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[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wall_type に改名。 / Rename fill_typ...
[hengband/hengband.git]
/
src
/
flavor.c
2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 ...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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diff to current
2019-01-14
Deskull
[Refactor] #37353 型の置換(C_MAKE)。 / Type replacement...
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diff to current
2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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diff to current
2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-14
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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diff to current
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-27
Deskull
#37449 (2.2.0.64) 過去のゲームメッセージ保存容量を20倍に拡大 / Memory of...
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2017-06-24
Deskull
#37287 flavor.cとfloors.c内のC4457警告に対応。ソースコード整形。 / Deal...
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diff to current
2015-08-16
Deskull
object_desc()内の calc_crit_ratio_shot() 呼び出しミスを修正。 ...
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diff to current
2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2014-09-03
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-09-01
dis-
fix bug on ammo crit rate display
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-07
Habu
RNGの初期シードに /dev/urandom を使用するようにした
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diff to current
2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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diff to current
2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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diff to current
2014-01-18
deskull
Fix some comment warnings.
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commitdiff
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diff to current
2014-01-18
deskull
Fix some comment warnings.
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commitdiff
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diff to current
2014-01-18
deskull
Fix some comment warnings.
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diff to current
2014-01-04
deskull
Add Doxygen comment to flavor.c.
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diff to current
2014-01-03
deskull
Add Doxygen comment to flavor.c.
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commitdiff
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diff to current
2014-01-03
deskull
Add Doxygen comment to flavor.c.
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commitdiff
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diff to current
2014-01-03
deskull
Add Doxygen comment to flavor.c.
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diff to current
2013-06-30
iks
Auto inscription inscribes more than 1 radius lite...
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diff to current
2013-06-09
dis-
refactor lite flags
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diff to current
2013-06-03
deskull
Fix English description of Hex spell book.
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diff to current
2013-03-27
dis-
C window to-h bonus now considers race/class/personalit...
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diff to current
2013-03-27
dis-
showing critical rate do not contains hit bonus of...
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2013-03-25
dis-
Add new option -- show critical ratio of ammo
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diff to current
2013-03-25
dis-
Add new option -- show_ammo_detail / show_ammo_no_crit
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diff to current
2013-03-25
dis-
Show use turn of launchers.
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diff to current
2013-03-19
dis-
Good to_h Bows makes more critical. Decrease ammo's...
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diff to current
2013-03-19
dis-
Show ammo damage with critical.
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diff to current
2013-02-17
habu
Remove the "simple" linear congruent RNG
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diff to current
2013-02-14
dis-
In Vault Quest, target weapons must not be auto-picked...
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diff to current
2013-01-31
iks
Implement permanently repeatedly weak/heavy cursing...
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diff to current
2013-01-27
dis-
Hide the dice of target weapons in Vault Quest.
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diff to current
2010-01-13
habu
shuffle_flavors関数にメモリリークがあり合計10kbytesほどリークしていたのを修正。
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diff to current
2010-01-13
habu
魔法の難易度を下げる能力に「易/Es」を刻むようにした。
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diff to current
2009-09-15
iks
branch-hexの変更をコミット。
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commitdiff
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diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2004-08-05
nothere
シンダリン銘を与えるコードをXAngbandより移植. 次のように使われる.
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diff to current
2004-07-03
nothere
object_desc_num()の使い方にミスがあり, アイテムに割引がある場合に
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diff to current
2004-02-17
nothere
Kieron Dunbar氏のパッチを適用し, 以下の英語版のバグとTypoを修正.
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diff to current
2004-01-07
mogami
アイテムの外見(flavor)の処理方法を変更。flavor.c内に直にデータを書くのでは無く
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diff to current
2004-01-04
mogami
・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT
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2004-01-02
mogami
英語版の get_table_name() が flavor.c内の巻物用の配列データに依存していて、
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diff to current
2003-12-22
mogami
アーティファクト生成の巻物で作った☆の名前を
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diff to current
2003-12-13
mogami
改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION
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diff to current
2003-12-07
mogami
アイテムの種類判定のコードを整理。
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commitdiff
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diff to current
2003-12-07
mogami
ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが
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diff to current
2003-11-13
mogami
abbrev_extra, abbrev_all オプションによって{.}と刻まれているように
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diff to current
2003-11-05
mogami
object_desc()のコードを書き直し。u32b modeでビットフラグ OD_*
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diff to current
2003-11-04
mogami
abbrev_extraやabbrev_allを使用中に、店の中で自動耐性刻みが発動すると割り引き率の表示を隠...
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diff to current
2003-10-23
mogami
strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
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commitdiff
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diff to current
2003-09-25
mogami
オプション2つ追加。
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diff to current
2003-09-15
nothere
SJIS環境で, 例として{八咫}と刻んだアイテムを鑑定の巻物や杖で鑑定しよ
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commitdiff
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diff to current
2003-08-29
mogami
change_numeral も削除。
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commitdiff
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diff to current
2003-08-19
mogami
typo: parchement -> parchment
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commitdiff
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diff to current
2003-07-21
henkma
4つの新アーティファクト導入. 古い城の報酬に.
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commitdiff
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diff to current
2003-06-12
nothere
object_desc()を少し整理/整形.
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commitdiff
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diff to current
2003-06-12
nothere
鍛冶師のアイテムかどうかの判定にはtval/xtra3の直接指定ではなく, 元々
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commitdiff
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diff to current
2003-05-11
nothere
BCC++ 5.5.1で英語版をコンパイルする場合の警告の除去.
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commitdiff
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diff to current
2003-05-09
nothere
BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去.
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commitdiff
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diff to current
2003-05-03
nothere
射撃武器の倍率表示がsvalのmod演算だったので, bow_tmul()を使うように修正.
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commitdiff
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diff to current
2003-04-17
iks
鍛治師が殺戮修正をつけた小手が劣化されると発生するバグを修正。
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commitdiff
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diff to current
2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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commitdiff
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diff to current
2002-12-11
mogami
TO開発チームからの報告を元にいろいろ修正。
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diff to current
2002-11-29
mogami
魔法道具支配のフラグの自動刻みが無かったので、{+道}{Md}に設定。
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commitdiff
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diff to current
2002-11-21
mogami
アイテム名の頭に付いていたゴミ"& "を削除したが、flavor.cの一部が"& "の存在
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diff to current
2002-11-08
mogami
既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で
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diff to current
2002-11-05
mogami
自動耐性刻みのコードで型の間違い修正:u32b→int
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diff to current
2002-10-31
mogami
jlicense.txtの追加忘れ修正。未使用変数削除。未定義の変数"kanji"参照を修正。
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commitdiff
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diff to current
2002-10-10
mogami
#ifdef JP 付け忘れ。
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commitdiff
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diff to current
2002-10-10
mogami
耐性自動刻みが動的に実行されるようにした。鍛冶師の装備やエゴ能力の付与
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diff to current
2002-09-02
habu
モンスターボールや像などのアイテムはpvalからモンスター番号を取得しているが、すべてのアイテムでモンスター配...
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commitdiff
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diff to current
2002-07-24
mogami
鍛冶師の武器の英語版でキャピタライズが変だったので修正。
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diff to current
2002-07-14
habu
TR_FULL_NAMEフラグを持つアーティファクトが「パランティアの石パランティアの石」のように表示されてい...
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commitdiff
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diff to current
2002-07-13
mogami
branch-mogami-TR をマージ。バージョンを1.3.0に上げた。
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commitdiff
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diff to current
2002-05-30
mogami
ワーニングの除去。
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