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[Refactor] #38997 do_cmd_wiz_jump() に player_type * 引数を追加. / Add player_type * argume...
[hengband/hengband.git]
/
src
/
mind.c
2019-08-12
deskull
[Refactor] #39076 冗長なコメントを削除.
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2019-07-29
deskull
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 player_move() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_cut() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_multishadow() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_tim_reflect() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_resist_magic() に player_type...
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2019-06-23
deskull
[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
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2019-06-23
deskull
[Refactor] #38997 set_lightspeed() に player_type *...
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_hero() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shield(), set_tsubureru() に playe...
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_image() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
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2019-06-13
deskull
[Refactor] #39077 型の置換.
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2019-06-13
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-13
deskull
[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-20
Deskull
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-20
Deskull
[Refactor] #37353 dir の型の置換。 / Type replacement dir.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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