2019-12-10 |
deskull | [Refactor] #37353 inside_arena を player_type から floor_t... |
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2019-12-08 |
deskull | [Refactor] #37353 monster_type に floor_ptr * current_fl... |
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2019-12-08 |
deskull | [Refactor] #37353 inside_quest を player_type から floor_t... |
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2019-12-06 |
deskull | [Refactor] #38997 update_monster() に player_type *... |
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2019-12-04 |
deskull | [Refactor] #38997 los(), projectable() に player_type... |
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2019-11-12 |
deskull | [Refactor] #38997 player_has_los_bold() に player_type... |
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2019-11-12 |
deskull | [Refactor] #38997 cave_empty_bold2() に floor_type ... |
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2019-11-12 |
deskull | [Refactor] #38997 cave_empty_bold() に floor_type *... |
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2019-10-17 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-09-21 |
deskull | [Refactor] #38844 current_floor_ptr を player_type 構造体に加... |
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2019-09-19 |
deskull | [Refactor] #38997 in_bound() に floor_type * 引数を追加.... |
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2019-08-26 |
deskull | [Refactor] #38997 disterb() に player_type * 引数を追加.... |
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2019-08-25 |
deskull | [Refactor] #38997 rakuba() に player_type * 引数を追加. ... |
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2019-07-29 |
deskull | [Refactor] #39321 do_cmd_write_nikki() を exe_write_diar... |
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2019-07-29 |
deskull | [Refactor] #38997 do_cmd_write_nikki() に player_type... |
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2019-07-13 |
deskull | [Modify] #38790 性格チャージマンの誤認基準を一般にューマノイド系モンスターが多いと思われるシン... |
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2019-07-13 |
deskull | [Refactor] #38997 sanity_blast() に player_type * 引数を追加. |
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2019-06-17 |
deskull | [Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar... |
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2019-06-11 |
deskull | [Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER... |
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2019-06-11 |
deskull | [Refactor] #37353 repair_monsters, repair_objects を... |
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2019-06-10 |
deskull | [Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_... |
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2019-06-02 |
deskull | [Refactor] #37353 性格定義ID を player-personality.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 職業ID定義を player-class.h へ移動. |
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2019-05-21 |
deskull | [Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h... |
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2019-05-21 |
deskull | [Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2... |
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2019-05-14 |
deskull | [Refactor] #37353 target_who, target_col, target_row... |
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2019-05-13 |
deskull | [Refactor] #37353 get_mon_num_hook, get_mon_num2_hook... |
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2019-05-11 |
deskull | [Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として... |
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2019-05-06 |
deskull | [Refactor] #39068 shimmer_monsters と shimmer_objects... |
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2019-05-05 |
deskull | [Refactor] #38997 restrict_monster_to_dungeon() の引数整理. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
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2019-04-30 |
deskull | [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み. |
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2019-04-26 |
deskull | [Refactor] #37353 world_type を world.c/h へ移動。 |
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2019-04-25 |
deskull | [Refactor] #37353 dungeon.c/h を追加。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から util.h への宣言移動。 |
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2019-04-20 |
deskull | [Refactor] #37353 health_track() を view-mainwindow... |
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2019-04-19 |
deskull | [Refactor] #37353 files.h を追加して宣言を分離。 |
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2019-04-17 |
deskull | [Refactor] #37353 flavor.c を object-flavor.c/h に変更して... |
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2019-04-16 |
deskull | [Refactor] #37353 GF_* と gf_color を整理。 |
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2019-04-16 |
deskull | [Refactor] #39076 コメント整理。 |
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2019-04-16 |
deskull | [Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。 |
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2019-04-10 |
deskull | [Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。 |
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2019-04-10 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-04-04 |
deskull | [Refactor] #37353 projection.c/h を geometry.c/h に統合。 |
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2019-04-03 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-04-03 |
deskull | [Refactor] #39076 座標に関するコメント一部削除。 |
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2019-04-03 |
deskull | [Refactor] #37353 monster_name() で一部 cmd2.c の投擲対象処理を整理。 |
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2019-04-03 |
deskull | [fix] #38790 チャージマンが分裂処理とあやしい影の時はジュラル星人と誤認しないよう処理を追加。 |
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2019-04-03 |
deskull | [Refactor] monster_name() で一部 cmd2.c の投擲対象処理を整理。 |
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2019-04-02 |
deskull | [Refactor] #37353 monster_name() を monster.h へ移動。 |
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2019-04-01 |
deskull | [Refactor] #37353 horror_desc, funny_desc, funny_commen... |
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2019-03-30 |
deskull | [Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。 |
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2019-03-22 |
deskull | [Refactor] #37353 monster-spell.h を追加。 |
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2019-03-22 |
deskull | [Refactor] #39076 "/* Visual update */" を削除。 |
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2019-03-22 |
deskull | [Refactor] #39076 "/* Paranoia */" を削除. |
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2019-03-21 |
deskull | [Refactor] #37353 Add TODO comment. |
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2019-03-21 |
deskull | [refactor] #39077 SPEED in get_mspeed(). |
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2019-03-21 |
deskull | [Refactor] #39076 Delete "/* Access the location */". |
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2019-03-20 |
deskull | [Refactor] #39073 Delete friend_align and check_pets_nu... |
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2019-03-20 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-18 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-18 |
deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2019-03-18 |
deskull | [Refactor] #37353 型の置換。 / Type replacement. (MISC) |
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2019-03-18 |
deskull | [Refactor] #38998 sanity_blast() to player-status.c. |
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2019-03-17 |
deskull | [Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動... |
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2019-03-17 |
deskull | [Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx... |
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2019-03-11 |
deskull | [Refactor] #37353 警告の処理を warning.c に分離 / Separate warni... |
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2019-03-11 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-06 |
deskull | [Refactor] #37353 wilderness_type to wild.c. |
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2019-03-04 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-04 |
deskull | [Refactor] #37353 player-move.h を追加。 / Add player-move.h. |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に dungeon_turn を取り込む... |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-27 |
deskull | [Refactor] #38993 mproc_list と mproc_max を floor_type... |
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2019-02-27 |
deskull | [Refactor] #38993 m_list と max_m_idx を floor_type に取り込む... |
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2019-02-27 |
deskull | [Refactor] #38993 o_list と max_o_idx を floor_type に取り込む... |
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2019-02-26 |
deskull | [Refactor] #38993 monster_level を floor_type に取り込む... |
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2019-02-26 |
deskull | [Refactor] #38993 num_repro を floor_type に取り込む。 / Move... |
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2019-02-26 |
deskull | [Refactor] #38993 cur_wid/hgt を floor_type に取り込み width... |
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2019-02-26 |
deskull | [Refactor] #38993 dun_level を floor_type に取り込む。 / Move... |
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2019-02-26 |
deskull | [Fix] #38993 current_floor -> current_floor_ptr |
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2019-02-26 |
deskull | [Refactor] #38993 base_level を floor_type に取り込む。 /... |
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2019-02-26 |
deskull | [Refactor] #38993 floor_type 構造体作成。 / Create floor_type... |
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2019-02-22 |
deskull | [Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動... |
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2019-02-18 |
Deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-02-12 |
Deskull | [Refactor] #37353 player_place() を player-status.c... |
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2019-02-12 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-02-12 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2019-02-11 |
Deskull | [Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave 配列を grid_array に改名。 / Rename... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam... |
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2019-02-09 |
Deskull | [Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo... |
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2019-02-09 |
Deskull | [Refactor] #37353 dungeon_idx を player_type 構造体に編入... |
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2019-02-09 |
Deskull | [Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon... |
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2019-01-30 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-30 |
Deskull | [Refactor] #37353 誤字修正 / Fix typo. |
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