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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / realm-hex.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[WIP] [Refactor] #39963 Moved realm*.c/h to realm/realm...
2020-04-29 Hourier[Refactor] #39963 Separated spells-common.c.h from...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundCorrected typo in English spell description.
2020-02-09 Eric BranlundReplaced "damages" with "damage" in English messages...
2020-01-23 Eric BranlundIn English spell descriptions, use "cuts" rather than...
2020-01-23 Eric BranlundIn English messages, replaced "spelling" with "casting...
2020-01-23 Eric BranlundChanged English name for hex spell to be "Pain to mana...
2020-01-23 Eric BranlundChanged English name of hex spell to "Armor of ice...
2020-01-23 Eric BranlundTo be more idiomatic, reworded English message for...
2020-01-23 Eric BranlundRemoved the comma in the description of "Pains to mana...
2020-01-23 Eric BranlundMade "spell" plural in English description for "Anti...
2020-01-23 Eric BranlundReworded English message for start of "Animate dead...
2020-01-23 Eric BranlundMoved "more" in English message since it is clearer...
2020-01-23 Eric BranlundTo be more idiomatic, reworded English description...
2020-01-23 Eric BranlundSimplified English message after casting "Extra might".
2020-01-23 Eric BranlundSimplified the English description for "Inhale potion".
2020-01-23 Eric BranlundReplaced "attend" with "sense" in English message since...
2020-01-23 Eric BranlundFor the English messages about the remove curse for...
2020-01-23 Eric BranlundTo be more idiomatic, reworded English messages related...
2020-01-23 Eric BranlundFor the English messages about the hex realm healing...
2020-01-23 Eric BranlundTo be more idiomatic, reworded English message about...
2020-01-23 Eric BranlundChanged English message about missing weapon for "Curse...
2020-01-23 Eric BranlundReworded English message for a missing cloak for "Cloak...
2020-01-23 Eric BranlundReworded the English messages which used "brightness...
2020-01-23 Eric BranlundReworded English messages related to the "Patience...
2020-01-23 Eric BranlundReworded English description of "Stinking mist" to...
2020-01-23 Eric BranlundIn English spell descriptions added an indefinite artic...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundEnglish spelling correction, "inhail" to "inhale",...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged past perfect tense in English messages about...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-04 deskull[Fix] #38997 realm-*.c 内参照修正 / Fixed variable reference...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 multiply_barrier() に player_type...
2020-01-02 deskull[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable refere...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #39076 コメント整理。 / Fix comments.
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2019-12-24 deskull[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 hex_spell_fully() に player_type ...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_serious_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_light_wounds() に player_type...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-08-07 deskull[Refactor] #38997 do_cmd_quaff_potion() に player_type...
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-01 deskull[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-24 deskull[Refactor] #37353 player-skill.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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