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[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including...
[hengband/hengband.git]
/
src
/
player-move.c
2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-08
deskull
[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
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2020-01-07
deskull
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
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2020-01-04
deskull
[Refactor] #38997 forget_travel_flow() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 travel_step() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-01
deskull
[Refactor] #38997 travel_flow_cost() に floor_type ...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-30
deskull
[Refactor] #38997 player_can_enter() に player_type...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-12-18
deskull
[Refactor] #38997 carry() に player_type * 引数を追加. /...
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2019-12-18
deskull
[Refactor] #38997 py_pickup_floor() に player_type ...
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2019-12-14
deskull
[Refactor] #38997 identify_item() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 process_warning() に player_type ...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-11-12
deskull
[Refactor] #38997 #37353 forget_flow() に floor_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix refere...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-15
deskull
[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
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2019-09-12
deskull
[Refactor] #38997 hit_trap() に player_type * 引数を追加...
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2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-23
deskull
[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm...
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2019-07-23
deskull
[Refactor] #38997 do_cmd_disarm_aux() に player_type...
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2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 player_move_effect() に player_type...
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2019-07-18
deskull
[Refactor] #38997 trap_can_be_ignored() に player_type...
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2019-07-18
deskull
[Refactor] #38997 player_move() に player_type * 引数を追加.
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2019-07-17
deskull
[Refactor] #38997 easy_open_door() に player_type *...
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2019-07-15
deskull
[Refactor] #38997 music_singing() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 weight_limit() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-20
deskull
[Refactor] #38997 search() に player_type * 引数を追加.
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2019-06-13
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
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2019-06-11
deskull
[Refactor] #39076 discover_hidden_things() のコメント整理.
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-15
deskull
[Refactor] #38995 running を player_type へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h...
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の object_is_* マクロをobject-hook.h...
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
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2019-03-11
deskull
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warni...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 tot_dam_aux() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-04
deskull
[Refactor] #37353 disturb() を player-move.c に移動。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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