OSDN Git Service

[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
[hengband/hengband.git] / src / racial.c
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundChanged another instance of "spelling" to "spell castin...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundChanged "bare hand" to "barehanded" for normal English...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 restore_all_status() に player_type...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-12 deskull[Refactor] #38997 berserk() に player_type * 引数を追加....
2019-09-07 deskull[Refactor] #38997 create_ammo() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 racial_aux() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 true_healing() に player_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 do_cmd_racial_power() に floor_type...
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-13 deskull[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
2019-08-13 deskull[Refactor] #39321 cmd_racial_power_aux() を exe_racial_p...
2019-08-12 deskull[Refactor] #38997 cmd_racial_power_aux() に player_type...
2019-08-12 deskull[Refactor] #38997 racial_chance() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kata() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-08-05 deskull[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 mutation_power_aux() に player_type...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 restore_level() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-29 deskull[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
next