIFACT_INFO出力を実装。 / Implemen...
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2017-08-25
Deskull
#37287 (2.2.0.55) C4255対策にis_already_running()をstaticに...
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2017-08-25
Deskull
#37345 (2.2.0.54) [l]ook(Roguelikeキーモード時[x])を[*]と同じく押しっ...
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2017-08-24
Deskull
* #37454 (2.2.0.53) カジノのポーカーでまだ一部ストレート判定が怪しかったり余計だったものを...
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-08-23
Deskull
#37454 (2.2.0.51) カジノのポーカーで一部のファイブカードをファイブエースとして扱う不具合を修...
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2017-08-23
Deskull
#37454 (2.2.0.50) カジノのポーカーが10-J-Q-K-Aのストレートのみを認めない不具合を修...
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2017-08-22
Deskull
#37359 (2.2.0.49)追加したランダム・アーティファクト調整処理の処理の内、明らかに問題と指摘さ...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2017-07-23
Deskull
#37399 (2.2.0.47) 旧バージョンのバグにより、帰還無しオプションで鉄獄以外のダンジョンに入り込...
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2017-07-23
Deskull
#37399 (2.2.0.46) ironman_downward(帰還無し)の時、地上でレベルテレポを行っ...
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2017-07-22
Habu
Merge branch 'vs-isctype-assert-fix'
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2017-07-22
Habu
(2.2.0.45) Bump version.
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2017-07-22
Habu
(2.2.0.44) if文のブレースつけ忘れ修正
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2017-07-22
Deskull
(2.2.0.43) ビルド警告対策も兼ねて、インターネット・エクスプローダの召喚数をモンスターレベルに依存す...
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2017-07-21
Deskull
#33109 (2.2.0.42) Doxygenコメントの誤字修正&追記 / Fix and add...
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2017-07-21
Deskull
(2.2.0.41) コメントの閉じ忘れ修正。 / Fix forgetting close of comme...
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2017-07-20
Deskull
#37287 (2.2.0.40) cmd1.c内のC4457警告に対応。 / Deal C4457...
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2017-07-20
Deskull
#37287 (2.2.0.39) cmd1.c内のC4457警告に対応。 / Deal C4457...
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2017-07-19
Deskull
#37346 (2.2.0.38) monfear_j.txtの誤字修正。 / Fix typo of...
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2017-07-18
Deskull
#37368 (2.2.0.37) 「小規模な街/荒野なし」時の仙術の塔に「全てのアイテムを再充填」コマンドを...
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2017-07-18
Deskull
#37358 (2.2.0.36) 極端に価値の高いアイテム時に発生するcalc_android_exp...
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2017-07-17
Deskull
#37346 (2.2.0.35) monfear_j.txtの未訳部分を#ぐりっどばぐ内で意見交換しながら八...
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2017-07-17
Deskull
#37285 (2.2.0.34) 新モンスター、さまようもの追加。 / Add a monster...
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