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[Refactor] #38997 conv_dungeon_feat() に floor_type * 引数を追加. / Add floor_type * argume...
[hengband/hengband.git]
/
src
/
floor-save.c
2019-12-22
deskull
[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
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2019-12-21
deskull
[Refactor] #38997 place_solid_perm_bold() に floor_type...
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2019-12-16
deskull
[Refactor] #38997 remove_all_mirrors() に player_type...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 monster_type に floor_ptr * current_fl...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-12
deskull
[Refactor] #38997 new_player_spot() に player_type ...
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2019-11-10
deskull
[Refactor] #38997 place_quest_monsters() に player_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-02
deskull
[Refactor] #37353 generate_random_floor() を generate_fl...
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2019-11-02
deskull
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
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2019-10-29
deskull
[Refactor] #38997 locate_connected_stairs() に floor_typ...
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2019-10-29
deskull
[Refactor] #38997 place_quest_monsters() に floor_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-04
deskull
[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
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2019-10-02
deskull
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
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2019-09-27
deskull
[Refactor] #38997 get_out_monster() に floor_type *...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 leave_floor() に player_type * 引数を追加...
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2019-09-15
deskull
[Refactor] #38997 select_floor_music() に player_type...
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2019-09-15
deskull
[Refactor] #38997 place_pet() に player_type * 引数を追加...
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2019-09-13
deskull
[Refactor] #38997 generate_random_floor() に floor_type...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-08-19
deskull
[Refactor] #38997 build_dead_end() に floor_type * 引数を追加.
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2019-08-19
deskull
[Refactor] #38997 generate_random_floor_flags() に floor...
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2019-08-19
deskull
[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-18
deskull
[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-12
deskull
[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
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2019-06-12
deskull
[Refactor] #39068 leave_floor() の change_floor_mode...
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2019-06-12
deskull
[Refactor] #39068 change_floor() の change_floor_mode...
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2019-06-12
deskull
[Refactor] #39068 locate_connected_stairs() の change_fl...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
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2019-06-11
deskull
[Refactor] #37353 repair_monsters, repair_objects を...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
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2019-05-19
deskull
[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
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2019-05-14
deskull
[Refactor] #37353 check_score() を scores.c/h へ移動.
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2019-05-12
deskull
[Refactor] #37353 max_floor_id を floor-save.c/h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-06
deskull
[Refactor] #39068 shimmer_monsters と shimmer_objects...
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2019-05-05
deskull
[Refactor] #37353 load.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 stair_creation() を spells-floor.c...
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-25
deskull
[Refactor] #37353 generate_cave() を generate_random_flo...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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