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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git]
/
src
/
monster2.c
2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
#38768 [Fix] Oopsもろとも置換で消してしまった重要処理を差し戻し。
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define MONSTER_HORDE による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
[Refactor] #37353 モンスターステータス処理を melee2.c から monster...
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2018-09-24
Deskull
* [Refactor] #37353 型の置換。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-08-02
Deskull
Merge branch 'sound'
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-08-02
Deskull
[Implement] #37468 SUMMONとREFLECTの効果音処理と効果音一つを追加。 ...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-15
Deskull
#37784 summon_specific()で特定種族を指定しない(type=0)時はPM_ALLOW_U...
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2018-03-15
Deskull
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除...
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2018-01-21
Deskull
#37580 sanity_blast()の仕様変更。魔法防御が高いほど致命的な変異を受けやすい問題を直した...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) 警告修正も兼ねてtypedefの見直し開始 / Start...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-28
Deskull
#37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr...
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2017-08-26
Deskull
#37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr...
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2017-07-12
Deskull
#37353 (2.2.0.26) Rename place_monster_okay() to place_...
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2017-07-10
Deskull
#37353 (2.2.0.23) dungeon_info_typeのm_flags5/m_flags6をm...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-07-05
Deskull
#37284 (2.2.0.15) NASTY生成のdelay値計算ミス修正。 / Fix delay...
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2017-07-04
Deskull
#37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation...
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2017-06-23
Deskull
#37287 init1.cとmelee2.c、monster2.c内のC4457警告に対応 / Deal...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2015-02-25
Deskull
have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge...
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2014-08-16
Deskull
Fix definition of summon type.
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-07-14
Deskull
Add Doxygen comments to definition in monster2.c.
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2014-07-14
Deskull
Add Doxygen comments of variables in monster2.c.
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2014-07-10
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-07-08
Deskull
Add Doxygen comments to monster2.c.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-19
dis-
refactor: remove learnable from arguments
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2013-06-06
deskull
Implement reinforcement system.
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2013-04-22
habu
Avoid reserved words of C++
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2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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2013-02-15
iks
Set disturbing flag for travel command.
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2012-11-23
deskull
message_pain()関数を整理。
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2012-08-13
deskull
msg_format文の修正。
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2012-08-07
deskull
モンスターの生成階層ブースト指向が2重になっていたため、「実質悪夢モード時意外の深層生成確率が倍+さらに低確率...
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2012-08-06
deskull
dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上...
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2010-01-05
habu
snipe_concentrate および reset_concentration 関数で PU_BONUS...
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2004-07-30
nothere
抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の
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