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deskull [Sat, 8 Jun 2019 11:41:18 +0000 (20:41 +0900)]
[Refactor] #37353 MACRO_MAX を init.h へ移動.
deskull [Sat, 8 Jun 2019 11:31:49 +0000 (20:31 +0900)]
[Refactor] #37353 READAW_MAX を floor.h へ移動.
deskull [Sat, 8 Jun 2019 11:26:27 +0000 (20:26 +0900)]
[Refactor] #37353 TEMP_MAX を geometry.h へ移動.
deskull [Sat, 8 Jun 2019 11:23:32 +0000 (20:23 +0900)]
[Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動.
deskull [Sat, 8 Jun 2019 11:11:19 +0000 (20:11 +0900)]
[Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動.
deskull [Sat, 8 Jun 2019 11:05:58 +0000 (20:05 +0900)]
[Refactor] #37353 VARTUE_LARGE, VARTUE_SMALL を avatar.h へ移動.
deskull [Sat, 8 Jun 2019 11:02:19 +0000 (20:02 +0900)]
[Refactor] #37353 DUNGEON_FEAT_PROB_NUM を dungeon.h へ移動.
deskull [Sat, 8 Jun 2019 10:51:57 +0000 (19:51 +0900)]
[Refactor] #37353 TRAVEL 定義を player-move.h へ移動.
deskull [Thu, 6 Jun 2019 17:02:13 +0000 (02:02 +0900)]
[Refactor] #37353 have_dark_flag() と have_lite_flag() を HAVE_DARK_FLAG() と HAVE_LITE_FLAG() に改名して object.h へ移動.
deskull [Thu, 6 Jun 2019 16:58:21 +0000 (01:58 +0900)]
[Refactor] #37353 特殊休息時間の定義を player-status.h へ移動.
deskull [Thu, 6 Jun 2019 16:54:23 +0000 (01:54 +0900)]
[Refactor] #37353 集中度の閾値定義を player-status.h へ移動.
deskull [Thu, 6 Jun 2019 16:52:04 +0000 (01:52 +0900)]
[Refactor] #37353 ビットフラグ処理マクロを util.h へ移動.
deskull [Thu, 6 Jun 2019 16:49:10 +0000 (01:49 +0900)]
[Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動.
deskull [Thu, 6 Jun 2019 16:45:52 +0000 (01:45 +0900)]
[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
deskull [Thu, 6 Jun 2019 16:39:51 +0000 (01:39 +0900)]
[Refactor] #37353 マクロ最大数定義を util.h へ移動.
deskull [Thu, 6 Jun 2019 16:35:21 +0000 (01:35 +0900)]
[fix] #37353 重複関数宣言を削除.
deskull [Thu, 6 Jun 2019 16:33:36 +0000 (01:33 +0900)]
[Refactor] #37353 ROW_MAP と COL_MAP を view-mainwindow.h へ移動.
deskull [Thu, 6 Jun 2019 16:23:17 +0000 (01:23 +0900)]
[Refactor] #37353 VER_INFO_ROW を init.h へ移動.
deskull [Thu, 6 Jun 2019 13:53:46 +0000 (22:53 +0900)]
[Refactor] #37353 CEM_* を monster.h へ移動.
deskull [Thu, 6 Jun 2019 13:50:23 +0000 (22:50 +0900)]
[Refactor] #37353 MAX_MIND_POWERS を mind.h へ移動.
deskull [Thu, 6 Jun 2019 13:47:27 +0000 (22:47 +0900)]
[Refactor] #37353 MAX_SEIKAKU を player-personality.h へ移動.
deskull [Thu, 6 Jun 2019 13:45:33 +0000 (22:45 +0900)]
[Refactor] #37353 MAX_CLASS を player-class.h へ移動.
deskull [Thu, 6 Jun 2019 13:42:23 +0000 (22:42 +0900)]
[Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h へ移動.
deskull [Thu, 6 Jun 2019 13:38:08 +0000 (22:38 +0900)]
[Refactor] #37353 未使用だった PANEL_HGT と PANEL_WID を削除。
deskull [Thu, 6 Jun 2019 13:32:43 +0000 (22:32 +0900)]
[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
deskull [Thu, 6 Jun 2019 13:18:45 +0000 (22:18 +0900)]
[Refactor] #37353 チート情報オプション定義を util.h へ移動.
deskull [Thu, 6 Jun 2019 13:13:03 +0000 (22:13 +0900)]
[Refactor] #37353 CHEAT_MAX を gameoption.h へ移動.
deskull [Thu, 6 Jun 2019 13:09:45 +0000 (22:09 +0900)]
[Refactor] #37353 感知魔法範囲定義を spells.h へ移動.
deskull [Wed, 5 Jun 2019 14:56:04 +0000 (23:56 +0900)]
[Refactor] #37353 MAX_MANE を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:54:07 +0000 (23:54 +0900)]
[Refactor] #37353 feat_locked_door_random, feat_jammed_door_random を grid.c へ移動.
deskull [Wed, 5 Jun 2019 14:51:19 +0000 (23:51 +0900)]
[Refactor] #37353 have_dynamic_flags を削除.
deskull [Wed, 5 Jun 2019 14:49:15 +0000 (23:49 +0900)]
[Refactor] #37353 INVEN_PACK を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:46:38 +0000 (23:46 +0900)]
[Refactor] #37353 性別定義を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:43:55 +0000 (23:43 +0900)]
[Refactor] #37353 セーブ/ロード処理一時フラグを save.h へ移動.
deskull [Wed, 5 Jun 2019 14:38:12 +0000 (23:38 +0900)]
[Refactor] #37353 SCREEN_BUF_MAX_SIZE を util.h へ移動.
deskull [Wed, 5 Jun 2019 14:35:33 +0000 (23:35 +0900)]
[Refactor] #37353 no_flowed 対象呪文判定定義を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:22:38 +0000 (23:22 +0900)]
[Refactor] #37353 プレイヤーの自己分析情報フラグ KNOW_* を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:20:01 +0000 (23:20 +0900)]
[Refactor] #37353 JVERB_* を japanese.h へ移動.
deskull [Tue, 4 Jun 2019 14:38:27 +0000 (23:38 +0900)]
[Refactor] #37353 ANGBAND_LITE 定義を削除.
deskull [Tue, 4 Jun 2019 14:33:33 +0000 (23:33 +0900)]
[Refactor] #37353 VIEW_MAX を floor.h へ移動.
deskull [Tue, 4 Jun 2019 14:31:34 +0000 (23:31 +0900)]
[Refactor] #37353 初期化処理時のバッファ確保容量定義を init.h へ移動.
deskull [Tue, 4 Jun 2019 14:28:35 +0000 (23:28 +0900)]
[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h へ移動.
deskull [Tue, 4 Jun 2019 14:24:41 +0000 (23:24 +0900)]
[Refactor] #37353 MAX_HISCORES を scores.h へ移動.
deskull [Tue, 4 Jun 2019 14:21:48 +0000 (23:21 +0900)]
[Refactor] #37353 SCROBJ_* を object.h へ移動.
deskull [Tue, 4 Jun 2019 14:19:16 +0000 (23:19 +0900)]
[Refactor] #37353 SUB_ALIGN_* を monster.h へ移動.
deskull [Tue, 4 Jun 2019 14:06:52 +0000 (23:06 +0900)]
[Refactor] #37353 TOKENIZE_CHECKQUOTE を file.h へ移動.
deskull [Tue, 4 Jun 2019 14:04:48 +0000 (23:04 +0900)]
[Refactor] #37353 GINOU_MAX を player-status.h へ移動.
deskull [Tue, 4 Jun 2019 14:00:12 +0000 (23:00 +0900)]
[Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動.
deskull [Mon, 3 Jun 2019 14:55:36 +0000 (23:55 +0900)]
[Refactor] #37353 敵呪文ダメージ計算用定義を monster-spell.h へ移動.
deskull [Mon, 3 Jun 2019 14:53:25 +0000 (23:53 +0900)]
[Refactor] #37353 呪術領域用のマクロを realm-hex.h へ移動.
deskull [Mon, 3 Jun 2019 14:51:26 +0000 (23:51 +0900)]
[Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h へ移動.
deskull [Mon, 3 Jun 2019 14:48:43 +0000 (23:48 +0900)]
[Refactor] #37353 自動拾いに関するビット定義を autopick.h へ移動.
deskull [Mon, 3 Jun 2019 14:44:29 +0000 (23:44 +0900)]
[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
deskull [Sun, 2 Jun 2019 12:41:18 +0000 (21:41 +0900)]
[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main-doc.c / main-mac.c 対応はその必要も確認しつつ後日)
deskull [Sun, 2 Jun 2019 12:36:33 +0000 (21:36 +0900)]
[Refactor] #37353 FAF_* を grid.c へ移動.
deskull [Sun, 2 Jun 2019 12:33:02 +0000 (21:33 +0900)]
[Refactor] #37353 DOOR_* を grid.h へ移動.
deskull [Sun, 2 Jun 2019 12:30:29 +0000 (21:30 +0900)]
[Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動.
deskull [Sun, 2 Jun 2019 12:27:52 +0000 (21:27 +0900)]
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit() を player-damage.c/h へ移動.
deskull [Sun, 2 Jun 2019 12:00:53 +0000 (21:00 +0900)]
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して player-race.h へ移動.
deskull [Sun, 2 Jun 2019 11:57:59 +0000 (20:57 +0900)]
[Refactor] #37353 getuid(), geteuid() 定義を util.h へ移動.
deskull [Sun, 2 Jun 2019 11:54:28 +0000 (20:54 +0900)]
[Refactor] #37353 MR1_SINKA を monsterrace.h へ移動.
deskull [Sun, 2 Jun 2019 06:58:36 +0000 (15:58 +0900)]
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
deskull [Sun, 2 Jun 2019 06:49:29 +0000 (15:49 +0900)]
[Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.
deskull [Sat, 1 Jun 2019 09:19:06 +0000 (18:19 +0900)]
[Refactor] #37353 職業ID定義を player-class.h へ移動.
deskull [Sat, 1 Jun 2019 08:44:39 +0000 (17:44 +0900)]
[Refactor] #37353 is_ascii_graphics マクロを改名して view-mainwindow.c へ移動.
deskull [Sat, 1 Jun 2019 08:36:13 +0000 (17:36 +0900)]
[Refactor] #37353 RFR_* 耐性フラグまとめを monsterrace.h へ移動。
deskull [Sat, 1 Jun 2019 08:27:28 +0000 (17:27 +0900)]
[Refactor] #37353 モンスターフラグの光源持ち定義を monsterrace.h へ移動。
deskull [Sat, 1 Jun 2019 08:23:31 +0000 (17:23 +0900)]
[Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.
deskull [Sat, 1 Jun 2019 08:19:02 +0000 (17:19 +0900)]
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
deskull [Sat, 1 Jun 2019 04:51:16 +0000 (13:51 +0900)]
[Refactor] #37353 TRG_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:45:46 +0000 (13:45 +0900)]
[Refactor] #37353 TRG_* を artifact.h へ移動.
deskull [Sat, 1 Jun 2019 04:39:26 +0000 (13:39 +0900)]
[Refactor] #37353 SVAL_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:35:02 +0000 (13:35 +0900)]
[Refactor] #37353 TVAL_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:30:58 +0000 (13:30 +0900)]
[Refactor] #37353 F_LIT_* 定義を feature.h へ移動.
deskull [Sat, 1 Jun 2019 04:23:54 +0000 (13:23 +0900)]
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
deskull [Sat, 1 Jun 2019 04:17:14 +0000 (13:17 +0900)]
[Refactor] #37353 種族定義IDを player-race.h へ移動.
deskull [Sat, 1 Jun 2019 04:10:48 +0000 (13:10 +0900)]
[Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player-status.h へ移動.
deskull [Sat, 1 Jun 2019 04:08:27 +0000 (13:08 +0900)]
[Refactor] #37353 "Misc constants" を gamevalue.h へ移動.
deskull [Sat, 1 Jun 2019 04:05:19 +0000 (13:05 +0900)]
[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を h-type.h へ移動.
deskull [Sat, 1 Jun 2019 03:56:01 +0000 (12:56 +0900)]
[Refactor] #37353 KEYMAP_* 定義を util.h へ移動.
deskull [Fri, 31 May 2019 15:48:35 +0000 (00:48 +0900)]
[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor.h と floor-save.h へ移動.
deskull [Fri, 31 May 2019 15:44:04 +0000 (00:44 +0900)]
[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
deskull [Fri, 31 May 2019 15:40:18 +0000 (00:40 +0900)]
[Refactor] #37353 バリアント名称とバージョン定義を core.h へ移動.
deskull [Thu, 30 May 2019 16:42:07 +0000 (01:42 +0900)]
[Refactor] #37353 MAGIC_* を player-status.h に移動。
deskull [Thu, 30 May 2019 16:35:46 +0000 (01:35 +0900)]
[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
deskull [Thu, 30 May 2019 16:28:56 +0000 (01:28 +0900)]
[Refactor] #37353 browsing_movie を inet.c へ移動.
deskull [Thu, 30 May 2019 16:25:39 +0000 (01:25 +0900)]
[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
deskull [Thu, 30 May 2019 16:08:32 +0000 (01:08 +0900)]
[Refactor] #37353 MAX_KUBI を bldg.h へ移動.
deskull [Wed, 29 May 2019 15:13:44 +0000 (00:13 +0900)]
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
deskull [Wed, 29 May 2019 15:07:10 +0000 (00:07 +0900)]
[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
deskull [Wed, 29 May 2019 14:57:03 +0000 (23:57 +0900)]
[Refactor] #37353 SKEY_* を util.h へ移動.
deskull [Wed, 29 May 2019 14:49:07 +0000 (23:49 +0900)]
[Refactor] #37353 IS_WIZARD_CLASS() を player-class.h へ移動.
deskull [Wed, 29 May 2019 14:46:26 +0000 (23:46 +0900)]
[Refactor] #37353 SAVE_ITEM_* と SAVE_MON_* を load.h へ移動.
deskull [Tue, 28 May 2019 13:06:19 +0000 (22:06 +0900)]
[Refactor] #37353 未使用定義 NAME_* を削除.
deskull [Tue, 28 May 2019 13:04:10 +0000 (22:04 +0900)]
[Refactor] #37353 object_char マクロを objectkind.h へ移動.
deskull [Tue, 28 May 2019 12:57:14 +0000 (21:57 +0900)]
[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.
deskull [Tue, 28 May 2019 12:53:49 +0000 (21:53 +0900)]
[Refactor] #37353 OM_* 定義を object.h へ移動.
deskull [Tue, 28 May 2019 12:51:45 +0000 (21:51 +0900)]
[Refactor] #37353 IDENT_* 定義を object.h へ移動.
deskull [Tue, 28 May 2019 12:48:14 +0000 (21:48 +0900)]
[Refactor] #37353 take_hit() の DAMAGE_* を player-effects.h へ移動.
deskull [Mon, 27 May 2019 14:59:10 +0000 (23:59 +0900)]
[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.