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[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
[hengband/hengband.git]
/
src
/
externs.h
2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 MP回復系の効果をrestore_mana()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 cure_critical_wounds() と greater_heal...
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2018-09-26
Deskull
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
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2018-09-26
Deskull
[Fix] #37353 Typo. (wound -> wounds).
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2018-09-26
Deskull
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
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2018-09-25
Deskull
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
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2018-09-25
Deskull
#37353 士気高揚の効果をheroism()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-24
Deskull
[Refactor] #37353 型の置換。
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2018-09-24
Deskull
* [Refactor] #37353 型の置換。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-21
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-20
Deskull
[Refactor] #37353 externs~generate間整理。 / Refactor betwe...
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2018-09-20
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-19
Deskull
[Refactor] #37353 cmd4~gameoption間整理。 / Refactor betwee...
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2018-09-17
Deskull
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
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2018-09-17
Deskull
[Refactor] #37353 チートオプション整理。
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2018-09-11
Deskull
[Refactor] #37353 cmd3.c を cmd-item.c に改名して、ヘッダ分離。
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-09
Deskull
[Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells...
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2018-09-09
Deskull
[Refactor] #37353 cmd-spell~spells2間整理。 / Refactor...
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2018-09-09
Deskull
[Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_...
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2018-09-09
Deskull
[Refactor] #37353 do-spell.cをcmd-spell.cに改名。 / Rename...
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2018-09-09
Deskull
[Refactor] #37353 cmd5/spells2間整理。 / Refactor between...
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2018-09-08
Deskull
[Refactor] #37353 artifact/cmd-activate間整理。 / Refactor...
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2018-09-08
Deskull
[Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーのロッド使用処理を cmd-zaprod.c/h に分離...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの杖使用処理を cmd-usestaff.c/h に分離...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの読むコマンドを cmd-read.c/h に分離。 ...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーのアイテム発動処理を cmd-activate.c/h...
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2018-09-07
Deskull
* [Refactor] #37353 プレイヤーの飲む処理を cmd-quaff.c/h に分離。...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの食事処理を cmd-eat.c/h に分離。 / Separa...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの食事処理を cmd-eat.c/h に分離。 / Separa...
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2018-09-06
Deskull
[Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate...
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2018-08-18
Deskull
[Refactor] #37783 (2.2.1.5) 未使用変数 charm_living()を削除...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-15
Deskull
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除...
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2018-03-15
Habu
スコアサーバのOSDN移設に伴うサーバアドレス・URLの変更
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2018-03-14
Deskull
#37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発...
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2018-01-22
Deskull
#37785 全突然変異消去処理の統合し、HP回復量ペナルティの再計算バグを修正。 / Unify losin...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) ESSENCE_IDX 型を定義し、型の置換を継続中...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) POSITION_IDX 型を定義し、型の置換を継続中...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) EGO_IDX, ACTIVATE_IDX型を定義し...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) mspell4.c内の型の置換を行った。 / Type...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-05
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-03
Deskull
#37353 (2.2.0.89) one_sustain()をartifact.cからobject2...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) QUEST_TYPE, QUEST_STATUS型を定義し...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) EFFECT_ID型を定義し、型の置換を継続中。 ...
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2017-11-09
Deskull
#37287 #37353 (2.2.0.89) BLOW_METHOD, BLOW_EFFECT型を定義し...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-27
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#37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-17
Deskull
#37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
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#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) REALM_IDX 型を定義し、型の置換を継続中。...
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2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) SPEED型とENERGY型を定義し、型の置換を継続中...
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