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hengband/hengband.git
2020-05-16 Hourier[Refactor] #38862 Moved readdib.c/h to term/
2020-05-16 Hourier[Refactor] #38862 Moved init.c/h to main/
2020-05-16 Hourier[Refactor] #38862 Moved snipe.c/h to combat/
2020-05-16 Hourier[Refactor] #38862 Moved racial.c/h to mind/
2020-05-16 Hourier[Refactor] #38862 Moved selfinfo.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved history.c/h to birth/
2020-05-15 Hourier[Refactor] #38862 Moved mind.c/h to mind/
2020-05-15 Hourier[Refactor] Moved targeting.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved patron.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved gamevalue.h to system/
2020-05-15 Hourier[Refactor] #38862 Moved angband-version.h from core...
2020-05-15 Hourier[Refactor] #38862 Moved geometry.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 Moved report.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Changed inclusion in main.c and main...
2020-05-15 Hourier[Refactor] #38862 Moved rumor.c/h to market/
2020-05-15 Hourier[Refactor] #38862 Moved monsterrace.c/h to monster...
2020-05-15 Hourier[Rrefactor] #38862 Moved creature.c/h to monster/
2020-05-15 Hourier[Refactor] #38862 Moved wild.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 gameterm.c/h and z-* to term/
2020-05-15 Hourier[Refactor] #38862 Moved files.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved playeer-inventory.c/h to inventory/
2020-05-15 Hourier[Refactor] #38862 Moved horror-descriptions.c/h to...
2020-05-15 Hourier[Refactor] #38862 Moved character-dump.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved avatar.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved chest.* to object/
2020-05-15 Hourier[Refactor] #38862 Moved artifact.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved save/load.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved english/japanese.c/h to locale/
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-inventory.c/h on the...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved room*.c/h to room/
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-10 Hourier[Refactor] #39970 Reshaped system-variables.c/h
2020-05-10 Hourier[Refactor] #39970 Renamed core.c/h to system-variables.c/h
2020-05-10 Hourier[Refactor] #39970 Separated game-play.c/h from core.c/h
2020-05-10 Hourier[Refactor] #39970 Moved load_all_pref_files() from...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Separated dungeon-processor.c/h from...
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-10 Hourier[Refactor] #39970 Reshaped world-movement-processor.c
2020-05-10 Hourier[Refactor] #39970 Separated execute_floor_reset() from...
2020-05-10 Hourier[Refactor] #39970 Separated world-turn-processor.c...
2020-05-10 Hourier[Refactor] #39970 Separated world-movement-processor...
2020-05-10 Hourier[Refactor] #39970 Removed unused variable repair_object...
2020-05-10 Hourier[Refactor] #39970 コピーライト情報にコメントを追加 / Added comments...
2020-05-10 Hourier[Refactor] #39970 Separated digestion-processor.c/h...
2020-05-10 Hourier[Refactor] Separated player-processor.c/h and music...
2020-05-10 Hourier[Refactor] #39970 Separated pack-overflow.c/h from...
2020-05-10 Hourier[Refactor] #39970 Separated input-key-processor.c/h...
2020-05-10 Hourier[Refactor] #39970 Reshaped process_command()
2020-05-10 Hourier[Refactor] #39970 Renamed show_info() to show_death_info()
2020-05-10 Hourier[Refactor] #39970 Removed argument handle_stuff() as...
2020-05-10 Hourier[Refactor] #39970 Removed argument handle_stuff() as...
2020-05-10 Hourier[Refactor] #39970 Renamed wizard1/2.c to wizard-spolier...
2020-05-10 Hourier[Backout] モンスターの素早さに関するフレーバーを元に戻した / Reverted flavor...
2020-05-10 Hourier[Refcator] #39970 Reshaped curse_call_monster()
2020-05-10 Hourier[Refactor] #39970 Separated curse_drain_hp+mp() from...
2020-05-10 Hourier[Refactor] #39970 Separated curse_cowardice() from...
2020-05-10 Hourier[Refactor] #39970 Separated curse_call_monster() from...
2020-05-10 Hourier[Refactor] #39970 Separated multiply_*_curse() from...
2020-05-10 Hourier[Fix] #39970 Changed function name in core.c and invent...
2020-05-10 Hourier[Refactor] #39970 Separated curse_drain_exp() from...
2020-05-10 Hourier[Refactor] #39970 Separated occur_curse_effects() from...
2020-05-10 Hourier[Refactor] #39970 Separated curse_teleport() from occur...
2020-05-10 Hourier[Refactor] #39970 Separated occur_curse_effect() from...
2020-05-09 Hourier[Refactor] #37353 Changed character code from Shift...
2020-05-09 Hourier[Refactor] #39970 Separated recharge-processor.c/h...
2020-05-09 Hourier[Refactor] #39970 Separated choise_cursed_item() from...
2020-05-09 Hourier[Refactor] #39970 Separated is_specific_curse() from...
2020-05-09 Hourier[Refactor] #39970 Separated inventory-curse.c/h from...
2020-05-09 Hourier[Refactor] #39970 Renamed process_world_aux_timeout...
2020-05-09 Hourier[Refactor] #39970 Separated magic-effects-timeout-reduc...
2020-05-09 Hourier[Fix] #39970 Changed filenames registered in vcxproj...
2020-05-09 Hourier[Refactor] #39970 Reshaped reduce_lite_life()
2020-05-09 Hourier[Refactor] #39970 Renamed process_world_aux_light(...
2020-05-09 Hourier[Refactor] #39970 Separated lite-processor.c/h and...
2020-05-09 Hourier[Refactor] #39970 Moved mutation.c/h to mutation/
2020-05-09 Hourier[Refactor] #39970 Renamed process_world_aux_hp_and_sp...
2020-05-09 Hourier[Refactor] #39970 Separated hp-mp-processor.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated hp-mp-regenerator.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated simple-appraiser.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated turn-compensator.c/h from...
2020-05-09 Hourier[Refactor] #39970 Separated pattern-walk.c/h from core.c
2020-05-09 Hourier[Refactor] #39970 Separated check_death() from close_game()
2020-05-09 Hourier[Refactor] #39970 Separated send_world_score_on_closing...
2020-05-09 Hourier[Refactor] #39970 Inverted if-condition in close_game()
2020-05-09 Hourier[Refactor] #39970 Separated clear_floor() from close_game()
2020-05-09 Hourier[Refactor] #39970 Separated game-closer.c/h from core.c/h
2020-05-09 Hourier[Refactor] #39970 Separated output-updater.c/h from...
2020-05-08 Hourier[WIP] [Refactor] #40392 Added directory into Makefile.am
2020-05-08 Hourier[WIP] [Fix] #39964 Resolved the issue that compilation...
2020-05-08 Hourier[Refactor] #40392 Changed inclusion from birth.h to...
2020-05-08 Hourier[WIP] [Refactor] #40392 Moved birth.c/h to birth/
2020-05-08 Hourier[Refactor] #4039 Reshaped automatically based on clang...
2020-05-08 Hourier[Refactor] #40392 Moved realm_subinfo[] from birth...
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