2013-02-20 |
habu | Suppress gcc warning |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-04 |
habu | Integrate Weaponsmith objects' activation into general one |
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2013-02-04 |
habu | Rewrite activation code |
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2013-02-02 |
habu | Fix the Dragon Cloth's activation message format of... |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Rewrite a prompt of dragon breath activation and fix... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | Null pointer check added |
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2013-01-31 |
habu | Now activation timeout is defined in activation_info... |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-29 |
iks | さらなる続き。 |
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2013-01-29 |
iks | さらに続きを実装。 |
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2013-01-29 |
iks | さらなる修正。 |
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2013-01-28 |
iks | add U:flags line for activation index. |
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2012-11-09 |
deskull | ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2005-01-05 |
macband | 溜まり場に出ていた次のバグらしき挙動を修正。 |
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2004-08-05 |
nothere | シンダリン銘を与えるコードをXAngbandより移植. 次のように使われる. |
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2004-08-04 |
nothere | KILL_EVILは強すぎるフラグであり軽々しく与えていい物ではないため, 切り |
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2004-08-03 |
nothere | 切り裂きの大鎌『ブラッディ・ムーン』に関する変更. |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-01-02 |
mogami | 英語版の get_table_name() が flavor.c内の巻物用の配列データに依存していて、 |
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2003-12-23 |
mogami | ☆名の変更時にget_table_name()にエンバグしていたので修正。 |
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2003-12-22 |
mogami | アーティファクト生成の巻物で作った☆の名前を |
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2003-12-16 |
nothere | アーティファクト生成時に文字列を入れずにEnterを押した場合はESCを押し |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-23 |
mogami | 次元の扉、コードを再変更。関数を2つ(+aux 1つ)に分けた。 |
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2003-11-23 |
nothere | 鏡使いが鏡以外の手段で次元の扉を使った場合でも鏡を使ったメッセージが |
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2003-09-27 |
mogami | 自動破壊の自動登録で、簡易鑑定されたアイテムを考慮していなかったので、 |
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2003-07-09 |
mogami | flag_cost()は値段を決める以外にlow,med,highの分類に使用されているので、 |
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2003-05-29 |
nothere | "ツヌ、チナン、キ、ソ" -> "ツヌ、チハァ、テ、ソ". |
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2002-11-23 |
mogami | 新しい既知のアイテムリストで、賢者のアミュレット等でacとpvalが無駄に表 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-09-12 |
mogami | 鑑定のロッドの使用後に自動破棄があったときのバグ修正。 |
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2002-08-21 |
mogami | キルケホサリホリ、ヒ1/3、ホウホホィ、ヌイシオ颱SPノユイテ。」 |
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2002-07-13 |
mogami | branch-mogami-TR をマージ。バージョンを1.3.0に上げた。 |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-06-03 |
mogami | 鑑定した瞬間の自動破壊に根本的なバグがあった。 |
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2002-05-17 |
mogami | summon_specific() や、place_monster()等の仕様変更。 |
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2002-04-06 |
hoge | 。ホwarning、チ、遉テ、ネス、タオ。」 |
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2002-04-06 |
hoge | ☆や防衛者にWARNING |
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2002-03-23 |
hoge | ・筵ケ・ソ。シ、ホHUMAN・ユ・鬣ー、ネ・「・、・ニ・爨ホSLAY_HUMAN |
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2002-03-15 |
hoge | 呪いは外れないだけではなく、いろいろイヤな効果がある。 |
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2002-03-07 |
hoge | アイテム生成に関わるフラグgen_flag導入 |
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2002-02-26 |
habu | artifact_biasは大域変数ではなく、artifact.c内のstatic変数にした。また、rando... |
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2002-02-26 |
habu | object_type.xtra1の使用を廃止してart_flagsを使うようにした。これにより、object... |
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2002-02-26 |
habu | 必要ないので、コメントアウトされている、if (is_scroll) msg_print(...);をすべて削除。 |
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2002-02-24 |
habu | Vから名称が変更されたアーティファクトについて ART_* の定義をきちんと書き変えた。また、定義し忘れている... |
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2002-02-22 |
habu | アーティファクト生成の時、鑑定してないアイテムに使った時にもアイテムのデータが表示されるように、identif... |
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2002-02-19 |
habu | FORCE_WEPON -> FORCE_WEAPON |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-02-15 |
habu | randint() == 1, rand_int() == 0, rand_int() == 1 を全て... |
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2002-01-31 |
henkma | 鏡使いのアーティファクトバイアスがレンジャーといっしょになっていたので変更. |
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2002-01-26 |
hoge | バージョン番号あちこち変更 |
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2002-01-25 |
hoge | ☆の発動難易度は発動の種類に依存、超隠密はレベルと隠密能力で決定、聖堂騎士は教会で登場、害虫駆除のロッドのレベル変更 |
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2002-01-23 |
habu | 無駄に残ってソース汚しになっていたPython関係のコードを削除。script.cと、z-config... |
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2002-01-16 |
mogami | fix2r3における、hogeさんの変更をマージ。 |
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2002-01-13 |
mogami | Hengband 108 fix2 revision 4 |
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2002-01-12 |
mogami | hengband 1.0.8 fix2 |
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2002-01-12 |
mogami | Initial revision |
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