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[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type, unused structure.
2019-02-10
Deskull
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type...
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2019-02-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeon_typ...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon_idx...
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2019-02-08
Deskull
[Refactor] #37353 ACT_* と activation_info を cmd-activate...
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2019-02-07
Deskull
[Refactor] #37353 BIAS_* と artifact_bias_name を artifact...
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2019-02-07
Deskull
#38935 [Fix] hit_chance() が、reli値の負や0を想定していなかった不具合を修正...
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2019-02-07
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-07
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-07
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Fix] #38934 starlight() 移動時の意味不明なエンバグを修正。 / Fix a...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wall_ty...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_type...
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2019-02-05
Deskull
[Fix] #37353 コメント修正。 / Fix comments.
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2019-02-05
Deskull
[Fix] #37353 wild.cの型の置換による警告修正。 / Fix warning for...
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2019-02-05
Deskull
[Fix] #37353 型の置換による警告修正。 / Fix warning for type replacement.
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_type...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-04
Deskull
[Fix] #38923 メッセージの未定義変数参照バグ修正。 / Fix reference of...
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2019-02-04
Deskull
[Fix] #38921 施設の職業、魔法領域制限処理についても同様に対応。 / Fix a bug...
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2019-02-04
Deskull
[Fix] #38921 施設の種族制限処理が起こしていたエンバグに対応。 / Fix a bug of...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-02-02
Deskull
[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add common...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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2019-02-02
Deskull
[Refactor] #37353 amusement() を spell-object.c に移動...
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2019-02-01
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-01
Deskull
[Refactor] #37353 spells1.c から spell-diceroll.c を分離...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefine...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefine...
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATUS...
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2019-01-30
Deskull
[Refactor] #37353 can_do_cmd_cast() を cmd_limit_cast...
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2019-01-30
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-30
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-30
Deskull
[Refactor] #37353 誤字修正 / Fix typo.
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2019-01-30
Deskull
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level_othe...
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2019-01-30
Deskull
[Refactor] #37353 時間停止時のコマンド制限処理を cmd_limit_time_walk...
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2019-01-29
Deskull
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena()...
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 item_tester_refill_lantern() を object...
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2019-01-29
Deskull
[Refactor] #37353 high_level_book() を item_tester_high_level...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 ...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを shoot.c へ移動。 /...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-28
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-26
Deskull
[Refactor] #37353 is_open() を cave.c へ移動。 / Move is_open...
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2019-01-26
Deskull
[Refactor] #37353 cmd1.c を player-move.c に改名。 / Integrate...
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2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Fix] #37353 Visual Studio プロジェクトファイル修正。 / Fix VS project...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-26
Deskull
[Refactor] #37353 item_tester_learn_spell() を object...
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2019-01-26
Deskull
[Refactor] #37353 player_has_no_spellbooks() を player...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。...
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2019-01-24
Deskull
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind...
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2019-01-24
Deskull
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light...
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2019-01-23
Deskull
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離...
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2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert_mp_t...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 演算整理。 / Refactor calculation.
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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