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[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
[hengband/hengband.git] / src / monster1.c
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-21 Hourier[Refactor] #49275 Renamed arena_info_table to arena...
2020-04-21 Hourier[Refactor] #40275 Separated arena_info_table.c/h from...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-birth-screen-realm...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-24 Eric BranlundFor consistency, changed English diary entries to use...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 deskull[Fix] #40013 monster_death() 中の固定アーティファクトドロップ処理が、配列の最後し...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundCorrected spelling and moved adverb to be closer to...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-02-08 Hourier[Fix] #37353 モンスターが死体を落とさなくなる事象の可能性を修正 / Fixed possible...
2020-02-08 Hourier[Refactor] #37353 monster1.c において、1行ごとに挟まれていたコメントを削除...
2020-02-08 Hourier[Fix] #37353 モンスターの思い出における動詞の活用がおかしかったのを修正 / Fixed...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged "riding pet" to "pet you are/were riding" for...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook2() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-05 deskull[Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-14 deskull[Fix] #39556 英語版でモンスターの思い出表記が2度になっている問題を修正. / Fix playe...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-10 deskull[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
2019-08-31 deskull[Fix] #39492 Applied patch for fix English version.
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-12 deskull[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-12 deskull[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-22 deskull[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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