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[Refactor] #37353 MIND_* 定義を mind.h へ移動.
[hengband/hengband.git]
/
src
/
grid.c
2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-15
deskull
[Refactor] #38995 running を player_type へ移動.
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2019-05-13
deskull
[Refactor] #37353 feature_action_flags を grid.c へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 update_mon_lite() と clear_mon_lite...
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 los() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 distance() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
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2019-04-17
deskull
[Refactor] #37353 mmove2() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-22
deskull
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-02
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-21
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-05-01
Deskull
UTF-8化に伴った英語版のバグを修正。 / Fix bugs of English version...
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