2013-03-03 |
dis- | Rest and Shoot exp is reduced by accumulated damages... |
blob | commitdiff |
2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
blob | commitdiff | diff to current |
2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
blob | commitdiff | diff to current |
2013-02-20 |
habu | Fix a bug of rumor code |
blob | commitdiff | diff to current |
2013-02-19 |
habu | Refactor quest completion code |
blob | commitdiff | diff to current |
2013-02-16 |
iks | Travel algorithm is improved for avoiding traps, lavas... |
blob | commitdiff | diff to current |
2013-02-01 |
iks | Enable to open chests or disarm traps at player's feet... |
blob | commitdiff | diff to current |
2013-02-01 |
habu | Fix compile error in English version |
blob | commitdiff | diff to current |
2013-01-30 |
iks | Be able to target monsters out of a panel but in a... |
blob | commitdiff | diff to current |
2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
blob | commitdiff | diff to current |
2013-01-16 |
habu | suppress gcc warning |
blob | commitdiff | diff to current |
2013-01-14 |
iks | Rewrote rumor_bind_name function for avoiding a memory... |
blob | commitdiff | diff to current |
2013-01-14 |
iks | Fixed warning of rumor_bind_name function. |
blob | commitdiff | diff to current |
2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
blob | commitdiff | diff to current |
2012-12-16 |
dis- | Remove expand of look command from 3160 -- annoying. |
blob | commitdiff | diff to current |
2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
blob | commitdiff | diff to current |
2012-12-13 |
dis- | Add Artifact.spo to crossbow-bolt |
blob | commitdiff | diff to current |
2012-11-25 |
deskull | ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意) |
blob | commitdiff | diff to current |
2012-11-19 |
dis- | No more unlimited Multiply monster drops -- up to 1024. |
blob | commitdiff | diff to current |
2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
blob | commitdiff | diff to current |
2012-09-08 |
dis- | add type casting for fprintf |
blob | commitdiff | diff to current |
2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
blob | commitdiff | diff to current |
2009-03-07 |
iks | 次元の扉などの場所指定で、「<」「>」で階段を指定できるように。(from XAngband) |
blob | commitdiff | diff to current |
2005-03-25 |
macband | @nothereさんから送られてきた修正パッチ適用。 |
blob | commitdiff | diff to current |
2004-08-06 |
nothere | クエストの入口にクエスト名と階数を表示するように変更. XAngbandより. |
blob | commitdiff | diff to current |
2004-08-02 |
nothere | easy_floor有効時に, 床上のアイテムの山に金塊が含まれる場合でもリスト |
blob | commitdiff | diff to current |
2004-07-19 |
nothere | 幻覚に関するバグ修正. |
blob | commitdiff | diff to current |
2004-07-08 |
nothere | 悪夢モードでモンスターからの経験値が約2倍入手できていたバグを修正. |
blob | commitdiff | diff to current |
2004-05-29 |
nothere | 地形に関する変更. |
blob | commitdiff | diff to current |
2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
blob | commitdiff | diff to current |
2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
blob | commitdiff | diff to current |
2004-05-15 |
nothere | 死体と骨を両方落とす設定の非ユニークモンスターが骨を絶対に落とさない |
blob | commitdiff | diff to current |
2004-03-27 |
nothere | "poleweapon" -> "hafted weapon". |
blob | commitdiff | diff to current |
2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
blob | commitdiff | diff to current |
2004-02-20 |
nothere | パッチ当てをミスしており, 英語版でコンパイルエラーになるバグを修正. |
blob | commitdiff | diff to current |
2004-02-17 |
nothere | Kieron Dunbar氏のパッチを適用し, 以下の英語版のバグとTypoを修正. |
blob | commitdiff | diff to current |
2004-01-20 |
mogami | 未使用変数削除。 |
blob | commitdiff | diff to current |
2004-01-20 |
mogami | lookコマンドの改良で、最初のカーソルの位置がプレイヤーの位置になって |
blob | commitdiff | diff to current |
2004-01-20 |
mogami | lookコマンドでスペースキーを押すと(1)モンスター(レベルの高い順)、 |
blob | commitdiff | diff to current |
2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
blob | commitdiff | diff to current |
2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
blob | commitdiff | diff to current |
2004-01-17 |
mogami | X11 on MacOSXでサブウィンドウをマウスでリサイズすると再描画を繰り返して永久ループになるバグ修正... |
blob | commitdiff | diff to current |
2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
blob | commitdiff | diff to current |
2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
blob | commitdiff | diff to current |
2003-12-23 |
nothere | 更新指示に関する変更. |
blob | commitdiff | diff to current |
2003-12-22 |
nothere | target_set_aux()ではウィザードモードで地形IDや座標を表示しているが, |
blob | commitdiff | diff to current |
2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
blob | commitdiff | diff to current |
2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
blob | commitdiff | diff to current |
2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
blob | commitdiff | diff to current |
2003-12-14 |
nothere | 'l'でモンスターなどの下の地形を "...は...の上に" と表示するかどうかの |
blob | commitdiff | diff to current |
2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
blob | commitdiff | diff to current |
2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
blob | commitdiff | diff to current |
2003-12-01 |
mogami | s64bのシフト演算マクロ s64b_LSHIFT()とs64b_RSHIFT()をbit数指定に拡張して、 |
blob | commitdiff | diff to current |
2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
blob | commitdiff | diff to current |
2003-11-29 |
nothere | FF_MOVEの扱い方の整理. |
blob | commitdiff | diff to current |
2003-11-26 |
mogami | 英語版のコードにゴミ「y」が入ってコンパイルできなかったので修正。 |
blob | commitdiff | diff to current |
2003-11-25 |
mogami | cave_droppable_bold()を変更。他のアイテムに重なる事を許可する時にも |
blob | commitdiff | diff to current |
2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
blob | commitdiff | diff to current |
2003-11-16 |
henkma | exp_needのレベルup時に表示がリフレッシュされないバグを修正. |
blob | commitdiff | diff to current |
2003-11-15 |
nothere | 『Fat Man』の代替として地獄の鉄槌を追加. 倒すと鈍器を落とす. |
blob | commitdiff | diff to current |
2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
blob | commitdiff | diff to current |
2003-10-24 |
mogami | レベルアップ時に PW_INVEN フラグが付加されていなかった為、 |
blob | commitdiff | diff to current |
2003-10-20 |
mogami | ・生い立ちオートローラーで年齢の範囲も指定できるようにした。 |
blob | commitdiff | diff to current |
2003-10-11 |
nothere | 遠く離れたモンスター同士の戦闘で倒れた暁の戦士が, その戦闘とは無関係 |
blob | commitdiff | diff to current |
2003-10-11 |
nothere | 特定モンスターが落とす特定文字限定のアイテムの処理などでmake_object() |
blob | commitdiff | diff to current |
2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
blob | commitdiff | diff to current |
2003-10-08 |
mogami | 時止めを使うモンスターがプレイヤーのオーラで死んだ時に時止めをキャンセ |
blob | commitdiff | diff to current |
2003-10-07 |
nothere | 語句の置き換え/統一. |
blob | commitdiff | diff to current |
2003-09-02 |
nothere | vanilla_townでは賞金首を換金できないため, 賞金首の概念が存在しないか |
blob | commitdiff | diff to current |
2003-08-30 |
nothere | * バーノール, ルパート, バーノール=ルパートを倒した場合の生存数や殺害 |
blob | commitdiff | diff to current |
2003-08-29 |
nothere | ミスリル・ゴーレムを倒した時にミスリルだけ落とすように変更. |
blob | commitdiff | diff to current |
2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
blob | commitdiff | diff to current |
2003-08-26 |
nothere | スコア計算では最大の最大経験値を読むようにした. これにより, アイテム |
blob | commitdiff | diff to current |
2003-08-21 |
mogami | 銀のエンゼルを倒した時、4,9,14,...体目でおもちゃのカンヅメを出していたので、 |
blob | commitdiff | diff to current |
2003-08-17 |
nothere | 一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この |
blob | commitdiff | diff to current |
2003-08-16 |
nothere | 自分中心で半径2以上の森の中で暁の戦士を倒すと必ず復活を阻止できるバグ |
blob | commitdiff | diff to current |
2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
blob | commitdiff | diff to current |
2003-07-29 |
mogami | grid.c 1.17 の変更に従い、隠しドア等を表示するとき、 |
blob | commitdiff | diff to current |
2003-07-29 |
nothere | mimicを用いるfeatの代入部分の細かい修正. |
blob | commitdiff | diff to current |
2003-07-29 |
nothere | mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合 |
blob | commitdiff | diff to current |
2003-07-18 |
nothere | モンスターに止めを刺した際に経験値が全く入らなくなるというバグを修正. |
blob | commitdiff | diff to current |
2003-07-10 |
nothere | モンスターが起きる際にモンスター光源のupdateの足りなかった部分の追加. |
blob | commitdiff | diff to current |
2003-07-05 |
mogami | アリーナで倒したモンスターの名前が日記に書き込まれるとき、幻覚状態だと名前が変わってしまうバグ修正。 |
blob | commitdiff | diff to current |
2003-07-04 |
nothere | モンスターの死亡メッセージのコードの一部を関数にまとめた. |
blob | commitdiff | diff to current |
2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
blob | commitdiff | diff to current |
2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
blob | commitdiff | diff to current |
2003-06-15 |
nothere | ・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ. |
blob | commitdiff | diff to current |
2003-06-14 |
nothere | プレイヤーの位置を表すpy, pxとの比較をマクロplayer_bold()にまとめた. |
blob | commitdiff | diff to current |
2003-06-14 |
nothere | monster_desc()に渡すフラグは数値の直接指定だったので, 記号定数化. 関 |
blob | commitdiff | diff to current |
2003-06-12 |
nothere | target_set_aux()での余分なc_ptrを削除. |
blob | commitdiff | diff to current |
2003-06-12 |
nothere | アリーナ/モンスター格闘場外で待機中のペットを現在のペットリストに, 名 |
blob | commitdiff | diff to current |
2003-06-10 |
mogami | warning除去。 |
blob | commitdiff | diff to current |
2003-06-08 |
nothere | いくつかの細かい変更. |
blob | commitdiff | diff to current |
2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
blob | commitdiff | diff to current |
2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
blob | commitdiff | diff to current |
2003-06-07 |
nothere | ダンジョン生成中の*破壊*コードと一般の*破壊*コードを統合. 変愚蛮怒で |
blob | commitdiff | diff to current |
2003-06-07 |
nothere | 2重になっていたbreak;を削除. |
blob | commitdiff | diff to current |
2003-06-07 |
nothere | monster_death()の整理と変更. |
blob | commitdiff | diff to current |
2003-06-06 |
nothere | クローンユニークを倒した際にそのユニークに特定の固定アーティファクト |
blob | commitdiff | diff to current |
2003-06-02 |
nothere | 全滅型のクエスト内でモンスターを倒してレベルアップした際にカオスパト |
blob | commitdiff | diff to current |
next |