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[Refactor] #37353 monster_name() を monster.h へ移動。
[hengband/hengband.git]
/
src
/
effects.c
2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』台詞部と特性部実装。 / Implement...
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2018-12-06
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-02
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-09-28
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 ソース整形。
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-19
Deskull
#37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) POSITION_IDX 型を定義し、型の置換を継続中...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) armour_class型とtime_effect型を定義...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中...
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2017-07-18
Deskull
#37358 (2.2.0.36) 極端に価値の高いアイテム時に発生するcalc_android_exp...
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2017-07-07
Deskull
(2.2.0.17) avater.cとeffect.c内のC4457警告に対応。 / Deal C4457...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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