2019-05-10 |
deskull | [Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として... |
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2019-05-09 |
deskull | [Refactor] #37353 game_inscriptions を object-flavor... |
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2019-05-07 |
deskull | [Refactor] #37353 realm.c/h を追加して,関連変数を移動. |
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2019-05-06 |
deskull | [Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c... |
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2019-05-04 |
deskull | [Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 adj_str_blow と adj_dex_blow を melee... |
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2019-05-04 |
deskull | [Refactor] #37353 player_title を player-class.c へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 blows_table を melee.c/h へ移動. |
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2019-05-04 |
deskull | [Fix] #39076 コメントミス修正. |
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2019-05-02 |
deskull | [Refactor] #37353 kamae 構造体と関連変数を player-effects.c... |
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2019-05-02 |
deskull | [Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ... |
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2019-05-02 |
deskull | [Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,... |
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2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 realm_choices1, realm_choices2 を... |
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2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
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2019-04-30 |
deskull | [Refactor] #37353 technic_info を spells.h 系列に移動。 |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-26 |
deskull | [Refactor] #37353 martial_arts と関連配列を melee.h/melee1... |
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2019-04-24 |
deskull | [Refactor] #37353 player-skill.c/h を追加。 |
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2019-04-23 |
deskull | [Refactor] #37353 essence_name, silly_attacks, silly_at... |
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2019-04-19 |
deskull | [Refactor] #37353 monster_powers と monster_powers_short... |
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2019-04-16 |
deskull | [Refactor] #37353 GF_* と gf_color を整理。 |
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2019-04-16 |
deskull | [Refactor] #37353 player_exp と player_exp_a を player... |
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2019-04-10 |
deskull | [Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル... |
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2019-04-02 |
deskull | [Refactor] #37353 chest_traps を trap.c へ移動。 |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-20 |
Deskull | [Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*. |
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2019-02-08 |
Deskull | [Refactor] #37353 ACT_* と activation_info を cmd-activat... |
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2019-02-07 |
Deskull | [Refactor] #37353 BIAS_* と artifact_bias_name を artifac... |
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2019-01-21 |
Deskull | [Refactor] #37353 init2.c や table.c の店舗実装要素を store... |
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2019-01-17 |
Deskull | [Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-14 |
Deskull | [Refactor] #37353 メッセージ整理。(window_flag_desc) / Refactor... |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2018-12-14 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-13 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-10 |
Deskull | [Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic... |
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2018-12-07 |
Deskull | [Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic... |
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2018-09-25 |
Deskull | #37353 [Fix] Typo修正。 |
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2018-09-08 |
Deskull | [Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ... |
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2018-08-02 |
Deskull | Merge branch 'sound' |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-05-17 |
Deskull | [Refactor] ソース整形、サウンド調整中。 / Source preformatting and... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-18 |
Deskull | [fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 魔法棒及びロッドの生命力吸収を衰弱に改名。 / Rename... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2014-08-10 |
Deskull | Fix Doxygen warnings in some files. |
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2014-07-25 |
Deskull | Add Doxygen comments to misc naming tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen comment to naming tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen Comments to tables about magic in tables.c |
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2014-07-25 |
Deskull | Add Doxygen comments to status tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen comments to some variables in tables.c. |
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2014-07-23 |
Deskull | Add Doxygen comments to variables in tables.c. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-12-04 |
deskull | Refine description of random artifact on debug mode. |
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2013-05-29 |
deskull | Add activation to 'Toragoroshi-Nanacho-Nenbutsu'. |
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2013-05-26 |
dis- | Change activation of elemental brand ego -- only ball... |
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2013-05-09 |
deskull | Add artifact, Sexy Swimsuit of Milim the Valkyrie. |
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2013-05-08 |
deskull | Add artifact, Orb of Fate. |
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2013-05-07 |
deskull | Add artifact, 'Vampire Killer'. |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-25 |
dis- | Add new option -- show_ammo_detail / show_ammo_no_crit |
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2013-03-25 |
dis- | Refactor Option-message |
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2013-03-10 |
dis- | Buff Sniper's melee combat -- same as archer |
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2013-02-14 |
dis- | Adjust Arena's rewards. Add Wand of Teleport Away inste... |
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2013-02-03 |
dis- | Shorten the chargin time of activations. |
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2013-02-02 |
habu | Fix insane indent in tables.c |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | fix index in activation_info table |
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2013-01-31 |
habu | Now activation timeout is defined in activation_info... |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-12-09 |
deskull | 商人テーブルを整理完了。 |
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2012-12-09 |
deskull | 商人テーブルを整理。 |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-11-24 |
deskull | table.c の店舗情報整理。 |
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2012-11-23 |
deskull | table.c の整理。 |
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2012-11-09 |
deskull | モンスターを1件追加。闘技場を修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ、ホス、タオ. |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Imitation" -> "Imitator". |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Harper" -> "Bard". |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-26 |
nothere | feature_action_flags[]に入っていないアクションがあったので追加. |
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