2018-12-12 |
Deskull | [Refactor] #37353 monster1~monster-hook間整理。 / Refactor... |
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2018-12-11 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-08 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-04 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-04 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-01 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-01 |
Deskull | [Refactor] #37353 コメント整理。 update_mon()をupdate_monster... |
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2018-11-28 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-28 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-26 |
Deskull | [Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player... |
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2018-11-25 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-24 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-24 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-20 |
Deskull | [Refactor] #37353 コメントとメッセージ整理 / Refactor comments... |
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2018-11-19 |
Deskull | [Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。 |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-05 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-05 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-04 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-09-24 |
Deskull | [Refactor] #37353 object2~trap間整理。 / Refactor between... |
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2018-09-17 |
Deskull | [Fix] #33232 scatter()仮拡張 / Add feature to scatter... |
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2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-09-09 |
Deskull | [Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells... |
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2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move... |
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2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-18 |
Deskull | [Refactor] #37783 (2.2.1.5) 各魅了処理の整理。 / Refactor each... |
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2018-08-18 |
Deskull | [Refactor] #37783 (2.2.1.5) common_saving_throw_charm... |
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2018-08-18 |
Deskull | [Refactor] (2.2.1.5) spells1.c整形。 / Formatting spells1.c. |
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2018-08-02 |
Deskull | Merge branch 'sound' |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-08-02 |
Deskull | [Implement] #37468 SUMMONとREFLECTの効果音処理と効果音一つを追加。 ... |
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2018-04-12 |
Deskull | [modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) str_offset型を定義し、型の置換を継続中。... |
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2017-09-19 |
Deskull | #37287 #37353 (2.2.0.89) object_type_value、object_subty... |
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2017-09-17 |
Deskull | #37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中... |
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2017-07-22 |
Habu | (2.2.0.44) if文のブレースつけ忘れ修正 |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-06-19 |
Deskull | #37287 spell1.c内のC4457警告に対応 / Deal C4457 warning in... |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-25 |
Deskull | have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge... |
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2015-02-25 |
Deskull | have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous... |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Add Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings in spell functions(). |
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2014-07-15 |
Deskull | Add Doxygen comments to variables and definitions in... |
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2014-07-15 |
Deskull | Add Doxygen comments to functions in spells1.c. |
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2014-07-15 |
Deskull | Add a Doxygen comment to project() in spell1.c. |
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2014-07-10 |
Deskull | Add Doxygen comments to spells1.c. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-28 |
dis- | Merge branch 'master' of github.com:/dis-/hengband |
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2014-02-27 |
dis- | refactor: replace ifdef macro in spells1.c |
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2014-02-26 |
dis- | refactor: blue-mage spell damage explain |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-08 |
deskull | Implementing for new HENGBAND tiles. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2010-02-27 |
habu | ガラスの破片がモンスターを倒した時、ガラスの破片(who == -2)に対して経験値を与えようとするため配列外... |
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2010-01-05 |
habu | GF_ICE属性の攻撃に対し、目には目を等の反撃ダメージが発動しないバグを修正。 |
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2009-09-28 |
iks | GF_CLONEの発動条件を見直した。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2007-09-07 |
iks | 視界の狭いモンスターに対して、軌道をうまく設定してlosトリックを使うと反撃の一切がこないバグを修正。 |
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2004-08-01 |
nothere | 分解属性でOBJECT地形を壊す処理を鏡に限定してしまっており, 回避の彫像 |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-16 |
nothere | 乗馬中のプレイヤーに向けられた反射可能な攻撃を乗馬の反射能力で反射し |
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2004-05-30 |
nothere | 地形に関する変更. |
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