2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) QUEST_IDX 型を定義し、型の置換を継続中。... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) ITEM_NUMBERをs32bに再定義、型の置換を継続中... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) エンバグ修正。 / Fix en-bug. |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) item_number型とaction_energy型を定義... |
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2017-09-02 |
Deskull | #37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装... |
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2017-09-02 |
Deskull | #37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ... |
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2017-09-01 |
Deskull | #37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-23 |
Deskull | #37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ... |
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2017-07-11 |
Deskull | #37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-06-25 |
Deskull | #37287 load.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warnin... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-02-29 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2016-02-17 |
Habu | 配列サイズをオーバーしてアクセスしている箇所を修正 |
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2015-11-18 |
shimitei | Fix buffer overrun |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-07-07 |
Deskull | Add Doxygen comment to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comment to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-07-07 |
Deskull | Add Doxygen comments to load.c. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-03-08 |
Habu | Merge branch 'RNG-improve' |
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2014-03-07 |
Habu | ゲームに関係しない箇所での乱数の消費を避けるように修正 |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-06-25 |
dis- | fix typo |
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2013-06-25 |
iks | Fixed bug of wrong updating the lite radius flag of... |
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2013-06-24 |
dis- | Fix bug of light of darkness radius |
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2013-06-10 |
dis- | fix bug -- save art_flags[4] correctly |
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2013-06-09 |
dis- | refactor lite flags |
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2013-04-22 |
dis- | Use const pointer for many times referred quest[*] |
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2013-04-22 |
habu | Avoid reserved words of C++ |
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2013-04-21 |
dis- | show quest complete time |
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2013-03-04 |
dis- | fix typo |
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2013-03-03 |
dis- | fix s16b must be u32b at rd_monster_old |
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2013-03-03 |
dis- | Rest and Shoot exp is reduced by accumulated damages... |
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2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2013-02-14 |
dis- | Do Not Use z_older_than. Out of date. |
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2013-02-14 |
dis- | Fix Savedate error. |
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2013-02-14 |
dis- | Extract Process per 100 energy. Now it contains music... |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-08-06 |
nothere | クエスト "湖の洞窟" を削除. セーブデータバージョンを1.7.0.6に上げた. |
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2004-07-30 |
nothere | 古いセーブデータから我が家データを読む際のアイテムソート条件にも |
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2004-07-23 |
nothere | quarkが使い切られて空の文字列が付けられたランダムアーティファクトが |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-02 |
mogami | ・鬣タ・爭ッ・ィ・ケ・ネソェツ。ヌスヌムサ゚。」10クト、ヌクヌト遙」 |
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2003-11-01 |
mogami | 盗賊ギルドの「分け前」の仕様を廃止。 |
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2003-10-20 |
mogami | ・生い立ちオートローラーで年齢の範囲も指定できるようにした。 |
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2003-10-01 |
nothere | *勝利*時のメッセージをダンプに残せるように変更. セーブデータVer.は |
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2003-09-24 |
mogami | 自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。 |
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2003-09-20 |
mogami | floors.cでfeat_uses_special()無しだと実害(lite_townでダンジョンに入れ |
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2003-09-09 |
mogami | 漢字コード判別の使い方を間違っていたので訂正。さらに漢字コード判別処理自体も厳密化した。 |
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2003-09-07 |
mogami | セーブファイルに kanji_code をセーブして、それを元に変換するようにした。 |
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2003-09-07 |
mogami | 先の変更取り消し。セーブファイルに情報を埋め込む事にする。 |
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2003-09-07 |
mogami | 文字コードの判定のミスを減らした。メッセージ履歴をロードした段階でEUCで無い事を判定できれば以降はSJISを... |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-09-06 |
mogami | ペット(親)が召喚したペット(子)はプレイヤーの直接のペットでは無くした。 |
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2003-09-05 |
mogami | 闘技場でペットを保存するのにparty_mon[]を使うのをやめて、保存フロアにした。 |
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2003-09-05 |
henkma | バージョンの上げ方間違えてたので修正. |
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2003-09-04 |
henkma | HP警告と同様に, MP警告のオプションを導入. |
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