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deskull [Thu, 13 Jun 2019 13:25:49 +0000 (22:25 +0900)]
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず簡単化にあまりなっていないマクロを削除し,ついでに関連のコメントのミスを整理したり,冗長なものも削除.
deskull [Thu, 13 Jun 2019 13:16:40 +0000 (22:16 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
deskull [Wed, 12 Jun 2019 14:44:09 +0000 (23:44 +0900)]
[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
deskull [Wed, 12 Jun 2019 14:29:18 +0000 (23:29 +0900)]
[Refactor] #39068 leave_floor() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:32:59 +0000 (22:32 +0900)]
[Refactor] #39068 change_floor() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:22:02 +0000 (22:22 +0900)]
[Refactor] #39068 locate_connected_stairs() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:15:14 +0000 (22:15 +0900)]
[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode() 付近に移動。
deskull [Wed, 12 Jun 2019 13:02:07 +0000 (22:02 +0900)]
[Refactor] #37353 MONSTER_FLOW_DEPTH を grid.c に移動してコメント付加。
deskull [Wed, 12 Jun 2019 12:44:58 +0000 (21:44 +0900)]
[fix] #39077 price_item() の型と帰り値コメントを修正.
deskull [Wed, 12 Jun 2019 12:32:32 +0000 (21:32 +0900)]
[fix] #37353 余分なファイルの残骸を削除.
deskull [Wed, 12 Jun 2019 12:31:32 +0000 (21:31 +0900)]
[Refactor] #37353 gameoption.c/h を cmd-gameoption.c/h に改名.その際にLNK4042の原因を知り修正.
deskull [Wed, 12 Jun 2019 11:49:38 +0000 (20:49 +0900)]
[Refactor] #37353 cmd-dump.c/h に交じっていたオプション処理を gameoption.c/h へ移動.
deskull [Wed, 12 Jun 2019 11:28:53 +0000 (20:28 +0900)]
[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
deskull [Tue, 11 Jun 2019 23:50:51 +0000 (08:50 +0900)]
[Refactor] #39076 discover_hidden_things() のコメント整理.
deskull [Tue, 11 Jun 2019 23:47:34 +0000 (08:47 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name ...)
deskull [Tue, 11 Jun 2019 23:42:36 +0000 (08:42 +0900)]
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
deskull [Tue, 11 Jun 2019 23:33:02 +0000 (08:33 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
deskull [Tue, 11 Jun 2019 23:30:49 +0000 (08:30 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */)
deskull [Tue, 11 Jun 2019 23:15:54 +0000 (08:15 +0900)]
[Fix] #39076 disclose_grid() の説明が逆だったので修正.
deskull [Tue, 11 Jun 2019 23:11:41 +0000 (08:11 +0900)]
[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
deskull [Tue, 11 Jun 2019 23:06:34 +0000 (08:06 +0900)]
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER() マクロに置換。
deskull [Tue, 11 Jun 2019 22:55:32 +0000 (07:55 +0900)]
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID() マクロに置換。
deskull [Tue, 11 Jun 2019 22:39:04 +0000 (07:39 +0900)]
[Refactor] #37353 z-config.h を h-config.h へ合流.
deskull [Tue, 11 Jun 2019 13:34:52 +0000 (22:34 +0900)]
[Refactor] #39076 コメント削除.
deskull [Tue, 11 Jun 2019 13:26:09 +0000 (22:26 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Tue, 11 Jun 2019 13:23:37 +0000 (22:23 +0900)]
[Refactor] #37353 do_cmd_change_name() を do_cmd_player_status() に改名.
deskull [Tue, 11 Jun 2019 13:03:39 +0000 (22:03 +0900)]
[Refactor] #37353 ASCII マクロを util.h へ移動.
deskull [Tue, 11 Jun 2019 12:45:29 +0000 (21:45 +0900)]
[Refactor] #37353 fd_seek(), fd_lock() 向けマクロ定義を util.h へ移動.
deskull [Tue, 11 Jun 2019 11:33:54 +0000 (20:33 +0900)]
[Refactor] #37353 Makefile.am に削除したファイルを反映.
deskull [Tue, 11 Jun 2019 11:30:45 +0000 (20:30 +0900)]
[Refactor] #37353 externs.h と variable.c を削除。
deskull [Tue, 11 Jun 2019 11:17:51 +0000 (20:17 +0900)]
[Refactor] #37353 repair_monsters, repair_objects を core.c/h へ移動.
deskull [Tue, 11 Jun 2019 11:13:28 +0000 (20:13 +0900)]
[Refactor] #37353 tables.c を削除.
deskull [Tue, 11 Jun 2019 10:44:47 +0000 (19:44 +0900)]
[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status.c/h へ移動.
deskull [Mon, 10 Jun 2019 14:40:37 +0000 (23:40 +0900)]
[Refactor] #37353 p_ptr, p_body を player-status.c/h へ移動.
deskull [Mon, 10 Jun 2019 14:36:41 +0000 (23:36 +0900)]
[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_type 構造体に移動.
deskull [Mon, 10 Jun 2019 14:27:59 +0000 (23:27 +0900)]
[Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c/h へ移動.
deskull [Mon, 10 Jun 2019 14:24:39 +0000 (23:24 +0900)]
[Refactor] #37353 quark__num, quark__str を util.c/h へ移動.
deskull [Mon, 10 Jun 2019 14:20:53 +0000 (23:20 +0900)]
[Refactor] #37353 中継処理に関する変数を chuukei.c へ移動.
deskull [Mon, 10 Jun 2019 14:18:03 +0000 (23:18 +0900)]
[Refactor] #38844 new_mane を player_type 構造体に移動.
deskull [Mon, 10 Jun 2019 14:13:30 +0000 (23:13 +0900)]
[Refactor] #37353 tmp_pos を util.h へ移動.
deskull [Mon, 10 Jun 2019 14:06:24 +0000 (23:06 +0900)]
[Refactor] #37353 sukekaku を spells1.c, spells.h へ移動.
deskull [Mon, 10 Jun 2019 14:03:54 +0000 (23:03 +0900)]
[Refactor] #37353 use_menu を util.c/h へ移動.
deskull [Mon, 10 Jun 2019 13:55:35 +0000 (22:55 +0900)]
[Refactor] #37353 angband_term を term.c/h に移動.
deskull [Sun, 9 Jun 2019 14:11:59 +0000 (23:11 +0900)]
[Refactor] #37353 _ftype, _fcreator 宣言を util.h へ移動.
deskull [Sun, 9 Jun 2019 14:09:24 +0000 (23:09 +0900)]
[Refactor] #37353 convert_pathname() fsetfileinfo() の宣言を util.h へ移動.
deskull [Sun, 9 Jun 2019 14:06:19 +0000 (23:06 +0900)]
[Refactor] #38844 player_euid, player_egid を player_type 構造体に加える.
deskull [Sun, 9 Jun 2019 13:46:51 +0000 (22:46 +0900)]
[Refactor] #38844 player_uid を player_type 構造体に加える.
deskull [Sun, 9 Jun 2019 13:40:46 +0000 (22:40 +0900)]
[Refactor] #37353 コメントアウトされた定義を削除.
deskull [Sat, 8 Jun 2019 12:05:34 +0000 (21:05 +0900)]
[Refactor] #37353 defines.h 削除.
deskull [Sat, 8 Jun 2019 11:59:34 +0000 (20:59 +0900)]
[Refactor] #37353 ゲームメッセージの日英切り替えマクロを util.h へ移動.
deskull [Sat, 8 Jun 2019 11:53:18 +0000 (20:53 +0900)]
[Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動.
deskull [Sat, 8 Jun 2019 11:50:18 +0000 (20:50 +0900)]
[Refactor] #37353 is_seen() を geometry.h へ移動.
deskull [Sat, 8 Jun 2019 11:46:31 +0000 (20:46 +0900)]
[Refactor] #37353 MESSAGE_BUF, MESSAGE_MAX を util.h へ移動.
deskull [Sat, 8 Jun 2019 11:43:39 +0000 (20:43 +0900)]
[Refactor] #37353 QUARK_MAX を util.h へ移動.
deskull [Sat, 8 Jun 2019 11:41:18 +0000 (20:41 +0900)]
[Refactor] #37353 MACRO_MAX を init.h へ移動.
deskull [Sat, 8 Jun 2019 11:31:49 +0000 (20:31 +0900)]
[Refactor] #37353 READAW_MAX を floor.h へ移動.
deskull [Sat, 8 Jun 2019 11:26:27 +0000 (20:26 +0900)]
[Refactor] #37353 TEMP_MAX を geometry.h へ移動.
deskull [Sat, 8 Jun 2019 11:23:32 +0000 (20:23 +0900)]
[Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動.
deskull [Sat, 8 Jun 2019 11:11:19 +0000 (20:11 +0900)]
[Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動.
deskull [Sat, 8 Jun 2019 11:05:58 +0000 (20:05 +0900)]
[Refactor] #37353 VARTUE_LARGE, VARTUE_SMALL を avatar.h へ移動.
deskull [Sat, 8 Jun 2019 11:02:19 +0000 (20:02 +0900)]
[Refactor] #37353 DUNGEON_FEAT_PROB_NUM を dungeon.h へ移動.
deskull [Sat, 8 Jun 2019 10:51:57 +0000 (19:51 +0900)]
[Refactor] #37353 TRAVEL 定義を player-move.h へ移動.
deskull [Thu, 6 Jun 2019 17:02:13 +0000 (02:02 +0900)]
[Refactor] #37353 have_dark_flag() と have_lite_flag() を HAVE_DARK_FLAG() と HAVE_LITE_FLAG() に改名して object.h へ移動.
deskull [Thu, 6 Jun 2019 16:58:21 +0000 (01:58 +0900)]
[Refactor] #37353 特殊休息時間の定義を player-status.h へ移動.
deskull [Thu, 6 Jun 2019 16:54:23 +0000 (01:54 +0900)]
[Refactor] #37353 集中度の閾値定義を player-status.h へ移動.
deskull [Thu, 6 Jun 2019 16:52:04 +0000 (01:52 +0900)]
[Refactor] #37353 ビットフラグ処理マクロを util.h へ移動.
deskull [Thu, 6 Jun 2019 16:49:10 +0000 (01:49 +0900)]
[Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動.
deskull [Thu, 6 Jun 2019 16:45:52 +0000 (01:45 +0900)]
[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
deskull [Thu, 6 Jun 2019 16:39:51 +0000 (01:39 +0900)]
[Refactor] #37353 マクロ最大数定義を util.h へ移動.
deskull [Thu, 6 Jun 2019 16:35:21 +0000 (01:35 +0900)]
[fix] #37353 重複関数宣言を削除.
deskull [Thu, 6 Jun 2019 16:33:36 +0000 (01:33 +0900)]
[Refactor] #37353 ROW_MAP と COL_MAP を view-mainwindow.h へ移動.
deskull [Thu, 6 Jun 2019 16:23:17 +0000 (01:23 +0900)]
[Refactor] #37353 VER_INFO_ROW を init.h へ移動.
deskull [Thu, 6 Jun 2019 13:53:46 +0000 (22:53 +0900)]
[Refactor] #37353 CEM_* を monster.h へ移動.
deskull [Thu, 6 Jun 2019 13:50:23 +0000 (22:50 +0900)]
[Refactor] #37353 MAX_MIND_POWERS を mind.h へ移動.
deskull [Thu, 6 Jun 2019 13:47:27 +0000 (22:47 +0900)]
[Refactor] #37353 MAX_SEIKAKU を player-personality.h へ移動.
deskull [Thu, 6 Jun 2019 13:45:33 +0000 (22:45 +0900)]
[Refactor] #37353 MAX_CLASS を player-class.h へ移動.
deskull [Thu, 6 Jun 2019 13:42:23 +0000 (22:42 +0900)]
[Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h へ移動.
deskull [Thu, 6 Jun 2019 13:38:08 +0000 (22:38 +0900)]
[Refactor] #37353 未使用だった PANEL_HGT と PANEL_WID を削除。
deskull [Thu, 6 Jun 2019 13:32:43 +0000 (22:32 +0900)]
[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
deskull [Thu, 6 Jun 2019 13:18:45 +0000 (22:18 +0900)]
[Refactor] #37353 チート情報オプション定義を util.h へ移動.
deskull [Thu, 6 Jun 2019 13:13:03 +0000 (22:13 +0900)]
[Refactor] #37353 CHEAT_MAX を gameoption.h へ移動.
deskull [Thu, 6 Jun 2019 13:09:45 +0000 (22:09 +0900)]
[Refactor] #37353 感知魔法範囲定義を spells.h へ移動.
deskull [Wed, 5 Jun 2019 14:56:04 +0000 (23:56 +0900)]
[Refactor] #37353 MAX_MANE を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:54:07 +0000 (23:54 +0900)]
[Refactor] #37353 feat_locked_door_random, feat_jammed_door_random を grid.c へ移動.
deskull [Wed, 5 Jun 2019 14:51:19 +0000 (23:51 +0900)]
[Refactor] #37353 have_dynamic_flags を削除.
deskull [Wed, 5 Jun 2019 14:49:15 +0000 (23:49 +0900)]
[Refactor] #37353 INVEN_PACK を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:46:38 +0000 (23:46 +0900)]
[Refactor] #37353 性別定義を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:43:55 +0000 (23:43 +0900)]
[Refactor] #37353 セーブ/ロード処理一時フラグを save.h へ移動.
deskull [Wed, 5 Jun 2019 14:38:12 +0000 (23:38 +0900)]
[Refactor] #37353 SCREEN_BUF_MAX_SIZE を util.h へ移動.
deskull [Wed, 5 Jun 2019 14:35:33 +0000 (23:35 +0900)]
[Refactor] #37353 no_flowed 対象呪文判定定義を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:22:38 +0000 (23:22 +0900)]
[Refactor] #37353 プレイヤーの自己分析情報フラグ KNOW_* を player-status.h へ移動.
deskull [Wed, 5 Jun 2019 14:20:01 +0000 (23:20 +0900)]
[Refactor] #37353 JVERB_* を japanese.h へ移動.
deskull [Tue, 4 Jun 2019 14:38:27 +0000 (23:38 +0900)]
[Refactor] #37353 ANGBAND_LITE 定義を削除.
deskull [Tue, 4 Jun 2019 14:33:33 +0000 (23:33 +0900)]
[Refactor] #37353 VIEW_MAX を floor.h へ移動.
deskull [Tue, 4 Jun 2019 14:31:34 +0000 (23:31 +0900)]
[Refactor] #37353 初期化処理時のバッファ確保容量定義を init.h へ移動.
deskull [Tue, 4 Jun 2019 14:28:35 +0000 (23:28 +0900)]
[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h へ移動.
deskull [Tue, 4 Jun 2019 14:24:41 +0000 (23:24 +0900)]
[Refactor] #37353 MAX_HISCORES を scores.h へ移動.
deskull [Tue, 4 Jun 2019 14:21:48 +0000 (23:21 +0900)]
[Refactor] #37353 SCROBJ_* を object.h へ移動.
deskull [Tue, 4 Jun 2019 14:19:16 +0000 (23:19 +0900)]
[Refactor] #37353 SUB_ALIGN_* を monster.h へ移動.
deskull [Tue, 4 Jun 2019 14:06:52 +0000 (23:06 +0900)]
[Refactor] #37353 TOKENIZE_CHECKQUOTE を file.h へ移動.