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[Refactor] #37353 型の置換。 / Type replacement.
[hengband/hengband.git]
/
src
/
artifact.c
2018-12-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-09-08
Deskull
[Refactor] #37353 artifact/cmd-activate間整理。 / Refactor...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-03
Deskull
#37353 (2.2.0.89) one_sustain()をartifact.cからobject2...
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2017-12-03
Deskull
#37353 (2.2.0.89) グローバル変数artifact_biasをobject_typeに組み込...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中...
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2017-09-16
Deskull
#37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正...
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2017-09-02
Deskull
#37449 (2.2.0.77) ランダムアーティファクト弱体化時のウィザードログを整理 / Rearran...
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2017-09-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-01
Deskull
#37359 (2.2.0.73) artifact.c 中の重大な警告とバグを修正。 / Fix warni...
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2017-09-01
Deskull
#37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-31
Deskull
#37449 (2.2.0.71) cheat_diary_output の機能を「詳細な情報を日記に出力す...
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2017-08-28
Deskull
#37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr...
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2017-08-26
Deskull
#37449 (2.2.0.57) デバッグモードの武器情報出力を整理、デバッグ。 / Rearrange...
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2017-08-26
Deskull
#37449 (2.2.0.56) 日記にWIZ/ARTIFACT_INFO出力を実装。 / Implemen...
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2017-08-22
Deskull
#37359 (2.2.0.49)追加したランダム・アーティファクト調整処理の処理の内、明らかに問題と指摘さ...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2015-10-27
Deskull
massacre() 関数の未使用引数を削除。 / remove unused arguments of...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2014-03-12
dis-
fix encoding
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2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2014-02-02
deskull
Add Doxygen comment to store.c.
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2014-01-08
deskull
Fix Doxygen warning in artifact.c.
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2013-12-23
deskull
Add Doxygen comment to artifact.c.
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2013-12-23
deskull
Add Doxygen comment to artifact.c.
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2013-12-23
deskull
Add Doxygen comment to artifact.c.
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diff to current
2013-12-22
deskull
Add Doxygen comment to artifact.c.
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diff to current
2013-12-22
deskull
Fix Japanese sentences.
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diff to current
2013-12-22
deskull
Add Doxygen comment to artifact.c.
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diff to current
2013-12-22
deskull
Add Doxygen comment to artifact.c.
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diff to current
2013-12-04
deskull
Refine description of random artifact on debug mode.
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2013-11-16
deskull
Add a artifact, Harp of Robinton.
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2013-06-13
iks
Fixed buffer over run of not enough array allocation...
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diff to current
2013-06-09
dis-
refactor lite flags
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2013-05-29
deskull
Add activation to 'Toragoroshi-Nanacho-Nenbutsu'.
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2013-05-26
dis-
Change activation of elemental brand ego -- only ball...
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2013-05-20
dis-
Add permanent drain_hp/mp flag.
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2013-05-19
dis-
Add Elemental brand ego Activation. ball(100) and temp...
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2013-05-09
deskull
Add artifact, Sexy Swimsuit of Milim the Valkyrie.
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2013-05-08
deskull
Add artifact, Orb of Fate.
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2013-05-07
deskull
Add artifact, 'Vampire Killer'.
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2013-02-20
habu
Suppress gcc warning
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2013-02-08
iks
Add broken weapon repairing service in town weapon
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2013-02-04
habu
Integrate Weaponsmith objects' activation into general one
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2013-02-04
habu
Rewrite activation code
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diff to current
2013-02-02
habu
Fix the Dragon Cloth's activation message format of...
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diff to current
2013-02-02
habu
New Magic-Eater's class power, 'Powerful Activation...
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2013-02-02
iks
Add new artifact the Bronze Dragon Scale Mail 'Dragon...
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2013-02-01
habu
Detail activate description is dynamically built using...
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2013-01-31
iks
Rewrite a prompt of dragon breath activation and fix...
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2013-01-31
iks
Normal objects also are defined their activation type...
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2013-01-31
habu
Null pointer check added
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2013-01-31
habu
Now activation timeout is defined in activation_info...
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2013-01-31
iks
Amulets' egos also are defined its activation type...
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2013-01-31
iks
Rings' egos also are defined its activation type in...
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2013-01-31
iks
We can define activation type of egos in e_info.txt.
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2013-01-31
iks
Implement permanently repeatedly weak/heavy cursing...
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2013-01-29
iks
Now we can define fixed artifacts' activation with...
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2013-01-29
iks
固定アーティファクトの発動は全部外部フラグ化し終わった。
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2013-01-29
iks
さらなる続き。
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2013-01-29
iks
さらに続きを実装。
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2013-01-29
iks
さらなる修正。
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2013-01-28
iks
add U:flags line for activation index.
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2012-11-09
deskull
ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。
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2009-09-15
iks
branch-hexの変更をコミット。
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2005-01-05
macband
溜まり場に出ていた次のバグらしき挙動を修正。
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