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[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
[hengband/hengband.git]
/
src
/
load.c
2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-04-03
Habu
[modify]スクリーンダンプの最大サイズを増加
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 (2.2.0.89) C4774警告は抑止。型の置換を継続中。 / Suppress C4774...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning.
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) QUEST_IDX 型を定義し、型の置換を継続中。...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) ITEM_NUMBERをs32bに再定義、型の置換を継続中...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) エンバグ修正。 / Fix en-bug.
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) item_number型とaction_energy型を定義...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-06-25
Deskull
#37287 load.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warnin...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2016-02-17
Habu
配列サイズをオーバーしてアクセスしている箇所を修正
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2015-11-18
shimitei
Fix buffer overrun
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-07-07
Deskull
Add Doxygen comment to load.c.
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2014-07-07
Deskull
Add Doxygen comment to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-07-07
Deskull
Add Doxygen comments to load.c.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-07
Habu
ゲームに関係しない箇所での乱数の消費を避けるように修正
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2013-06-25
dis-
fix typo
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2013-06-25
iks
Fixed bug of wrong updating the lite radius flag of...
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2013-06-24
dis-
Fix bug of light of darkness radius
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2013-06-10
dis-
fix bug -- save art_flags[4] correctly
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2013-06-09
dis-
refactor lite flags
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2013-04-22
dis-
Use const pointer for many times referred quest[*]
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2013-04-22
habu
Avoid reserved words of C++
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2013-04-21
dis-
show quest complete time
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2013-03-04
dis-
fix typo
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2013-03-03
dis-
fix s16b must be u32b at rd_monster_old
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2013-03-03
dis-
Rest and Shoot exp is reduced by accumulated damages...
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2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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2013-02-17
habu
Remove the "simple" linear congruent RNG
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2013-02-14
dis-
Do Not Use z_older_than. Out of date.
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2013-02-14
dis-
Fix Savedate error.
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2013-02-14
dis-
Extract Process per 100 energy. Now it contains music...
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2004-08-07
nothere
階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと
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2004-08-06
nothere
クエスト "湖の洞窟" を削除. セーブデータバージョンを1.7.0.6に上げた.
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2004-07-30
nothere
古いセーブデータから我が家データを読む際のアイテムソート条件にも
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2004-07-23
nothere
quarkが使い切られて空の文字列が付けられたランダムアーティファクトが
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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2004-05-29
nothere
地形に関する変更.
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2004-02-22
iks
見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。
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2004-02-10
nothere
吟遊詩人の歌に関する修正.
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2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
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2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
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2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
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2003-12-13
mogami
改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION
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2003-12-07
mogami
アイテムの種類判定のコードを整理。
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2003-11-29
mogami
32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。
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2003-11-24
mogami
FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。
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