OSDN Git Service
Deskull [Wed, 6 Feb 2019 14:36:36 +0000 (23:36 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 6 Feb 2019 14:25:44 +0000 (23:25 +0900)]
[Fix] #38934 starlight() 移動時の意味不明なエンバグを修正。 / Fix a meaning unknown bug on moving starlight().
Deskull [Tue, 5 Feb 2019 04:35:38 +0000 (13:35 +0900)]
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wall_type に改名。 / Rename fill_type to feat_wall_type for consistent naming with feat_*.
Deskull [Tue, 5 Feb 2019 04:32:16 +0000 (13:32 +0900)]
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_type を feat_ground_type に改名。 / Rename floor_type to feat_ground_type for new structure and consistent naming with feat_*.
Deskull [Tue, 5 Feb 2019 04:24:53 +0000 (13:24 +0900)]
[Fix] #37353 コメント修正。 / Fix comments.
Deskull [Tue, 5 Feb 2019 04:22:22 +0000 (13:22 +0900)]
[Fix] #37353 wild.cの型の置換による警告修正。 / Fix warning for type replacement in wild.c.
Deskull [Tue, 5 Feb 2019 04:10:50 +0000 (13:10 +0900)]
[Fix] #37353 型の置換による警告修正。 / Fix warning for type replacement.
Deskull [Mon, 4 Feb 2019 15:34:40 +0000 (00:34 +0900)]
[Refactor] #37353 world_player を timewalk に改名して player_type に移動。 / Move and rename world_player to timewalk in player_type.
Deskull [Mon, 4 Feb 2019 15:19:45 +0000 (00:19 +0900)]
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
Deskull [Mon, 4 Feb 2019 15:08:07 +0000 (00:08 +0900)]
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move some healing functions to spells-status.c.
Deskull [Mon, 4 Feb 2019 14:55:41 +0000 (23:55 +0900)]
[Fix] #38923 メッセージの未定義変数参照バグ修正。 / Fix reference of undefined value.
Deskull [Mon, 4 Feb 2019 14:32:32 +0000 (23:32 +0900)]
[Fix] #38921 施設の職業、魔法領域制限処理についても同様に対応。 / Fix a bug of class and realm limitation using building similarly.
Deskull [Mon, 4 Feb 2019 14:23:57 +0000 (23:23 +0900)]
[Fix] #38921 施設の種族制限処理が起こしていたエンバグに対応。 / Fix a bug of race limitation using building.
Deskull [Sun, 3 Feb 2019 17:10:44 +0000 (02:10 +0900)]
[Refactor] #37353 do_cmd_rerate() を roll_hitdice() に改名して spells-status.c に移動。 / Rename do_cmd_rerate() to roll_hitdice() and move to spells-status.c.
Deskull [Sun, 3 Feb 2019 17:03:26 +0000 (02:03 +0900)]
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux() を整理。 / Refactor do_cmd_rerate() and do_cmd_rerate_aux().
Deskull [Sat, 2 Feb 2019 09:13:19 +0000 (18:13 +0900)]
[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add common definition to spells.h.
Deskull [Sat, 2 Feb 2019 07:39:00 +0000 (16:39 +0900)]
[Refactor] #37353 acquirement() を spell-object.c に移動。 / Move acquirement() to spells-object.c.
Deskull [Sat, 2 Feb 2019 07:31:12 +0000 (16:31 +0900)]
[Refactor] #37353 amusement() を spell-object.c に移動。 / Move amusement() to spells-object.c.
Deskull [Fri, 1 Feb 2019 15:29:23 +0000 (00:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Fri, 1 Feb 2019 15:13:14 +0000 (00:13 +0900)]
[Refactor] #37353 spells1.c から spell-diceroll.c を分離。 / Separate spell-diceroll.c from spells1.c.
Deskull [Thu, 31 Jan 2019 15:07:58 +0000 (00:07 +0900)]
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefine free_turn() for non-consumption of action power.
Deskull [Thu, 31 Jan 2019 14:58:52 +0000 (23:58 +0900)]
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefine take_turn() for consumption of action power.
Deskull [Thu, 31 Jan 2019 03:39:59 +0000 (12:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATUS / A_MAX)
Deskull [Wed, 30 Jan 2019 15:49:13 +0000 (00:49 +0900)]
[Refactor] #37353 can_do_cmd_cast() を cmd_limit_cast() に修正して cmd2.c へ移動。 / Fix and move can_do_cmd_cast() to cmd_limit_cast() in cmd2.c
Deskull [Wed, 30 Jan 2019 15:39:14 +0000 (00:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 30 Jan 2019 14:57:23 +0000 (23:57 +0900)]
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitation on confusion to cmd_limit_confused().
Deskull [Wed, 30 Jan 2019 14:13:15 +0000 (23:13 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 30 Jan 2019 04:35:04 +0000 (13:35 +0900)]
[Refactor] #37353 誤字修正 / Fix typo.
Deskull [Wed, 30 Jan 2019 04:27:47 +0000 (13:27 +0900)]
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level_other() に分離。 / Separate teleport level other of blue magic and mimic to teleport_level_other().
Deskull [Wed, 30 Jan 2019 04:15:36 +0000 (13:15 +0900)]
[Refactor] #37353 時間停止時のコマンド制限処理を cmd_limit_time_walk() に統合。 / Integrate command limitation on time walk to cmd_limit_time_walk().
Deskull [Tue, 29 Jan 2019 15:58:35 +0000 (00:58 +0900)]
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena() に統合。 / Integrate command limitation of arena to cmd_limit_arena().
Deskull [Tue, 29 Jan 2019 15:44:55 +0000 (00:44 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 29 Jan 2019 15:39:02 +0000 (00:39 +0900)]
[Refactor] #37353 item_tester_refill_lantern() を object-hook.c へ移動。 / Move item_tester_refill_lantern() to object-hook.c.
Deskull [Tue, 29 Jan 2019 15:32:19 +0000 (00:32 +0900)]
[Refactor] #37353 high_level_book() を item_tester_high_level_book() に改名して object-hook.c へ移動。 / Move high_level_book() to object-hook.c and rename to item_tester_high_level_book().
Deskull [Tue, 29 Jan 2019 15:26:13 +0000 (00:26 +0900)]
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
Deskull [Tue, 29 Jan 2019 15:15:06 +0000 (00:15 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 29 Jan 2019 15:01:52 +0000 (00:01 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 29 Jan 2019 14:06:21 +0000 (23:06 +0900)]
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 / Separate time stop of mind craft and blue magic to time_walk().
Deskull [Tue, 29 Jan 2019 04:19:18 +0000 (13:19 +0900)]
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 / Move some externs.h declarations to shoot.h.
Deskull [Tue, 29 Jan 2019 04:11:28 +0000 (13:11 +0900)]
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動。 / Move some externs.h declarations to realm-hex.h.
Deskull [Mon, 28 Jan 2019 15:04:38 +0000 (00:04 +0900)]
[Refactor] #37353 xtra2.c の関数のいくつかを shoot.c へ移動。 / Move some functions in xtra2.c to shoot.c.
Deskull [Mon, 28 Jan 2019 15:00:46 +0000 (00:00 +0900)]
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c from xtra2.c.
Deskull [Mon, 28 Jan 2019 14:53:56 +0000 (23:53 +0900)]
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow.c へ移動。 / Move some functions in xtra2.c to view-mainwindow.c.
Deskull [Mon, 28 Jan 2019 14:21:12 +0000 (23:21 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sun, 27 Jan 2019 04:05:25 +0000 (13:05 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 26 Jan 2019 10:50:56 +0000 (19:50 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 26 Jan 2019 10:46:14 +0000 (19:46 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 26 Jan 2019 10:38:48 +0000 (19:38 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 26 Jan 2019 10:26:40 +0000 (19:26 +0900)]
[Refactor] #37353 stop_singing() を spell-status.c へ移動。 / Move stop_singing() to spell-status.c.
Deskull [Sat, 26 Jan 2019 09:35:24 +0000 (18:35 +0900)]
[Refactor] #37353 is_open() を cave.c へ移動。 / Move is_open() to cave.c.
Deskull [Sat, 26 Jan 2019 09:30:57 +0000 (18:30 +0900)]
[Refactor] #37353 cmd1.c を player-move.c に改名。 / Integrate cmd1.c to player-move.c.
Deskull [Sat, 26 Jan 2019 09:03:41 +0000 (18:03 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 26 Jan 2019 08:58:33 +0000 (17:58 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 26 Jan 2019 08:52:50 +0000 (17:52 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 26 Jan 2019 08:50:03 +0000 (17:50 +0900)]
[Fix] #37353 Visual Studio プロジェクトファイル修正。 / Fix VS project file.
Deskull [Sat, 26 Jan 2019 08:24:48 +0000 (17:24 +0900)]
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate cmd5.c to cmd-spell.c.
Deskull [Sat, 26 Jan 2019 07:25:14 +0000 (16:25 +0900)]
[Refactor] #37353 item_tester_learn_spell() を object-hook.c へ移動。 / Move item_tester_learn_spell() to object-hook.c.
Deskull [Sat, 26 Jan 2019 07:16:17 +0000 (16:16 +0900)]
[Refactor] #37353 player_has_no_spellbooks() を player-status.c へ移動。 / Move player_has_no_spellbooks() to player-status.c.
Deskull [Fri, 25 Jan 2019 03:33:11 +0000 (12:33 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 24 Jan 2019 15:02:36 +0000 (00:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 24 Jan 2019 14:55:02 +0000 (23:55 +0900)]
[Refactor] #37353 空白整理。 / Refactor spaces.
Deskull [Thu, 24 Jan 2019 14:38:27 +0000 (23:38 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 24 Jan 2019 14:29:21 +0000 (23:29 +0900)]
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。 / Separate Samurai's racial skill "concentration" to same name function.
Deskull [Thu, 24 Jan 2019 04:42:45 +0000 (13:42 +0900)]
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind() に分離。 / Separate Mindcrafter and Forcetrainer's racial skill "clear minf" to same name function.
Deskull [Thu, 24 Jan 2019 04:31:10 +0000 (13:31 +0900)]
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separate Cavalry's racial skill "rodeo" to same name function.
Deskull [Wed, 23 Jan 2019 15:06:11 +0000 (00:06 +0900)]
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light() に分離。 / Separate Chaos warrior's racial skill "confusing light" to same name function.
Deskull [Wed, 23 Jan 2019 14:58:35 +0000 (23:58 +0900)]
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離。 / Separate Warrior's racial skill "sword dancing" to same name function.
Deskull [Wed, 23 Jan 2019 14:19:29 +0000 (23:19 +0900)]
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration() に分離。 / Separate Mirror master's racial skill "mirror concentration" to same name function.
Deskull [Wed, 23 Jan 2019 14:08:39 +0000 (23:08 +0900)]
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath() に分離。 / Separate Demon races' breath skill to demonic_breath().
Deskull [Wed, 23 Jan 2019 13:57:57 +0000 (22:57 +0900)]
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert_mp_to_hp() に分離。 / Separate Warrior-Mage's racial skill to convert_hp_to_mp()/convert_mp_to_hp().
Deskull [Wed, 23 Jan 2019 13:39:23 +0000 (22:39 +0900)]
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separate a Monk's racial skill to double_attack().
Deskull [Wed, 23 Jan 2019 13:28:30 +0000 (22:28 +0900)]
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate Ninja's racial skill to hayagake().
Deskull [Wed, 23 Jan 2019 04:19:17 +0000 (13:19 +0900)]
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 / Separate Hobbit's racial skill to create_ration().
Deskull [Wed, 23 Jan 2019 04:09:19 +0000 (13:09 +0900)]
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon() に分離。 / Separate Android's racial skill to android_inside_weapon().
Deskull [Wed, 23 Jan 2019 03:59:23 +0000 (12:59 +0900)]
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath() に分離。 / Separate Draconian racial skill to draconian_breath().
Deskull [Tue, 22 Jan 2019 14:46:41 +0000 (23:46 +0900)]
[Refactor] #37353 演算整理。 / Refactor calculation.
Deskull [Tue, 22 Jan 2019 13:05:12 +0000 (22:05 +0900)]
[Refactor] #37353 gain_magic() を import_magic_device() に改名して spells-object.c に移動。 / Rename gain_magic() to import_magic_device() and move to spells-object.c.
Deskull [Tue, 22 Jan 2019 12:51:32 +0000 (21:51 +0900)]
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名。 / Rename do_cmd_archer() to create_ammo().
Deskull [Tue, 22 Jan 2019 12:45:23 +0000 (21:45 +0900)]
[Refactor] #37353 racial.c から spells-object.c に分離。 / Separate spells-object.c from racial.c.
Deskull [Tue, 22 Jan 2019 12:26:15 +0000 (21:26 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 22 Jan 2019 12:05:19 +0000 (21:05 +0900)]
[Refactor] #37353 buki_motteruka() を has_melee_weapon() に改名。 / Rename buki_motteruka() to has_melee_weapon().
Deskull [Tue, 22 Jan 2019 04:17:24 +0000 (13:17 +0900)]
[Refactor] #37353 spells2.c から spells-status.c に分離。 / Separate spells-status.c from spells2.c.
Deskull [Mon, 21 Jan 2019 16:06:49 +0000 (01:06 +0900)]
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
Deskull [Mon, 21 Jan 2019 15:24:36 +0000 (00:24 +0900)]
[Refactor] #37353 型の置換 / Type replacement.
Deskull [Mon, 21 Jan 2019 15:16:36 +0000 (00:16 +0900)]
[Refactor] #37353 externs.h から player-status.hへ移動。 / Move functions of externs.h to player-status.h.
Deskull [Mon, 21 Jan 2019 15:02:24 +0000 (00:02 +0900)]
[Refactor] #37353 view-mainwindow.c から player-status.cへ移動。 / Move functions of view-mainwindow.c to player-status.c.
Deskull [Mon, 21 Jan 2019 14:45:28 +0000 (23:45 +0900)]
[Refactor] #37353 xtra1.c を view-mainwindow.c に改名。 / Rename xtra1.c to view-mainwindow.c.
Deskull [Mon, 21 Jan 2019 14:33:25 +0000 (23:33 +0900)]
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
Deskull [Mon, 21 Jan 2019 14:17:52 +0000 (23:17 +0900)]
[Refactor] #37353 externs.h から artifact.h 移動。 / Move externs.h to artifact.h.
Deskull [Mon, 21 Jan 2019 14:13:58 +0000 (23:13 +0900)]
[Fix] #37353 artifact.hコミットし忘れ。 / Add artifact.h.
Deskull [Mon, 21 Jan 2019 14:03:09 +0000 (23:03 +0900)]
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate ART_* to artifact.h.
Deskull [Mon, 21 Jan 2019 04:35:32 +0000 (13:35 +0900)]
[Refactor] #37353 define.h の店舗実装要素を store.h へ移動。 / Move some store implement in define.h to store.h.
Deskull [Mon, 21 Jan 2019 04:29:43 +0000 (13:29 +0900)]
[Refactor] #37353 init2.c や table.c の店舗実装要素を store.c へ移動。 / Move some store implement in table.c and init2.c to store.c.
Deskull [Sun, 20 Jan 2019 15:40:22 +0000 (00:40 +0900)]
[Refactor] #37353 project_path() を新規 project.c へ移動。 / Move project_path() to project.c.
Deskull [Sun, 20 Jan 2019 15:20:41 +0000 (00:20 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sun, 20 Jan 2019 15:14:41 +0000 (00:14 +0900)]
[Refactor] #37353 quest_discovery() を quest.c へ移動。 / Move quest_discovery() in bldg.c to quest.c.
Deskull [Sun, 20 Jan 2019 15:09:44 +0000 (00:09 +0900)]
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move some quest functions in bldg.c to quest.c.
Deskull [Sun, 20 Jan 2019 15:02:55 +0000 (00:02 +0900)]
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest definition to quest.h.
Deskull [Sun, 20 Jan 2019 12:55:44 +0000 (21:55 +0900)]
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate implementation of 'potion of detonation' to detonation().
Habu [Sun, 20 Jan 2019 03:18:27 +0000 (12:18 +0900)]
[feature]RNGを xoroshiro128+ から xoshiro128** に変更