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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git]
/
src
/
load.c
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-20
Deskull
[Refactor] #37353 externs~generate間整理。 / Refactor betwe...
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2018-09-18
Deskull
[Fix] #33232 cheat_sight保存実装。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-04-03
Habu
[modify]スクリーンダンプの最大サイズを増加
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 (2.2.0.89) C4774警告は抑止。型の置換を継続中。 / Suppress C4774...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning.
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) QUEST_IDX 型を定義し、型の置換を継続中。...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) ITEM_NUMBERをs32bに再定義、型の置換を継続中...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) エンバグ修正。 / Fix en-bug.
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) item_number型とaction_energy型を定義...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-06-25
Deskull
#37287 load.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warnin...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2016-02-17
Habu
配列サイズをオーバーしてアクセスしている箇所を修正
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2015-11-18
shimitei
Fix buffer overrun
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-07-07
Deskull
Add Doxygen comment to load.c.
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2014-07-07
Deskull
Add Doxygen comment to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-07
Habu
ゲームに関係しない箇所での乱数の消費を避けるように修正
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2013-06-25
dis-
fix typo
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2013-06-25
iks
Fixed bug of wrong updating the lite radius flag of...
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2013-06-24
dis-
Fix bug of light of darkness radius
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2013-06-10
dis-
fix bug -- save art_flags[4] correctly
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2013-06-09
dis-
refactor lite flags
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2013-04-22
dis-
Use const pointer for many times referred quest[*]
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2013-04-22
habu
Avoid reserved words of C++
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2013-04-21
dis-
show quest complete time
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2013-03-04
dis-
fix typo
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2013-03-03
dis-
fix s16b must be u32b at rd_monster_old
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2013-03-03
dis-
Rest and Shoot exp is reduced by accumulated damages...
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2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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2013-02-17
habu
Remove the "simple" linear congruent RNG
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2013-02-14
dis-
Do Not Use z_older_than. Out of date.
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2013-02-14
dis-
Fix Savedate error.
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2013-02-14
dis-
Extract Process per 100 energy. Now it contains music...
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2004-08-07
nothere
階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと
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2004-08-06
nothere
クエスト "湖の洞窟" を削除. セーブデータバージョンを1.7.0.6に上げた.
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2004-07-30
nothere
古いセーブデータから我が家データを読む際のアイテムソート条件にも
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2004-07-23
nothere
quarkが使い切られて空の文字列が付けられたランダムアーティファクトが
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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2004-05-29
nothere
地形に関する変更.
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2004-02-22
iks
見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。
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2004-02-10
nothere
吟遊詩人の歌に関する修正.
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2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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