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[Refactor] #37353 max_f_idx を feature.c/h へ移動.
[hengband/hengband.git]
/
src
/
mspells3.c
2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-30
Deskull
[Refactor] #37353 誤字修正 / Fix typo.
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2019-01-30
Deskull
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-22
Deskull
[Fix] #37353 警告修正。 / Refactor warnings.
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2018-12-20
Deskull
[Fix] #37551 武器修復時の重量計算バグを修正。 / Fix calculation on...
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-20
Deskull
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug...
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-09-10
Deskull
[Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-20
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) EGO_IDX, ACTIVATE_IDX型を定義し...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-10-17
Deskull
#37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-26
Deskull
#37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr...
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2015-10-26
Deskull
GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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2014-08-15
Deskull
Fix Doxygen warnings.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-28
dis-
Merge branch 'master' of github.com:/dis-/hengband
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2014-02-26
dis-
refactor: blue-mage spell damage explain
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2014-02-25
dis-
fix typo
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2014-02-25
dis-
refactor: share monspell_damage in cast_learned_spell
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2014-01-16
deskull
Fix Doxygen warning in mspell3.c.
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2013-02-02
habu
New Magic-Eater's class power, 'Powerful Activation...
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2004-07-04
nothere
ものまね能力の表示とコメントの修正.
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2004-03-28
nothere
テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
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2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
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2003-12-17
nothere
los(py, px, ...)をplayer_has_los_bold()で置き換えられる部分について置
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2003-12-16
nothere
m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ
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2003-12-14
nothere
モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に
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2003-12-06
nothere
プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
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