2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move... |
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2018-08-02 |
Deskull | Merge branch 'sound' |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-08-02 |
Deskull | [Implement] #37468 SUMMONとREFLECTの効果音処理と効果音一つを追加。 ... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-03-15 |
Deskull | #37784 summon_specific()で特定種族を指定しない(type=0)時はPM_ALLOW_U... |
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2018-03-15 |
Deskull | hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除... |
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2018-01-21 |
Deskull | #37580 sanity_blast()の仕様変更。魔法防御が高いほど致命的な変異を受けやすい問題を直した... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-09 |
Deskull | #37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し... |
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2017-10-06 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-05 |
Deskull | #37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-17 |
Deskull | #37287 #37353 (2.2.0.89) 警告修正も兼ねてtypedefの見直し開始 / Start... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-28 |
Deskull | #37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr... |
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2017-08-26 |
Deskull | #37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr... |
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2017-07-12 |
Deskull | #37353 (2.2.0.26) Rename place_monster_okay() to place_... |
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2017-07-10 |
Deskull | #37353 (2.2.0.23) dungeon_info_typeのm_flags5/m_flags6をm... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-07-05 |
Deskull | #37284 (2.2.0.15) NASTY生成のdelay値計算ミス修正。 / Fix delay... |
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2017-07-04 |
Deskull | #37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation... |
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2017-06-23 |
Deskull | #37287 init1.cとmelee2.c、monster2.c内のC4457警告に対応 / Deal... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2015-02-25 |
Deskull | have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge... |
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2014-08-16 |
Deskull | Fix definition of summon type. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-07-14 |
Deskull | Add Doxygen comments to definition in monster2.c. |
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2014-07-14 |
Deskull | Add Doxygen comments of variables in monster2.c. |
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2014-07-10 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-07-08 |
Deskull | Add Doxygen comments to monster2.c. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-19 |
dis- | refactor: remove learnable from arguments |
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2013-06-06 |
deskull | Implement reinforcement system. |
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2013-04-22 |
habu | Avoid reserved words of C++ |
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2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2012-11-23 |
deskull | message_pain()関数を整理。 |
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2012-08-13 |
deskull | msg_format文の修正。 |
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2012-08-07 |
deskull | モンスターの生成階層ブースト指向が2重になっていたため、「実質悪夢モード時意外の深層生成確率が倍+さらに低確率... |
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2012-08-06 |
deskull | dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上... |
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2010-01-05 |
habu | snipe_concentrate および reset_concentration 関数で PU_BONUS... |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-25 |
nothere | ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存 |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-04 |
nothere | モンスターの最大HPに関する修正. |
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2004-05-07 |
nothere | 鉄獄以外でダンジョンの主が生存しているダンジョンでは, ダンジョン生成 |
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2004-03-27 |
nothere | multiply_monster()でPM_MULTIPLYを立てた際にはplace_monster_one()内で |
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2004-03-10 |
nothere | 外見が異なるモンスターの処理に関する修正. |
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2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
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2004-01-19 |
nothere | セーブ時などのモンスター圧縮でcompact_monsters_aux()を呼んだ際に, |
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2004-01-19 |
nothere | mprocシステムの変更に関する話し合いの結果より, 以下のように変更. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-07 |
nothere | カメレオンが変身して光源の種類や半径が変化してもすぐに更新されなかっ |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2003-12-14 |
nothere | 地上の荒野ではモンスターが森の中に配置されるのを許可するように変更. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-06 |
nothere | scatter()、ネmon_scatter()、ホlos()、rojectable()、ヒハムケケ. |
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2003-11-30 |
mogami | 搭で重なったモンスターが乗馬中と出るバグが、まだ完全に直ってなかったので再修正。 |
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2003-11-29 |
mogami | 搭の階段の上でモンスターに重なった時、(乗馬中)と表示されないように修正。 |
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2003-11-23 |
mogami | mon_scatter()、ヒr_idx、ソ、ィ、ニ。「ソシ、、ソ螟ホセ螟ヒ、イ、ハ、、・筵ケ... |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-23 |
mogami | 壁モンスター(たぶん動かない増殖するモンスター全て)が あやしい影 になっている時、 |
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