2019-06-13 |
deskull | [Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず... |
tree | commitdiff |
2019-06-13 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */) |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #38844 change_floor_mode を player_type 構造体に取り込む. |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #39068 leave_floor() の change_floor_mode... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #39068 change_floor() の change_floor_mode... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #39068 locate_connected_stairs() の change_fl... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #37353 CFM_* 定義を prepare_change_floor_mode... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #37353 MONSTER_FLOW_DEPTH を grid.c に移動してコメント付加。 |
tree | commitdiff |
2019-06-12 |
deskull | [fix] #39077 price_item() の型と帰り値コメントを修正. |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #37353 gameoption.c/h を cmd-gameoption.c... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #37353 cmd-dump.c/h に交じっていたオプション処理を gameopti... |
tree | commitdiff |
2019-06-12 |
deskull | [Refactor] #37353 english.c/h を作成して plural_aux() を分離. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 discover_hidden_things() のコメント整理. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract monster name... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 earthquake_aux() と earthquake() を統合. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Extract the location */) |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */) |
tree | commitdiff |
2019-06-11 |
deskull | [Fix] #39076 disclose_grid() の説明が逆だったので修正. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */) |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 z-config.h を h-config.h へ合流. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #39076 コメント削除. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 do_cmd_change_name() を do_cmd_player_... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 ASCII マクロを util.h へ移動. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 fd_seek(), fd_lock() 向けマクロ定義を util... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 Makefile.am に削除したファイルを反映. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 externs.h と variable.c を削除。 |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 repair_monsters, repair_objects を... |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 tables.c を削除. |
tree | commitdiff |
2019-06-11 |
deskull | [Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status... |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 p_ptr, p_body を player-status.c/h... |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_... |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c... |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 quark__num, quark__str を util.c/h... |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 中継処理に関する変数を chuukei.c へ移動. |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #38844 new_mane を player_type 構造体に移動. |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 tmp_pos を util.h へ移動. |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 sukekaku を spells1.c, spells.h へ移動. |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 use_menu を util.c/h へ移動. |
tree | commitdiff |
2019-06-10 |
deskull | [Refactor] #37353 angband_term を term.c/h に移動. |
tree | commitdiff |
2019-06-09 |
deskull | [Refactor] #37353 _ftype, _fcreator 宣言を util.h へ移動. |
tree | commitdiff |
2019-06-09 |
deskull | [Refactor] #37353 convert_pathname() fsetfileinfo(... |
tree | commitdiff |
2019-06-09 |
deskull | [Refactor] #38844 player_euid, player_egid を player_typ... |
tree | commitdiff |
2019-06-09 |
deskull | [Refactor] #38844 player_uid を player_type 構造体に加える. |
tree | commitdiff |
2019-06-09 |
deskull | [Refactor] #37353 コメントアウトされた定義を削除. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 defines.h 削除. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 ゲームメッセージの日英切り替えマクロを util.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 is_seen() を geometry.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 MESSAGE_BUF, MESSAGE_MAX を util.h... |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 QUARK_MAX を util.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 MACRO_MAX を init.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 READAW_MAX を floor.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 TEMP_MAX を geometry.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動. |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 VARTUE_LARGE, VARTUE_SMALL を avatar... |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 DUNGEON_FEAT_PROB_NUM を dungeon.h... |
tree | commitdiff |
2019-06-08 |
deskull | [Refactor] #37353 TRAVEL 定義を player-move.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 have_dark_flag() と have_lite_flag... |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 特殊休息時間の定義を player-status.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 集中度の閾値定義を player-status.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 ビットフラグ処理マクロを util.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 マクロ最大数定義を util.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [fix] #37353 重複関数宣言を削除. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 ROW_MAP と COL_MAP を view-mainwindow... |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 VER_INFO_ROW を init.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 CEM_* を monster.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 MAX_MIND_POWERS を mind.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 MAX_SEIKAKU を player-personality... |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 MAX_CLASS を player-class.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h... |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 未使用だった PANEL_HGT と PANEL_WID を削除。 |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 チート情報オプション定義を util.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 CHEAT_MAX を gameoption.h へ移動. |
tree | commitdiff |
2019-06-06 |
deskull | [Refactor] #37353 感知魔法範囲定義を spells.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 MAX_MANE を player-status.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 feat_locked_door_random, feat_jammed_... |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 have_dynamic_flags を削除. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 INVEN_PACK を player-status.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 性別定義を player-status.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 セーブ/ロード処理一時フラグを save.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 SCREEN_BUF_MAX_SIZE を util.h へ移動. |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 no_flowed 対象呪文判定定義を player-status... |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 プレイヤーの自己分析情報フラグ KNOW_* を player-statu... |
tree | commitdiff |
2019-06-05 |
deskull | [Refactor] #37353 JVERB_* を japanese.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 ANGBAND_LITE 定義を削除. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 VIEW_MAX を floor.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 初期化処理時のバッファ確保容量定義を init.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h... |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 MAX_HISCORES を scores.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 SCROBJ_* を object.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 SUB_ALIGN_* を monster.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 TOKENIZE_CHECKQUOTE を file.h へ移動. |
tree | commitdiff |
2019-06-04 |
deskull | [Refactor] #37353 GINOU_MAX を player-status.h へ移動. |
tree | commitdiff |
next |