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[Refactor] #37353 型の置換。 / Type replacement.
[hengband/hengband.git]
/
src
/
birth.c
2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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diff to current
2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-12-28
Deskull
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit...
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2018-12-28
Deskull
[Refactor] #37353 monster_hook_human() を monsterrace...
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diff to current
2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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diff to current
2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-22
Deskull
[Feature] #37856 ウィザードモードの"Q"コマンドで任意のクエストを発生中にする処理追加...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37353 birth.c のメッセージ整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-23
Deskull
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history...
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2018-09-23
Deskull
[Refactor] #37353 ソース整形。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) 警告修正も兼ねてtypedefの見直し開始 / Start...
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2017-09-16
Deskull
#37287 (2.2.0.89) avater.c, birth.c 中のVCコンパイラ警告を修正...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-07-23
Deskull
#37399 (2.2.0.46) ironman_downward(帰還無し)の時、地上でレベルテレポを行っ...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2017-06-20
Deskull
(2.2.0.7) #37284 クイックスタート時のクエストモンスター選定に前回のプレイ時間が反映される不具...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-15
Deskull
吟遊詩人の古い城の報酬をロビントンのハープに変更。ハープで射撃ができるバグを修正。/Reward of...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-02-07
Deskull
birth.cの改行コードをLFで上げ直し。 / reupdate newline code of birth...
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2015-12-18
Deskull
修行僧と錬気術師の初期所持品から軟革よろいを除いて、スピードの薬を追加。 / Monk and Force...
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2015-11-22
Deskull
マージ時に発生した改行コードの食い違いを修正。 / Fix newline code.
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2015-11-22
deskull
Merge pull request #35754 (shimitei/hengband/fix/tmpnam...
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2015-11-18
shimitei
Fix wipe player_type data
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2014-03-12
dis-
fix encoding
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2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2014-02-12
Deskull
Expand feature and rename music_basic to play_music().
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2014-02-09
deskull
Setting music definition for BGM playing.
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2014-01-08
deskull
Fix Doxygen warning in birth.c bldg.c.
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2013-12-30
deskull
Add Doxygen comment to cave.c.
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diff to current
2013-12-28
deskull
Add Doxygen comment to birth.c.
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diff to current
2013-12-28
deskull
Add Doxygen comment to birth.c.
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commitdiff
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diff to current
2013-12-28
deskull
Add Doxygen comment to birth.c.
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commitdiff
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diff to current
2013-12-28
deskull
Add Doxygen comment to birth.c.
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diff to current
2013-04-22
dis-
Use const pointer for many times referred quest[*]
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2013-04-21
dis-
show quest complete time
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2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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2013-02-20
habu
Suppress gcc warning
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2013-02-19
iks
replace realm_subinfo's char[n] to cptr
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diff to current
2010-11-12
deskull
性格選択時の配列外参照を修正。
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diff to current
2009-09-15
iks
branch-hexの変更をコミット。
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2009-03-16
iks
Angband3.1.0の、キャラ生成時に装備を自動装備するコードを取り込んだ。ただし、光源は自動装備しないよ...
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diff to current
2004-08-11
nothere
生い立ち設定ファイル読み込みで, 読み込みに成功しても有効な"H:<str>"行
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2004-08-11
nothere
プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作
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2004-08-11
nothere
プレイヤー名の処理に関する修正.
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2004-08-10
nothere
生い立ち設定ファイルのプレイヤー名別読み込みができることになっている
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2004-07-19
nothere
新生の薬を飲む等でステータスの最大値が変化した直後に, '!'表示の追従が
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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commitdiff
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diff to current
2004-07-04
nothere
変数strの使い方の細かい修正.
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2004-07-04
nothere
・ウ・皈ネ、ヒ、ト、、、ニ、ホス、タオ.
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2004-07-04
nothere
・ウ・皈ネ、ヒ、ト、、、ニ, "Harper" -> "Bard".
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2004-07-04
nothere
死亡データロード時に前回のランダムクエスターからQUESTORフラグを落とし
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2004-03-21
mogami
@の溜まり場IIで報告されたていたバグ。r_ptr->r_akillsの初期化忘れ修正。
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diff to current
2004-03-11
mogami
inkey_special()自体のバグを直すので、その前に取り敢えず
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diff to current
2004-03-09
nothere
ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に
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diff to current
2004-01-12
mogami
Archon、ホタク、、ホゥ、チ・皈テ・サ。シ・ク、ヌ・ケ・レ。シ・ケ、ャネエ、ア、ニ、、、ソ、ホ、...
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2004-01-05
mogami
英語版の説明文が途中で切れていたので修正。1.4.x/1.6.xへのマージ候補。
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2004-01-04
mogami
・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT
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2004-01-02
mogami
プレイヤーの初期装備に自動刻みを適用しておく。
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2003-12-10
mogami
タク、、ホゥ、チ・ィ・ヌ・」・ソ、ヌMac、ホEnter・ュ。シ='\n'、ャネエ、ア、ニ、、、ソ、ホ...
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diff to current
2003-12-07
mogami
ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが
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diff to current
2003-11-16
mogami
ホビットの「器用さ維持」を「経験値保持」に変更。
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diff to current
2003-11-02
mogami
・鬣タ・爭ッ・ィ・ケ・ネソェツ。ヌスヌムサ゚。」10クト、ヌクヌト遙」
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2003-11-02
mogami
askfor_aux()で数値入力をする時は、テンキーは常に数字を入力するように修正。
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2003-11-01
mogami
盗賊ギルドの「分け前」の仕様を廃止。
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2003-10-23
mogami
strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
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